Player Matchup

Heimdallr
Heimdallr
BoofChoof
Heimdallr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,622 Elo+
Party 3
Sylvanus
Sylvanus
ISellBacon
Sylvanus
Level 157
God Stats
1W - 0L
1,217 SR
Queue Stats
32W - 17L
1,575 Elo+
Party 2
Amaterasu
Amaterasu
L1ghtW0rk
Amaterasu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,622 Elo+
Party 3
Raijin
Raijin
eatthatpsy445
Raijin
Level 148
God Stats
9W - 1L
1,852 SR
Queue Stats
177W - 145L
1,560 Elo+
Party 2
Ra
Ra
lDexil
Ra
Level 108
God Stats
5W - 6L
1,522 SR
Queue Stats
188W - 167L
1,518 Elo+
Party 2
Team Averages
Level 96
1,518 SR
1,580 Elo+

VS

Team Averages
Level 54
1,443 SR
1,651 Elo+
Chang'e
Chang'e
FUCHSMITE78
Chang'e
Level 40
God Stats
1W - 3L
1,483 SR
Queue Stats
50W - 36L
1,625 Elo+
Party 1
Fenrir
Fenrir
JFunkhouse
Fenrir
Level 89
God Stats
0W - 5L
1,150 SR
Queue Stats
62W - 50L
1,621 Elo+
Party 1
Cerberus
Cerberus
SammyJankis23
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,805 Elo+
Party 4
Gilgamesh
Gilgamesh
norvron
Gilgamesh
Level 64
God Stats
0W - 1L
1,756 SR
Queue Stats
6W - 4L
1,853 Elo+
Party 4
Eset
Eset
turtleboii2478
Eset
Level 37
God Stats
6W - 8L
1,325 SR
Queue Stats
16W - 23L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoofChoof
Heimdallr
14
2 / 1 / 1
8,019
573
5,672
5,830
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
ISellBacon
Sylvanus
13
2 / 2 / 8
7,303
522
6,218
9,441
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
L1ghtW0rk
Amaterasu
13
1 / 4 / 0
8,003
572
8,795
19,125
10,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 2 / 4
8,675
620
10,989
8,057
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ra
15
2 / 1 / 4
7,854
561
6,697
9,729
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FUCHSMITE78
Chang'e
15
0 / 1 / 2
7,290
521
2,446
8,562
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
JFunkhouse
Fenrir
11
1 / 5 / 2
5,620
401
3,134
11,614
6,236
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
SammyJankis23
Cerberus
15
3 / 1 / 1
8,701
622
11,561
12,858
12,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
norvron
Gilgamesh
14
6 / 3 / 1
7,709
551
10,204
16,940
8,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 2
6,627
473
4,659
8,515
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
14
Kills
10
10
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BoofChoof
Heimdallr
2
1
1
2.5
L
Chang'e
FUCHSMITE78
Chang'e
0
1
2
1
W
Sylvanus
ISellBacon
Sylvanus
2
2
8
3
L
Fenrir
JFunkhouse
Fenrir
1
5
2
0.4
W
Amaterasu
L1ghtW0rk
Amaterasu
1
4
0
0.25
L
Cerberus
SammyJankis23
Cerberus
3
1
1
3.5
W
7
2
4
4.5
W
Ra
2
1
4
4
L
Gilgamesh
norvron
Gilgamesh
6
3
1
2.17
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,371
Damage
32,004
52,182
Taken
58,489
27,509
Mitigated
33,506
24,445
Healing
20,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BoofChoof
Heimdallr
5,672
2,483
0
2,711
5,830
3,050
398
1,844
3,986
0
63,961
L
Chang'e
FUCHSMITE78
Chang'e
2,446
321
664
4,725
8,562
3,060
0
534
8,028
66,668
0
W
Sylvanus
ISellBacon
Sylvanus
6,218
1,663
944
3,000
9,441
7,101
958
2,730
6,437
30,319
12,276
L
Fenrir
JFunkhouse
Fenrir
3,134
92
0
551
11,614
6,236
27
7,022
4,288
0
18,578
W
Amaterasu
L1ghtW0rk
Amaterasu
8,795
5,755
0
8,538
19,125
10,243
0
9,979
8,127
0
63,656
L
Cerberus
SammyJankis23
Cerberus
11,561
1,332
0
7,128
12,858
12,592
0
846
12,012
72,652
0
W
10,989
782
0
1,699
8,057
3,251
1,295
1,496
6,327
48,860
1,073
W
Ra
6,697
872
1,066
6,487
9,729
3,864
321
944
8,639
73,262
0
L
Gilgamesh
norvron
Gilgamesh
10,204
4,223
0
5,262
16,940
8,529
0
7,231
9,343
0
57,308
L
4,659
527
0
1,975
8,515
3,089
0
6,322
1,686
48,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,854
Gold Earned
35,947
500
Minions Killed
493
0
Camps Cleared
0
1,316,618
Distance Traveled
1,296,707
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,019
573
114
8
0
247,737
0
L
Chang'e
7,290
521
128
9
0
277,072
0
W
Sylvanus
7,303
522
53
4
0
233,606
0
L
Fenrir
5,620
401
32
2
0
258,090
0
W
Amaterasu
8,003
572
127
9
0
258,410
0
L
Cerberus
8,701
622
154
11
0
249,098
1
W
Raijin
8,675
620
87
6
0
255,098
0
W
Ra
7,854
561
119
9
0
321,767
0
L
Gilgamesh
7,709
551
95
7
0
262,946
0
L
Eset
6,627
473
84
6
0
249,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role