Player Matchup

Zhong Kui
Zhong Kui
Clarker
Zhong Kui
Level 49
God Stats
3W - 3L
1,337 SR
Queue Stats
30W - 39L
1,357 Elo+
Party 1
Nu Wa
Nu Wa
EdwardsVeryOwn_
Nu Wa
Level 28
God Stats
70W - 61L
1,514 SR
Queue Stats
121W - 132L
1,463 Elo+
Party 3
Ymir
Ymir
Joshfarsaie
Ymir
Level 152
God Stats
22W - 7L
1,638 SR
Queue Stats
162W - 165L
1,480 Elo+
Party 3
Horus
Horus
Schluker
Horus
Level 18
God Stats
1W - 0L
1,305 SR
Queue Stats
2W - 4L
1,021 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XzeusX515
Ah Muzen Cab
Level 31
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 34L
1,403 Elo+
Solo
Team Averages
Level 56
1,459 SR
1,345 Elo+

VS

Team Averages
Level 71
1,453 SR
1,310 Elo+
Achilles
Achilles
LordEkbar88
Achilles
Level 86
God Stats
0W - 3L
1,304 SR
Queue Stats
5W - 10L
1,352 Elo+
Solo
Charon
Charon
SketchersGoated
Charon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,221 Elo+
Party 2
Ra
Ra
beastgamer69er
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,221 Elo+
Party 2
Da Ji
Da Ji
crazysickmonkeys
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,346 Elo+
Party 2
Nu Wa
Nu Wa
redellison
Nu Wa
Level 149
God Stats
81W - 76L
1,460 SR
Queue Stats
126W - 141L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Clarker
Zhong Kui
15
5 / 0 / 13
9,529
1,191
10,398
9,317
8,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 1 / 9
9,119
1,140
6,271
4,383
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 15
8,581
1,073
7,012
8,067
8,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
Schluker
Horus
15
4 / 0 / 14
9,061
1,133
4,946
6,210
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
XzeusX515
Ah Muzen Cab
15
4 / 0 / 13
8,775
1,097
8,736
7,481
3,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

358

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LordEkbar88
Achilles
12
0 / 3 / 1
7,157
895
2,988
5,210
3,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 6 / 1
7,255
907
2,772
12,598
5,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
1 / 4 / 0
8,014
1,002
13,775
9,576
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 5 / 0
7,316
915
3,966
10,001
4,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
12
0 / 2 / 0
7,501
938
7,381
4,711
1,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
3
20
Kills
1
1
Deaths
20
64
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Clarker
Zhong Kui
5
0
13
11.5
W
5
1
9
9.5
W
2
0
15
9.5
L
Achilles
LordEkbar88
Achilles
0
3
1
0.17
W
Horus
Schluker
Horus
4
0
14
11
L
0
6
1
0.08
W
Ah Muzen Cab
XzeusX515
Ah Muzen Cab
4
0
13
10.5
L
1
4
0
0.25
L
0
5
0
0
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,363
Damage
30,882
35,458
Taken
42,096
27,642
Mitigated
19,613
10,712
Healing
2,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Clarker
Zhong Kui
10,398
2,432
0
2,867
9,317
8,369
0
5,281
3,879
33,488
1,703
W
6,271
2,688
0
71
4,383
1,669
0
2,831
1,321
21,657
0
W
7,012
1,292
509
2,257
8,067
8,643
0
5,362
2,341
16,103
1,653
L
Achilles
LordEkbar88
Achilles
2,988
1,268
0
866
5,210
3,363
0
2,613
2,478
0
6,765
W
Horus
Schluker
Horus
4,946
2,135
1,778
2,846
6,210
5,708
0
3,636
2,309
0
10,147
L
2,772
262
0
263
12,598
5,999
0
7,546
4,846
6,449
0
W
Ah Muzen Cab
XzeusX515
Ah Muzen Cab
8,736
3,597
0
384
7,481
3,253
0
5,588
1,689
0
30,112
L
13,775
246
818
848
9,576
3,912
0
4,689
4,792
40,992
0
L
3,966
636
0
2
10,001
4,417
0
5,250
4,477
0
9,598
L
Nu Wa
7,381
2,907
30
112
4,711
1,922
0
2,844
1,818
26,548
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,065
Gold Earned
37,243
178
Minions Killed
150
6
Camps Cleared
3
692,677
Distance Traveled
521,839
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,529
1,191
66
8
1
143,317
2
W
Nu Wa
9,119
1,140
39
5
3
122,694
0
W
Ymir
8,581
1,073
20
3
1
127,483
0
L
Achilles
7,157
895
3
0
1
49,354
0
W
Horus
9,061
1,133
19
2
1
160,563
0
L
Charon
7,255
907
18
2
0
84,478
1
W
Ah Muzen Cab
8,775
1,097
34
4
0
138,620
3
L
Ra
8,014
1,002
66
8
2
136,248
0
L
Da Ji
7,316
915
17
2
0
131,997
0
L
Nu Wa
7,501
938
46
6
0
119,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role