Player Matchup

Medusa
Medusa
DeductedFive
Medusa
Level 140
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 44L
1,431 Elo+
Solo
Ra
Ra
J3ster Th0mas
Ra
Level 156
God Stats
17W - 13L
1,677 SR
Queue Stats
142W - 126L
1,611 Elo+
Party 2
Thor
Thor
ThreeNines
Thor
Level 69
God Stats
5W - 5L
1,530 SR
Queue Stats
32W - 45L
1,449 Elo+
Solo
Kuzenbo
Kuzenbo
Yuboso
Kuzenbo
Level 147
God Stats
4W - 3L
1,629 SR
Queue Stats
7W - 4L
1,619 Elo+
Solo
Geb
Geb
the6thdizaster
Geb
Level 177
God Stats
1W - 3L
1,498 SR
Queue Stats
64W - 56L
1,586 Elo+
Party 2
Team Averages
Level 138
1,567 SR
1,540 Elo+

VS

Team Averages
Level 168
1,616 SR
1,681 Elo+
Chaac
Chaac
 
Chaac
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bandy
Cliodhna
Level 195
God Stats
26W - 8L
1,675 SR
Queue Stats
469W - 150L
1,649 Elo+
Solo
Neith
Neith
Bonehead579
Neith
Level 157
God Stats
17W - 16L
1,550 SR
Queue Stats
418W - 361L
1,578 Elo+
Solo
Aphrodite
Aphrodite
Rooster
Aphrodite
Level 156
God Stats
2W - 3L
1,327 SR
Queue Stats
299W - 135L
1,809 Elo+
Party 1
Kuzenbo
Kuzenbo
Snuzz
Kuzenbo
Level 128
God Stats
77W - 11L
2,029 SR
Queue Stats
157W - 30L
1,867 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 3 / 0
7,701
770
7,192
8,156
3,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 2
8,153
815
7,924
8,769
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 4 / 1
7,198
720
7,341
10,895
4,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Yuboso
Kuzenbo
12
0 / 4 / 2
7,047
705
5,288
11,332
14,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 3
7,333
733
5,747
12,154
9,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 1 / 9
8,253
825
8,277
8,927
9,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
Bandy
Cliodhna
15
4 / 3 / 8
8,350
835
10,083
8,486
3,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
6 / 0 / 6
9,222
922
11,183
7,014
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Rooster
Aphrodite
15
4 / 0 / 11
8,465
847
7,755
9,333
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kuzenbo
Snuzz
Kuzenbo
15
6 / 1 / 9
9,449
945
8,767
14,273
18,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
5
Kills
20
20
Deaths
5
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
9
4.5
W
Cliodhna
Bandy
Cliodhna
4
3
8
2.67
W
6
0
6
9
L
Medusa
2
3
0
0.67
L
2
4
2
0.75
W
Aphrodite
Rooster
Aphrodite
4
0
11
9.5
W
Kuzenbo
Snuzz
Kuzenbo
6
1
9
10.5
L
1
4
1
0.38
L
Kuzenbo
Yuboso
Kuzenbo
0
4
2
0.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,492
Damage
46,065
51,306
Taken
48,033
36,380
Mitigated
39,920
3,461
Healing
21,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,277
605
0
3,424
8,927
9,661
285
2,797
5,558
686
30,084
W
Cliodhna
Bandy
Cliodhna
10,083
1,419
0
1,238
8,486
3,604
0
3,416
4,634
0
26,949
W
11,183
4,529
0
1,941
7,014
3,209
2,661
1,630
5,115
0
35,621
L
Medusa
7,192
2,644
0
500
8,156
3,678
0
2,142
6,014
0
24,997
L
7,924
287
496
1,419
8,769
3,913
0
3,123
5,646
30,271
0
W
Aphrodite
Rooster
Aphrodite
7,755
715
6,960
7,111
9,333
4,777
689
4,025
4,791
17,181
1,039
W
Kuzenbo
Snuzz
Kuzenbo
8,767
2,937
0
962
14,273
18,669
341
4,579
9,019
25,826
0
L
7,341
1,103
0
0
10,895
4,842
0
1,200
9,695
0
18,919
L
Kuzenbo
Yuboso
Kuzenbo
5,288
1,420
0
530
11,332
14,709
0
5,384
5,948
13,289
0
L
5,747
445
0
516
12,154
9,238
0
5,000
7,154
12,902
43

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,432
Gold Earned
43,739
177
Minions Killed
236
0
Camps Cleared
0
911,522
Distance Traveled
1,102,081
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,253
825
71
7
0
219,750
0
W
Cliodhna
8,350
835
35
4
0
232,601
0
W
Neith
9,222
922
75
8
0
198,081
0
L
Medusa
7,701
770
46
5
0
203,869
0
L
Ra
8,153
815
62
6
0
189,307
0
W
Aphrodite
8,465
847
25
3
0
216,436
0
W
Kuzenbo
9,449
945
30
3
0
235,213
0
L
Thor
7,198
720
29
3
0
198,532
0
L
Kuzenbo
7,047
705
17
2
0
168,498
2
L
Geb
7,333
733
23
2
0
151,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role