Player Matchup

Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Balencia
Chang'e
Level 108
God Stats
3W - 5L
1,490 SR
Queue Stats
196W - 188L
1,479 Elo+
Solo
Bakasura
Bakasura
LegendaryHushh
Bakasura
Level 69
God Stats
14W - 10L
1,580 SR
Queue Stats
32W - 34L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
Squooshiee
Kuzenbo
Level 108
God Stats
6W - 2L
1,672 SR
Queue Stats
237W - 142L
1,750 Elo+
Party 1
Sun Wukong
Sun Wukong
Zynber
Sun Wukong
Level 161
God Stats
2W - 3L
1,475 SR
Queue Stats
208W - 143L
1,772 Elo+
Party 1
Team Averages
Level 114
1,543 SR
1,595 Elo+

VS

Team Averages
Level 116
1,476 SR
1,554 Elo+
Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CuteArmenian
Lancelot
Level 158
God Stats
2W - 1L
1,317 SR
Queue Stats
72W - 63L
1,596 Elo+
Solo
Cabrakan
Cabrakan
IT IS SOUP TIME
Cabrakan
Level 147
God Stats
4W - 3L
1,522 SR
Queue Stats
272W - 264L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
Snettleton
Erlang Shen
Level 83
God Stats
8W - 7L
1,419 SR
Queue Stats
256W - 219L
1,605 Elo+
Solo
Chang'e
Chang'e
WDK xXGuapozZXx
Chang'e
Level 124
God Stats
13W - 15L
1,623 SR
Queue Stats
385W - 368L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
0 / 3 / 0
4,490
449
4,293
6,608
1,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
Balencia
Chang'e
8
0 / 4 / 1
4,856
486
2,546
5,457
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
10
1 / 2 / 0
5,295
530
2,883
8,741
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Squooshiee
Kuzenbo
8
0 / 3 / 1
4,678
468
2,729
9,472
8,280
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Zynber
Sun Wukong
11
1 / 2 / 0
6,139
614
5,768
10,704
6,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 3
6,032
603
5,192
5,962
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
CuteArmenian
Lancelot
11
6 / 1 / 4
6,444
644
5,971
7,905
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
12
2 / 1 / 3
6,931
693
7,613
9,355
6,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
Snettleton
Erlang Shen
10
3 / 0 / 1
6,054
605
3,743
6,391
4,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 2
6,337
634
2,628
5,811
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
14
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
0
0
W
Anhur
 
Anhur
1
0
3
2.5
L
Chang'e
Balencia
Chang'e
0
4
1
0.13
W
Lancelot
CuteArmenian
Lancelot
6
1
4
8
W
Cabrakan
2
1
3
3.5
L
Bakasura
1
2
0
0.5
W
Erlang Shen
Snettleton
Erlang Shen
3
0
1
3.5
L
Kuzenbo
Squooshiee
Kuzenbo
0
3
1
0.17
W
2
0
2
3
L
Sun Wukong
Zynber
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,219
Damage
25,147
40,982
Taken
35,424
22,740
Mitigated
18,423
10,532
Healing
16,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,293
2,275
0
1,040
6,608
1,639
103
0
6,608
0
28,290
W
Anhur
 
Anhur
5,192
1,978
0
2,736
5,962
2,030
208
1,674
4,288
0
45,258
L
Chang'e
Balencia
Chang'e
2,546
458
148
935
5,457
1,555
0
1,929
3,528
26,968
802
W
Lancelot
CuteArmenian
Lancelot
5,971
2,204
0
3,382
7,905
3,030
0
861
6,674
0
38,928
W
Cabrakan
7,613
1,238
0
3,726
9,355
6,360
0
308
8,872
46,164
3,524
L
Bakasura
2,883
2,026
0
3,568
8,741
4,447
0
1,964
6,683
0
24,773
W
Erlang Shen
Snettleton
Erlang Shen
3,743
2,174
0
2,092
6,391
4,949
0
452
5,877
0
24,395
L
Kuzenbo
Squooshiee
Kuzenbo
2,729
648
0
1,548
9,472
8,280
0
1,058
8,384
15,859
0
W
2,628
256
531
4,094
5,811
2,054
380
1,815
3,941
43,429
2,358
L
Sun Wukong
Zynber
Sun Wukong
5,768
1,393
0
3,293
10,704
6,819
0
4,248
5,996
0
50,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
31,798
298
Minions Killed
364
0
Camps Cleared
0
1,021,970
Distance Traveled
984,375
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,490
449
47
5
0
187,161
2
W
Anhur
6,032
603
83
8
0
181,250
0
L
Chang'e
4,856
486
61
6
0
179,202
0
W
Lancelot
6,444
644
56
6
0
229,637
0
W
Cabrakan
6,931
693
116
12
0
167,873
0
L
Bakasura
5,295
530
69
7
0
239,334
0
W
Erlang Shen
6,054
605
34
3
0
216,887
0
L
Kuzenbo
4,678
468
21
2
0
201,169
0
W
Chang'e
6,337
634
75
8
0
188,728
3
L
Sun Wukong
6,139
614
100
10
0
215,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role