Player Matchup

Geb
Geb
Gold II
Aresjk
Geb
Gold II
Level 124
God Stats
27W - 27L
1,603 SR
Queue Stats
319W - 306L
1,548 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Dr-Manakin
Baron Samedi
Gold III
Level 69
God Stats
17W - 20L
1,586 SR
Queue Stats
70W - 75L
1,550 MMR
Solo
Cerberus
Cerberus
Gold II
MrAthl3tiK
Cerberus
Gold II
Level 157
God Stats
11W - 8L
1,705 SR
Queue Stats
213W - 203L
1,555 MMR
Solo
Cernunnos
Cernunnos
Gold II
OzxzO
Cernunnos
Gold II
Level 157
God Stats
2W - 5L
1,374 SR
Queue Stats
419W - 434L
1,499 MMR
Solo
Loki
Loki
Bronze III
timecofe
Loki
Bronze III
Level 85
God Stats
29W - 20L
1,500 SR
Queue Stats
90W - 107L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,554 SR
1,530 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,533 SR
1,518 MMR
Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
JoeyWhit
Thor
Bronze III
Level 129
God Stats
0W - 1L
1,806 SR
Queue Stats
5W - 11L
1,581 MMR
Solo
Xing Tian
Xing Tian
Gold III
Judeasy_
Xing Tian
Gold III
Level 168
God Stats
2W - 2L
1,735 SR
Queue Stats
188W - 179L
1,434 MMR
Party 1
Sobek
Sobek
Gold I
iNeoTz_
Sobek
Gold I
Level 187
God Stats
0W - 4L
1,337 SR
Queue Stats
244W - 233L
1,543 MMR
Party 1
Chiron
Chiron
Gold IV
vipeyy1gaming
Chiron
Gold IV
Level 87
God Stats
0W - 3L
1,289 SR
Queue Stats
202W - 201L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Aresjk
Geb
11
0 / 0 / 3
7,443
496
5,482
12,473
9,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Dr-Manakin
Baron Samedi
15
7 / 0 / 1
8,749
583
7,966
6,667
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
MrAthl3tiK
Cerberus
16
3 / 0 / 3
9,376
625
10,698
14,415
12,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
OzxzO
Cernunnos
14
0 / 2 / 2
8,380
559
9,056
11,018
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
15
1 / 1 / 6
7,872
525
6,894
11,736
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
UllrChronosAthenaOdin

VS

Bans
AchillesNutAgniOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 1 / 0
7,205
480
7,809
6,798
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
0 / 2 / 0
6,653
444
3,412
10,952
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
Judeasy_
Xing Tian
10
0 / 3 / 1
6,191
413
3,435
13,076
9,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
iNeoTz_
Sobek
13
0 / 3 / 0
7,299
487
9,734
17,305
14,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 0
8,242
549
8,292
13,637
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
3
3
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Geb
Aresjk
Geb
0
0
3
1.5
W
Baron Samedi
Dr-Manakin
Baron Samedi
7
0
1
7.5
L
Thor
0
2
0
0
L
Xing Tian
Judeasy_
Xing Tian
0
3
1
0.17
W
Cerberus
MrAthl3tiK
Cerberus
3
0
3
4.5
W
Cernunnos
OzxzO
Cernunnos
0
2
2
0.5
L
Sobek
iNeoTz_
Sobek
0
3
0
0
W
Loki
1
1
6
4
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,096
Damage
32,682
56,309
Taken
61,768
33,589
Mitigated
36,312
21,539
Healing
20,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,809
91
0
783
6,798
2,485
0
3,249
3,465
57,164
198
W
Geb
Aresjk
Geb
5,482
743
0
1,753
12,473
9,132
0
5,325
6,722
29,002
4,170
W
Baron Samedi
Dr-Manakin
Baron Samedi
7,966
794
925
2,207
6,667
3,334
0
2,105
4,172
64,371
2,318
L
Thor
3,412
227
0
5,992
10,952
4,330
0
1,542
9,398
0
64,325
L
Xing Tian
Judeasy_
Xing Tian
3,435
610
0
2,183
13,076
9,170
0
8,395
4,541
14,988
0
W
Cerberus
MrAthl3tiK
Cerberus
10,698
670
0
5,073
14,415
12,137
0
6,796
6,311
72,106
1,946
W
Cernunnos
OzxzO
Cernunnos
9,056
5,465
0
6,160
11,018
4,305
528
671
10,347
0
71,527
L
Sobek
iNeoTz_
Sobek
9,734
427
0
6,880
17,305
14,362
0
7,641
8,686
51,157
2,402
W
Loki
6,894
1,535
0
5,421
11,736
4,681
0
3,028
8,402
0
65,135
L
8,292
4,036
81
4,996
13,637
5,965
0
1,422
12,215
0
68,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,820
Gold Earned
35,590
550
Minions Killed
478
0
Camps Cleared
0
1,548,629
Distance Traveled
1,434,590
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,205
480
135
9
0
283,351
1
W
Geb
7,443
496
37
2
0
321,388
1
W
Baron Samedi
8,749
583
114
8
0
315,924
0
L
Thor
6,653
444
102
7
0
320,501
2
L
Xing Tian
6,191
413
13
1
0
260,489
0
W
Cerberus
9,376
625
194
13
0
298,616
0
W
Cernunnos
8,380
559
106
7
0
250,864
0
L
Sobek
7,299
487
104
7
0
286,623
2
W
Loki
7,872
525
99
7
0
361,837
0
L
Chiron
8,242
549
124
8
0
283,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role