Player Matchup

Cerberus
Cerberus
Emiraldentra
Cerberus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,468 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Haywire4BBB
Ah Muzen Cab
Level 63
God Stats
3W - 0L
1,694 SR
Queue Stats
92W - 86L
1,464 Elo+
Party 1
Hera
Hera
MaxArsenal
Hera
Level 127
God Stats
1W - 1L
1,176 SR
Queue Stats
72W - 65L
1,516 Elo+
Party 1
Anhur
Anhur
haywire4deathJR
Anhur
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
141W - 132L
1,526 Elo+
Party 1
Eset
Eset
hugostiglits
Eset
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,414 Elo+
Solo
Team Averages
Level 99
1,474 SR
1,477 Elo+

VS

Team Averages
Level 107
1,498 SR
1,279 Elo+
Mercury
Mercury
Hernandezg4lif3
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,209 Elo+
Party 2
Fafnir
Fafnir
LegendaryOso98
Fafnir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,267 Elo+
Party 2
Lancelot
Lancelot
NotoriousL
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,209 Elo+
Party 2
Artio
Artio
Verzache12
Artio
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,209 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
dennis_xeneise
Ah Muzen Cab
Level 191
God Stats
23W - 23L
1,489 SR
Queue Stats
587W - 606L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Emiraldentra
Cerberus
15
4 / 2 / 12
8,689
869
9,489
8,451
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Haywire4BBB
Ah Muzen Cab
15
5 / 1 / 11
8,681
868
9,775
4,428
1,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
4 / 1 / 11
8,570
857
6,507
7,260
2,964
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 5 / 13
8,386
839
7,696
11,032
4,063
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 13
8,022
802
8,330
6,268
2,510
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,380
638
2,543
8,053
2,393
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 6
7,583
758
3,676
8,371
9,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lancelot
NotoriousL
Lancelot
12
0 / 6 / 5
6,762
676
2,484
9,500
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
13
0 / 3 / 8
7,750
775
3,911
12,128
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
dennis_xeneise
Ah Muzen Cab
18
9 / 1 / 2
9,485
949
14,753
6,633
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
35
18
Kills
10
11
Deaths
18
60
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Emiraldentra
Cerberus
4
2
12
5
W
Ah Muzen Cab
Haywire4BBB
Ah Muzen Cab
5
1
11
10.5
L
0
6
4
0.33
L
1
2
6
2
W
4
1
11
9.5
L
Lancelot
NotoriousL
Lancelot
0
6
5
0.42
L
Artio
0
3
8
1.33
L
Ah Muzen Cab
dennis_xeneise
Ah Muzen Cab
9
1
2
10
W
3
5
13
1.9
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,797
Damage
27,367
37,439
Taken
44,685
15,967
Mitigated
29,136
9,751
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Emiraldentra
Cerberus
9,489
50
285
873
8,451
4,519
386
1,650
6,549
15,863
0
W
Ah Muzen Cab
Haywire4BBB
Ah Muzen Cab
9,775
2,374
1,117
560
4,428
1,911
1,697
955
3,431
0
24,440
L
2,543
132
361
353
8,053
2,393
0
3,927
4,034
0
6,448
L
3,676
0
560
2,098
8,371
9,783
0
4,423
3,598
7,897
173
W
6,507
1,253
779
1,152
7,260
2,964
1,455
1,286
5,930
14,771
0
L
Lancelot
NotoriousL
Lancelot
2,484
436
0
0
9,500
3,591
0
4,425
4,769
0
9,594
L
Artio
3,911
204
2,175
2,908
12,128
10,832
0
6,232
5,724
8,456
354
L
Ah Muzen Cab
dennis_xeneise
Ah Muzen Cab
14,753
1,032
0
468
6,633
2,537
0
4,235
2,374
0
41,249
W
7,696
3,206
513
1,225
11,032
4,063
20
2,110
8,795
0
21,524
W
8,330
509
2,358
889
6,268
2,510
126
691
5,577
11,389
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,348
Gold Earned
37,960
142
Minions Killed
111
0
Camps Cleared
0
927,916
Distance Traveled
813,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,689
869
34
3
0
193,236
0
W
Ah Muzen Cab
8,681
868
26
3
0
199,324
0
L
Mercury
6,380
638
2
0
0
187,502
0
L
Fafnir
7,583
758
17
2
0
159,807
0
W
Hera
8,570
857
28
3
0
178,705
0
L
Lancelot
6,762
676
21
2
0
140,013
0
L
Artio
7,750
775
20
2
0
152,613
0
L
Ah Muzen Cab
9,485
949
51
5
0
173,750
0
W
Anhur
8,386
839
38
4
0
170,490
0
W
Eset
8,022
802
16
2
0
186,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role