Player Matchup

Merlin
Merlin
Silver III
DrB0ngRippa
Merlin
Silver III
Level 67
God Stats
1W - 1L
1,474 SR
Queue Stats
32W - 54L
836 MMR
Solo
Ares
Ares
Silver II
RonShonDon
Ares
Silver II
Level 67
God Stats
1W - 3L
1,548 SR
Queue Stats
75W - 91L
1,026 MMR
Solo
Skadi
Skadi
Silver II
W_WlE_WAMBO_312
Skadi
Silver II
Level 126
God Stats
0W - 2L
1,240 SR
Queue Stats
86W - 119L
1,105 MMR
Solo
Jormungandr
Jormungandr
Silver IV
brief-mercy
Jormungandr
Silver IV
Level 128
God Stats
257W - 228L
1,509 SR
Queue Stats
532W - 558L
750 MMR
Solo
Susano
Susano
Silver V
sychoopturtle
Susano
Silver V
Level 162
God Stats
13W - 17L
1,776 SR
Queue Stats
516W - 573L
666 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,509 SR
877 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,377 SR
884 MMR
King Arthur
King Arthur
Silver IV
Bigjewekz
King Arthur
Silver IV
Level 113
God Stats
2W - 0L
1,361 SR
Queue Stats
46W - 70L
910 MMR
Party 1
Fenrir
Fenrir
Silver II
DrVonPoprawks
Fenrir
Silver II
Level 58
God Stats
11W - 10L
1,422 SR
Queue Stats
56W - 66L
1,021 MMR
Solo
Medusa
Medusa
Silver III
HERTZDONUTT
Medusa
Silver III
Level 100
God Stats
1W - 1L
1,286 SR
Queue Stats
42W - 63L
902 MMR
Solo
Sol
Sol
Silver V
Mechabroly
Sol
Silver V
Level 45
God Stats
4W - 4L
1,552 SR
Queue Stats
30W - 38L
1,306 MMR
Party 1
Geb
Geb
Bronze I
Worldpower442
Geb
Bronze I
Level 85
God Stats
17W - 19L
1,263 SR
Queue Stats
768W - 894L
282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 2 / 0
8,987
562
4,625
6,813
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 0 / 0
7,822
489
4,827
12,899
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 1 / 0
6,162
385
1,350
3,582
1,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
brief-mercy
Jormungandr
13
2 / 3 / 1
8,665
542
9,338
13,571
9,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 0
7,310
457
4,097
15,080
6,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AnubisKuzenboTsukuyomi

VS

Bans
LokiBake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bigjewekz
King Arthur
15
3 / 3 / 2
9,326
583
11,225
18,241
15,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 0 / 1
8,727
545
3,041
13,720
6,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
15
1 / 0 / 2
8,178
511
6,898
8,751
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 0 / 0
9,912
620
7,813
6,367
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 0 / 2
8,090
506
1,988
11,545
10,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
11
11
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bigjewekz
King Arthur
3
3
2
1.33
L
Merlin
0
2
0
0
W
2
0
1
2.5
W
Medusa
1
0
2
2
W
5
0
0
5
L
0
0
0
0
L
0
1
0
0
W
0
0
2
1
L
Jormungandr
brief-mercy
Jormungandr
2
3
1
0.83
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,237
Damage
30,965
51,945
Taken
58,624
35,086
Mitigated
39,140
11,147
Healing
21,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bigjewekz
King Arthur
11,225
1,533
0
3,279
18,241
15,394
371
8,905
9,280
672
66,020
L
Merlin
4,625
79
0
727
6,813
3,255
0
2,984
3,829
68,732
0
W
3,041
405
0
8,850
13,720
6,606
0
851
12,823
0
82,002
W
Medusa
6,898
4,053
0
3,680
8,751
4,317
2,359
2,547
6,160
0
80,947
W
7,813
2,485
0
3,082
6,367
2,116
1,099
2,739
3,194
56,925
8,572
L
4,827
54
0
2,015
12,899
14,119
499
2,165
10,734
42,173
2,389
L
1,350
323
0
190
3,582
1,321
120
59
3,523
0
38,544
W
1,988
36
0
2,116
11,545
10,707
793
1,921
9,624
23,690
0
L
Jormungandr
brief-mercy
Jormungandr
9,338
2,513
0
3,080
13,571
9,656
0
562
13,009
59,543
2,383
L
4,097
160
0
5,135
15,080
6,735
0
3,572
11,508
0
54,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,946
Gold Earned
44,233
468
Minions Killed
512
0
Camps Cleared
0
1,382,313
Distance Traveled
1,505,669
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,326
583
95
6
0
287,965
0
L
Merlin
8,987
562
169
11
0
330,821
6
W
Fenrir
8,727
545
119
7
0
340,272
0
W
Medusa
8,178
511
142
9
0
280,705
2
W
Sol
9,912
620
138
9
0
313,407
0
L
Ares
7,822
489
48
3
0
305,972
4
L
Skadi
6,162
385
60
4
0
144,332
0
W
Geb
8,090
506
18
1
0
283,320
0
L
Jormungandr
8,665
542
100
6
0
260,028
0
L
Susano
7,310
457
91
6
0
341,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role