Player Matchup

Tiamat
Tiamat
Cadrice
Tiamat
Level 89
God Stats
1W - 2L
1,331 SR
Queue Stats
170W - 167L
1,511 Elo+
Party 1
Kali
Kali
F0RMER
Kali
Level 154
God Stats
15W - 13L
1,555 SR
Queue Stats
135W - 135L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
MechaKingZilla20
Sun Wukong
Level 55
God Stats
0W - 2L
1,220 SR
Queue Stats
0W - 2L
1,102 Elo+
Solo
Heimdallr
Heimdallr
SidWhicked
Heimdallr
Level 75
God Stats
1W - 1L
1,464 SR
Queue Stats
286W - 273L
1,550 Elo+
Party 1
Terra
Terra
TheDynamiteone1
Terra
Level 68
God Stats
11W - 16L
1,220 SR
Queue Stats
144W - 136L
1,410 Elo+
Solo
Team Averages
Level 88
1,358 SR
1,417 Elo+

VS

Team Averages
Level 68
1,532 SR
1,475 Elo+
Janus
Janus
 
Janus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Gavin_McPurn
Heimdallr
Level 125
God Stats
13W - 12L
1,494 SR
Queue Stats
261W - 250L
1,441 Elo+
Solo
Hercules
Hercules
feguren
Hercules
Level 49
God Stats
18W - 24L
1,469 SR
Queue Stats
296W - 290L
1,466 Elo+
Party 2
Sobek
Sobek
guilson123
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,470 Elo+
Party 2
Fenrir
Fenrir
sfwer441
Fenrir
Level 27
God Stats
5W - 2L
1,695 SR
Queue Stats
25W - 33L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cadrice
Tiamat
12
2 / 5 / 1
7,574
446
10,163
12,603
7,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
F0RMER
Kali
13
0 / 6 / 4
7,527
443
8,078
20,068
8,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MechaKingZilla20
Sun Wukong
12
0 / 3 / 1
7,100
418
5,744
15,423
10,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
SidWhicked
Heimdallr
13
3 / 6 / 7
8,322
490
11,537
15,402
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
7 / 3 / 2
8,691
511
9,596
16,608
14,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 0 / 7
9,227
543
17,357
8,987
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Gavin_McPurn
Heimdallr
15
4 / 3 / 7
9,003
530
9,743
13,801
6,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
feguren
Hercules
13
3 / 1 / 10
8,706
512
10,962
12,555
11,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
14
3 / 6 / 8
8,570
504
5,261
15,901
14,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
sfwer441
Fenrir
16
10 / 2 / 4
9,519
560
7,453
16,229
8,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
12
Kills
22
23
Deaths
12
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
7
5.5
L
Tiamat
Cadrice
Tiamat
2
5
1
0.5
L
Kali
F0RMER
Kali
0
6
4
0.33
W
Heimdallr
Gavin_McPurn
Heimdallr
4
3
7
2.5
L
Sun Wukong
MechaKingZilla20
Sun Wukong
0
3
1
0.17
L
Heimdallr
SidWhicked
Heimdallr
3
6
7
1.08
L
7
3
2
2.67
W
Hercules
feguren
Hercules
3
1
10
8
W
Sobek
3
6
8
1.17
W
Fenrir
sfwer441
Fenrir
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,118
Damage
50,776
80,104
Taken
67,473
48,902
Mitigated
44,453
17,645
Healing
16,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,357
441
0
1,000
8,987
3,448
167
3,980
4,139
81,318
630
L
Tiamat
Cadrice
Tiamat
10,163
591
0
1,587
12,603
7,860
0
5,489
6,419
34,286
2,373
L
Kali
F0RMER
Kali
8,078
3,009
0
7,647
20,068
8,570
0
4,235
15,424
0
61,212
W
Heimdallr
Gavin_McPurn
Heimdallr
9,743
4,389
0
5,058
13,801
6,807
95
3,864
9,335
0
79,811
L
Sun Wukong
MechaKingZilla20
Sun Wukong
5,744
1,119
0
2,549
15,423
10,673
582
4,059
10,595
0
44,127
L
Heimdallr
SidWhicked
Heimdallr
11,537
4,490
0
3,439
15,402
7,025
408
3,207
12,010
0
61,545
L
9,596
1,503
116
2,307
16,608
14,774
93
4,167
11,911
22,638
318
W
Hercules
feguren
Hercules
10,962
3,255
0
6,196
12,555
11,222
120
3,186
8,060
0
45,408
W
Sobek
5,261
709
0
2,497
15,901
14,473
97
2,617
12,744
20,750
0
W
Fenrir
sfwer441
Fenrir
7,453
1,788
0
1,783
16,229
8,503
0
2,281
13,314
0
62,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
45,025
328
Minions Killed
442
0
Camps Cleared
0
1,674,266
Distance Traveled
1,814,715
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,227
543
138
8
0
348,317
0
L
Tiamat
7,574
446
79
5
0
306,989
0
L
Kali
7,527
443
91
5
0
325,931
0
W
Heimdallr
9,003
530
134
8
0
328,008
4
L
Sun Wukong
7,100
418
49
3
0
346,691
0
L
Heimdallr
8,322
490
82
5
0
328,505
0
L
Terra
8,691
511
27
2
0
366,150
0
W
Hercules
8,706
512
67
4
0
416,970
0
W
Sobek
8,570
504
18
1
0
342,652
0
W
Fenrir
9,519
560
85
5
0
378,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role