Player Matchup

Ullr
Ullr
Gold III
DiegoBTG
Ullr
Gold III
Level 129
God Stats
29W - 24L
1,499 SR
Queue Stats
60W - 55L
1,522 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
Wildrock
Sun Wukong
Gold IV
Level 101
God Stats
35W - 25L
1,645 SR
Queue Stats
59W - 55L
1,469 MMR
Party 2
Xing Tian
Xing Tian
Silver II
robobtop
Xing Tian
Silver II
Level 169
God Stats
6W - 6L
1,625 SR
Queue Stats
62W - 71L
1,570 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,590 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,490 SR
1,210 MMR
Bacchus
Bacchus
Gold V
ClydeCaveMan
Bacchus
Gold V
Level 135
God Stats
26W - 20L
1,618 SR
Queue Stats
375W - 395L
1,278 MMR
Solo
Nox
Nox
Silver III
Rencoo
Nox
Silver III
Level 47
God Stats
5W - 13L
1,394 SR
Queue Stats
92W - 112L
1,162 MMR
Party 1
Awilix
Awilix
Silver III
ShyBaby Mei
Awilix
Silver III
Level 153
God Stats
9W - 12L
1,458 SR
Queue Stats
76W - 101L
1,190 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
8 / 1 / 9
11,232
864
14,554
11,381
4,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Wildrock
Sun Wukong
16
7 / 1 / 9
10,714
824
11,515
13,254
15,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
robobtop
Xing Tian
14
2 / 3 / 13
9,312
716
7,425
15,413
9,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesThothNe ZhaAthenaKuzenbo

VS

Bans
NutAgniHeraBaron SamediMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ClydeCaveMan
Bacchus
13
1 / 5 / 3
8,554
658
9,387
13,868
17,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
Rencoo
Nox
14
3 / 5 / 1
8,952
689
5,213
11,182
5,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
1 / 7 / 3
8,459
651
6,896
13,307
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
17
Kills
5
5
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ClydeCaveMan
Bacchus
1
5
3
0.5
W
Ullr
8
1
9
12.5
L
Nox
Rencoo
Nox
3
5
1
0.7
L
Awilix
1
7
3
0.36
W
Sun Wukong
Wildrock
Sun Wukong
7
1
9
11.5
W
Xing Tian
robobtop
Xing Tian
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,494
Damage
21,496
40,048
Taken
38,357
29,487
Mitigated
27,859
5,472
Healing
2,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ClydeCaveMan
Bacchus
9,387
764
0
1,252
13,868
17,267
0
2,159
11,066
26,611
267
W
Ullr
14,554
3,825
0
865
11,381
4,884
1,716
4,590
6,203
0
55,557
L
Nox
Rencoo
Nox
5,213
409
0
690
11,182
5,198
0
1,214
9,329
29,278
1,921
L
Awilix
6,896
1,774
0
336
13,307
5,394
0
3,431
9,559
0
26,366
W
Sun Wukong
Wildrock
Sun Wukong
11,515
1,715
0
1,923
13,254
15,080
644
4,116
8,640
0
36,510
W
Xing Tian
robobtop
Xing Tian
7,425
532
364
2,320
15,413
9,523
46
3,730
11,341
28,038
2,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,258
Gold Earned
25,965
162
Minions Killed
129
0
Camps Cleared
0
774,187
Distance Traveled
701,089
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,554
658
29
2
0
242,220
3
W
Ullr
11,232
864
84
6
0
246,077
0
L
Nox
8,952
689
63
5
0
211,312
0
L
Awilix
8,459
651
37
3
0
247,557
1
W
Sun Wukong
10,714
824
46
4
0
279,175
0
W
Xing Tian
9,312
716
32
2
0
248,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role