Player Matchup

Sylvanus
Sylvanus
F12-Repent-_-
Sylvanus
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 56L
1,531 Elo+
Solo
King Arthur
King Arthur
Mal0ThePhoneApp
King Arthur
Level 44
God Stats
31W - 25L
1,892 SR
Queue Stats
38W - 38L
1,559 Elo+
Party 1
Kali
Kali
PharmacyNerd
Kali
Level 103
God Stats
11W - 9L
1,609 SR
Queue Stats
170W - 149L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
ScriptedFailure
Baron Samedi
Level 125
God Stats
5W - 3L
1,837 SR
Queue Stats
208W - 186L
1,567 Elo+
Solo
Anhur
Anhur
ZéusEnjoyer
Anhur
Level 49
God Stats
3W - 3L
1,637 SR
Queue Stats
46W - 41L
1,582 Elo+
Party 1
Team Averages
Level 81
1,695 SR
1,545 Elo+

VS

Team Averages
Level 126
1,514 SR
1,543 Elo+
Izanami
Izanami
Araxea
Izanami
Level 179
God Stats
1W - 2L
1,424 SR
Queue Stats
320W - 313L
1,572 Elo+
Solo
Geb
Geb
EINSTEINFLA
Geb
Level 106
God Stats
6W - 6L
1,552 SR
Queue Stats
181W - 173L
1,557 Elo+
Solo
Surtr
Surtr
cHewiexSW
Surtr
Level 158
God Stats
8W - 5L
1,526 SR
Queue Stats
223W - 215L
1,609 Elo+
Solo
Arachne
Arachne
swiftmoney09
Arachne
Level 148
God Stats
127W - 99L
1,555 SR
Queue Stats
320W - 310L
1,523 Elo+
Solo
Eset
Eset
turtleboii2478
Eset
Level 38
God Stats
6W - 8L
1,513 SR
Queue Stats
16W - 23L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
F12-Repent-_-
Sylvanus
11
0 / 2 / 2
6,911
494
3,690
11,222
8,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Mal0ThePhoneApp
King Arthur
14
0 / 2 / 0
7,708
551
7,187
15,856
10,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 2 / 0
7,275
520
4,556
15,766
7,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
ScriptedFailure
Baron Samedi
13
2 / 3 / 1
6,963
497
5,842
9,258
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 2 / 1
7,137
510
6,442
11,524
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Araxea
Izanami
15
3 / 2 / 0
8,449
604
8,885
10,375
3,724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 5
7,411
529
3,017
9,805
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
cHewiexSW
Surtr
16
4 / 0 / 0
9,787
699
12,628
12,902
10,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
swiftmoney09
Arachne
13
2 / 2 / 4
7,485
535
6,310
11,899
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 2
8,456
604
5,888
4,351
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
11
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Araxea
Izanami
3
2
0
1.5
W
0
0
5
2.5
L
Sylvanus
F12-Repent-_-
Sylvanus
0
2
2
0.5
L
King Arthur
Mal0ThePhoneApp
King Arthur
0
2
0
0
L
3
2
0
1.5
L
Baron Samedi
ScriptedFailure
Baron Samedi
2
3
1
0.83
L
0
2
1
0.25
W
Surtr
cHewiexSW
Surtr
4
0
0
4
W
Arachne
swiftmoney09
Arachne
2
2
4
2
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,717
Damage
36,728
63,626
Taken
49,332
34,512
Mitigated
26,478
24,592
Healing
18,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Araxea
Izanami
8,885
6,335
0
3,556
10,375
3,724
0
1,677
8,698
0
87,102
W
3,017
345
0
3,668
9,805
6,352
0
2,137
7,668
13,830
1,790
L
Sylvanus
F12-Repent-_-
Sylvanus
3,690
1,647
2,614
3,519
11,222
8,263
0
3,391
7,613
27,187
0
L
King Arthur
Mal0ThePhoneApp
King Arthur
7,187
753
0
6,121
15,856
10,376
0
1,213
14,643
0
77,271
L
4,556
1,876
0
6,043
15,766
7,405
0
1,015
14,643
0
54,120
L
Baron Samedi
ScriptedFailure
Baron Samedi
5,842
353
433
2,382
9,258
4,588
0
2,614
6,408
51,135
213
L
6,442
4,371
0
3,480
11,524
3,880
0
1,314
10,210
0
66,330
W
Surtr
cHewiexSW
Surtr
12,628
4,465
0
3,873
12,902
10,111
0
618
12,284
4,393
82,780
W
Arachne
swiftmoney09
Arachne
6,310
3,739
0
5,717
11,899
4,546
0
2,493
9,406
0
58,070
W
5,888
747
85
1,429
4,351
1,745
396
2,925
1,426
61,886
1,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,994
Gold Earned
41,588
502
Minions Killed
508
0
Camps Cleared
0
1,347,253
Distance Traveled
1,451,345
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,449
604
143
10
0
253,320
3
W
Geb
7,411
529
17
1
0
297,714
8
L
Sylvanus
6,911
494
42
3
0
236,424
0
L
King Arthur
7,708
551
154
11
0
302,392
0
L
Kali
7,275
520
94
7
0
331,978
0
L
Baron Samedi
6,963
497
94
7
0
234,439
4
L
Anhur
7,137
510
118
8
0
242,020
1
W
Surtr
9,787
699
144
10
0
292,971
0
W
Arachne
7,485
535
72
5
0
320,868
2
W
Eset
8,456
604
132
9
0
286,472
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role