Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Adamantaimai
Nut
Level 218
God Stats
5W - 5L
1,506 SR
Queue Stats
412W - 432L
1,487 Elo+
Solo
He Bo
He Bo
FearPL
He Bo
Level 176
God Stats
12W - 17L
1,591 SR
Queue Stats
572W - 577L
1,481 Elo+
Solo
Mercury
Mercury
UnseenCloud6399
Mercury
Level 158
God Stats
12W - 22L
1,332 SR
Queue Stats
1,059W - 1,101L
1,510 Elo+
Solo
Bellona
Bellona
kellyo
Bellona
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,447 Elo+
Solo
Team Averages
Level 158
1,486 SR
1,485 Elo+

VS

Team Averages
Level 87
1,550 SR
1,505 Elo+
Nemesis
Nemesis
 
Nemesis
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Pushlqk
Mulan
Level 24
God Stats
3W - 1L
1,524 SR
Queue Stats
30W - 40L
1,373 Elo+
Solo
Medusa
Medusa
RAFAMV03
Medusa
Level 84
God Stats
7W - 3L
1,512 SR
Queue Stats
174W - 110L
1,604 Elo+
Solo
Surtr
Surtr
aloosh1509
Surtr
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
384W - 392L
1,567 Elo+
Solo
Ra
Ra
menut112
Ra
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
261W - 278L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 2
5,956
851
4,022
8,134
9,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 4 / 4
5,956
851
4,228
7,715
4,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
FearPL
He Bo
14
6 / 4 / 2
7,401
1,057
7,069
6,592
3,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 6
5,748
821
1,703
6,004
2,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bellona
kellyo
Bellona
8
0 / 3 / 4
5,264
752
2,558
5,992
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 2 / 12
7,122
1,017
3,746
7,804
5,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Pushlqk
Mulan
12
3 / 3 / 9
7,082
1,012
6,274
9,032
7,905
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
RAFAMV03
Medusa
14
4 / 2 / 10
7,881
1,126
10,321
6,510
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
13
2 / 2 / 12
7,354
1,051
7,223
10,424
8,869
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 7
7,871
1,124
3,864
2,740
1,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
8
Kills
16
16
Deaths
9
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
2
0.5
W
Nemesis
 
Nemesis
3
2
12
4.5
L
1
4
4
0.75
L
He Bo
FearPL
He Bo
6
4
2
1.75
W
Mulan
Pushlqk
Mulan
3
3
9
2.5
W
Medusa
RAFAMV03
Medusa
4
2
10
4.5
L
0
1
6
3
W
Surtr
2
2
12
4
L
Bellona
kellyo
Bellona
0
3
4
0.67
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,580
Damage
31,428
34,437
Taken
36,510
26,614
Mitigated
25,631
8,480
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,022
507
3,056
1,577
8,134
9,457
0
1,638
6,279
7,152
0
W
Nemesis
 
Nemesis
3,746
723
957
1,437
7,804
5,113
179
1,998
5,765
0
6,989
L
4,228
1,590
128
1,245
7,715
4,712
0
1,209
6,260
0
13,688
L
He Bo
FearPL
He Bo
7,069
192
0
0
6,592
3,014
0
1,403
5,070
14,507
0
W
Mulan
Pushlqk
Mulan
6,274
251
108
378
9,032
7,905
345
2,425
6,525
0
9,200
W
Medusa
RAFAMV03
Medusa
10,321
3,186
378
557
6,510
2,652
3,053
2,210
4,178
0
21,238
L
1,703
0
323
1,590
6,004
2,827
0
501
5,503
0
8,954
W
Surtr
7,223
1,596
275
2,645
10,424
8,869
1,096
3,586
6,800
3,858
10,391
L
Bellona
kellyo
Bellona
2,558
244
217
344
5,992
6,604
0
1,471
4,297
0
5,244
W
3,864
280
4,378
1,891
2,740
1,092
1,756
872
1,826
16,079
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,325
Gold Earned
37,310
60
Minions Killed
101
0
Camps Cleared
0
595,129
Distance Traveled
693,935
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,956
851
5
1
0
103,040
0
W
Nemesis
7,122
1,017
6
1
0
152,388
0
L
Nut
5,956
851
15
2
0
117,472
0
L
He Bo
7,401
1,057
18
3
0
131,336
0
W
Mulan
7,082
1,012
10
1
0
119,899
0
W
Medusa
7,881
1,126
30
4
0
144,267
0
L
Mercury
5,748
821
13
2
0
153,186
0
W
Surtr
7,354
1,051
14
2
0
144,869
4
L
Bellona
5,264
752
9
1
0
90,095
0
W
Ra
7,871
1,124
41
6
0
132,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role