Player Matchup

Jing Wei
Jing Wei
AlmightyTHUE
Jing Wei
Level 42
God Stats
1W - 3L
1,641 SR
Queue Stats
43W - 61L
1,364 Elo+
Solo
Set
Set
BracingArcher49
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,140 Elo+
Party 2
Fafnir
Fafnir
SinuousPuppet35
Fafnir
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,140 Elo+
Party 2
Team Averages
Level 33
1,547 SR
1,215 Elo+

VS

Team Averages
Level 53
1,645 SR
1,443 Elo+
Chang'e
Chang'e
 
Chang'e
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Boot_To_The_Face
Kukulkan
Level 58
God Stats
36W - 26L
1,574 SR
Queue Stats
302W - 305L
1,407 Elo+
Party 1
Khepri
Khepri
Death_Knight1179
Khepri
Level 67
God Stats
7W - 7L
1,862 SR
Queue Stats
108W - 107L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlmightyTHUE
Jing Wei
4
0 / 1 / 0
3,769
754
427
1,727
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,000
800
2,440
3,813
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 0 / 0
4,228
846
477
3,634
2,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 0 / 0
4,399
880
1,331
2,421
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 2
4,909
982
2,481
1,521
608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 2
4,771
954
2,239
2,340
1,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
L
Jing Wei
AlmightyTHUE
Jing Wei
0
1
0
0
W
1
0
2
2
L
0
2
0
0
W
1
0
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,344
Damage
6,051
9,174
Taken
6,282
5,036
Mitigated
2,609
2,064
Healing
1,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,331
90
160
464
2,421
632
0
120
2,301
8,123
0
L
Jing Wei
AlmightyTHUE
Jing Wei
427
327
140
510
1,727
564
0
1,259
468
0
4,081
W
2,481
357
0
0
1,521
608
114
101
1,420
13,888
0
L
2,440
1,217
0
349
3,813
1,786
0
2,242
1,571
0
10,291
W
2,239
219
49
516
2,340
1,369
450
256
2,084
10,165
1,135
L
477
0
0
1,065
3,634
2,686
0
2,363
1,226
6,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,997
Gold Earned
14,079
41
Minions Killed
59
0
Camps Cleared
0
249,144
Distance Traveled
328,205
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,399
880
15
3
0
102,336
0
L
Jing Wei
3,769
754
6
1
0
42,635
0
W
Kukulkan
4,909
982
32
6
0
107,753
1
L
Set
4,000
800
16
3
0
109,886
0
W
Khepri
4,771
954
12
2
0
118,116
2
L
Fafnir
4,228
846
19
4
0
96,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role