Player Matchup

Sun Wukong
Sun Wukong
BEACH_CLUB_GAMES
Sun Wukong
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 60L
1,493 Elo+
Solo
Bakasura
Bakasura
DrBlu3Shell
Bakasura
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 69L
1,545 Elo+
Solo
Bellona
Bellona
NathanR808
Bellona
Level 155
God Stats
29W - 21L
1,675 SR
Queue Stats
290W - 274L
1,456 Elo+
Solo
Sylvanus
Sylvanus
Nerdsmackedu626
Sylvanus
Level 129
God Stats
128W - 105L
1,629 SR
Queue Stats
181W - 175L
1,538 Elo+
Solo
Apollo
Apollo
cFMurkzz
Apollo
Level 141
God Stats
20W - 13L
1,751 SR
Queue Stats
75W - 83L
1,493 Elo+
Solo
Team Averages
Level 122
1,611 SR
1,505 Elo+

VS

Team Averages
Level 149
1,471 SR
1,518 Elo+
Anhur
Anhur
GetBakedNSleep
Anhur
Level 159
God Stats
2W - 5L
1,389 SR
Queue Stats
97W - 97L
1,569 Elo+
Solo
Scylla
Scylla
Godziee
Scylla
Level 159
God Stats
0W - 2L
1,387 SR
Queue Stats
219W - 226L
1,509 Elo+
Solo
Surtr
Surtr
Namrow
Surtr
Level 156
God Stats
28W - 26L
1,541 SR
Queue Stats
250W - 247L
1,535 Elo+
Solo
Ganesha
Ganesha
Peson Chen
Ganesha
Level 119
God Stats
2W - 4L
1,539 SR
Queue Stats
25W - 28L
1,476 Elo+
Solo
Fenrir
Fenrir
shortysmaals
Fenrir
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BEACH_CLUB_GAMES
Sun Wukong
12
0 / 1 / 3
6,311
631
3,305
9,081
6,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
DrBlu3Shell
Bakasura
11
2 / 0 / 3
6,108
611
2,524
8,659
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
NathanR808
Bellona
12
3 / 0 / 3
6,614
661
5,502
9,712
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
10
3 / 0 / 4
6,109
611
3,104
5,114
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
cFMurkzz
Apollo
12
2 / 0 / 1
6,963
696
1,776
5,763
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,181
418
2,143
3,837
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Godziee
Scylla
12
0 / 2 / 0
5,928
593
1,965
4,959
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Namrow
Surtr
11
1 / 1 / 0
6,879
688
5,999
8,409
7,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
Peson Chen
Ganesha
9
0 / 4 / 0
4,756
476
2,075
6,906
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
6
0 / 1 / 0
4,510
451
1,288
7,575
3,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
10
Kills
1
1
Deaths
10
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BEACH_CLUB_GAMES
Sun Wukong
0
1
3
1.5
W
Bakasura
DrBlu3Shell
Bakasura
2
0
3
3.5
L
0
2
0
0
L
Scylla
Godziee
Scylla
0
2
0
0
L
Surtr
Namrow
Surtr
1
1
0
1
W
Bellona
NathanR808
Bellona
3
0
3
4.5
W
Sylvanus
3
0
4
5
L
Ganesha
Peson Chen
Ganesha
0
4
0
0
W
Apollo
cFMurkzz
Apollo
2
0
1
2.5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,211
Damage
13,470
38,329
Taken
31,686
21,313
Mitigated
18,655
18,663
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BEACH_CLUB_GAMES
Sun Wukong
3,305
757
0
3,253
9,081
6,358
14
729
8,352
0
49,452
W
Bakasura
DrBlu3Shell
Bakasura
2,524
1,694
0
3,766
8,659
3,485
323
213
8,446
0
42,742
L
2,143
1,129
0
1,021
3,837
1,147
0
833
3,004
0
16,229
L
Scylla
Godziee
Scylla
1,965
247
0
485
4,959
1,601
0
207
4,634
49,280
1,102
L
Surtr
Namrow
Surtr
5,999
1,684
0
2,226
8,409
7,690
0
0
7,797
3,755
49,523
W
Bellona
NathanR808
Bellona
5,502
2,717
0
6,415
9,712
6,090
592
1,928
7,784
0
47,017
W
Sylvanus
3,104
1,368
605
2,039
5,114
3,064
230
1,177
3,937
20,741
7,570
L
Ganesha
Peson Chen
Ganesha
2,075
132
46
665
6,906
4,943
0
1,193
5,713
12,654
686
W
Apollo
cFMurkzz
Apollo
1,776
755
0
2,585
5,763
2,316
1,502
1,099
4,664
0
55,191
L
Fenrir
1,288
184
0
2,013
7,575
3,274
0
478
6,910
0
19,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
26,254
372
Minions Killed
269
0
Camps Cleared
0
1,042,842
Distance Traveled
806,041
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,311
631
89
9
0
193,615
3
W
Bakasura
6,108
611
85
9
0
247,745
4
L
Anhur
4,181
418
30
3
0
89,621
0
L
Scylla
5,928
593
105
11
0
199,662
0
L
Surtr
6,879
688
92
9
0
150,290
0
W
Bellona
6,614
661
72
7
0
215,352
0
W
Sylvanus
6,109
611
37
4
0
187,954
0
L
Ganesha
4,756
476
15
2
0
192,197
0
W
Apollo
6,963
696
89
9
0
198,176
0
L
Fenrir
4,510
451
27
3
0
174,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role