Player Matchup

Hel
Hel
AlwaysUnafraid
Hel
Level 129
God Stats
11W - 13L
1,383 SR
Queue Stats
198W - 212L
1,490 Elo+
Party 1
Surtr
Surtr
Cashout DMV
Surtr
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 151L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Chrisguitar9
Cthulhu
Level 137
God Stats
80W - 51L
1,676 SR
Queue Stats
201W - 190L
1,561 Elo+
Solo
Aphrodite
Aphrodite
ImUnapproachable
Aphrodite
Level 129
God Stats
46W - 42L
1,510 SR
Queue Stats
165W - 178L
1,485 Elo+
Party 1
Heimdallr
Heimdallr
Nigus_Liam
Heimdallr
Level 152
God Stats
8W - 3L
1,643 SR
Queue Stats
258W - 245L
1,411 Elo+
Solo
Team Averages
Level 127
1,543 SR
1,484 Elo+

VS

Team Averages
Level 122
1,587 SR
1,462 Elo+
Skadi
Skadi
 
Skadi
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GreenMach1nes
Guan Yu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,586 Elo+
Party 2
Ymir
Ymir
JKedney
Ymir
Level 144
God Stats
5W - 3L
1,845 SR
Queue Stats
107W - 120L
1,456 Elo+
Party 2
The Morrigan
The Morrigan
LoftiestBow221
The Morrigan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,330 Elo+
Solo
Fenrir
Fenrir
Rotty Snockets
Fenrir
Level 144
God Stats
3W - 4L
1,592 SR
Queue Stats
117W - 129L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,674
567
2,579
5,230
3,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 0
5,963
596
3,294
8,763
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Chrisguitar9
Cthulhu
12
2 / 0 / 0
7,229
723
6,836
7,736
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
11
2 / 2 / 2
5,930
593
4,816
7,531
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Nigus_Liam
Heimdallr
9
0 / 0 / 2
4,928
493
6,589
4,825
2,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 0
4,418
442
3,486
6,594
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
9
0 / 2 / 0
4,944
494
2,718
10,478
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
JKedney
Ymir
9
0 / 0 / 0
5,216
522
3,513
6,656
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

The Morrigan
LoftiestBow221
The Morrigan
8
0 / 4 / 1
4,846
485
2,628
7,441
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 1 / 0
5,605
561
2,069
7,284
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
1
0
1
1.5
W
4
0
0
4
W
Cthulhu
Chrisguitar9
Cthulhu
2
0
0
2
L
Guan Yu
0
2
0
0
W
Aphrodite
2
2
2
1.5
L
Ymir
JKedney
Ymir
0
0
0
0
L
The Morrigan
LoftiestBow221
The Morrigan
0
4
1
0.13
W
Heimdallr
Nigus_Liam
Heimdallr
0
0
2
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,114
Damage
14,414
34,085
Taken
38,453
15,980
Mitigated
17,547
20,838
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,486
1,237
0
1,210
6,594
1,873
0
1,448
4,730
0
30,009
W
2,579
384
1,910
3,845
5,230
3,455
0
1,689
3,541
16,241
0
W
3,294
1,453
0
5,231
8,763
3,720
6
636
8,127
1,706
35,258
W
Cthulhu
Chrisguitar9
Cthulhu
6,836
505
0
3,145
7,736
3,700
0
0
7,736
51,336
2,997
L
Guan Yu
2,718
468
0
2,831
10,478
5,036
0
4,928
4,958
0
34,311
W
Aphrodite
4,816
110
528
4,091
7,531
2,663
0
2,064
5,467
31,853
0
L
Ymir
JKedney
Ymir
3,513
758
0
2,448
6,656
5,166
0
1,161
4,873
24,426
0
L
The Morrigan
LoftiestBow221
The Morrigan
2,628
613
0
1,210
7,441
2,368
0
3,977
2,928
24,392
576
W
Heimdallr
Nigus_Liam
Heimdallr
6,589
2,112
0
2,088
4,825
2,442
0
1,458
3,367
0
37,357
L
2,069
202
0
3,360
7,284
3,104
0
1,304
5,844
0
42,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
25,029
315
Minions Killed
261
0
Camps Cleared
0
990,233
Distance Traveled
1,005,006
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,418
442
53
5
0
171,213
0
W
Hel
5,674
567
29
3
0
179,937
2
W
Surtr
5,963
596
75
8
0
223,050
0
W
Cthulhu
7,229
723
103
10
0
220,348
0
L
Guan Yu
4,944
494
61
6
0
200,978
0
W
Aphrodite
5,930
593
54
5
0
187,496
2
L
Ymir
5,216
522
39
4
0
240,993
0
L
The Morrigan
4,846
485
38
4
0
188,589
0
W
Heimdallr
4,928
493
54
5
0
179,402
0
L
Fenrir
5,605
561
70
7
0
203,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role