Player Matchup

Geb
Geb
Akiza-whiterose
Geb
Level 129
God Stats
47W - 7L
1,869 SR
Queue Stats
98W - 29L
1,750 Elo+
Party 1
Da Ji
Da Ji
AriesGOW93
Da Ji
Level 125
God Stats
33W - 9L
1,849 SR
Queue Stats
354W - 157L
1,628 Elo+
Party 1
Ra
Ra
Gamorious
Ra
Level 128
God Stats
16W - 4L
1,647 SR
Queue Stats
158W - 44L
1,756 Elo+
Party 1
Ix Chel
Ix Chel
Meowdusa22
Ix Chel
Level 155
God Stats
67W - 13L
1,982 SR
Queue Stats
255W - 78L
1,749 Elo+
Party 1
Ne Zha
Ne Zha
Toi_Qua
Ne Zha
Level 129
God Stats
6W - 1L
1,625 SR
Queue Stats
180W - 60L
1,743 Elo+
Party 1
Team Averages
Level 133
1,795 SR
1,725 Elo+

VS

Team Averages
Level 51
1,468 SR
1,525 Elo+
Thor
Thor
AGuyBtw420
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
FlimsyGrimsy
Nemesis
Level 55
God Stats
1W - 2L
1,267 SR
Queue Stats
6W - 11L
1,440 Elo+
Party 2
Achilles
Achilles
Shinobi_takez
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,450 Elo+
Party 2
Nox
Nox
WeAreDoinItLive
Nox
Level 102
God Stats
2W - 4L
1,394 SR
Queue Stats
17W - 11L
1,795 Elo+
Solo
Bellona
Bellona
yerocthebold
Bellona
Level 12
God Stats
4W - 3L
1,678 SR
Queue Stats
6W - 11L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 15
11,315
1,257
7,026
7,332
11,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
16
6 / 0 / 12
10,434
1,159
12,832
2,701
1,486
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 0 / 12
10,790
1,199
8,680
1,771
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
Meowdusa22
Ix Chel
16
3 / 0 / 16
10,805
1,201
5,286
2,141
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
Toi_Qua
Ne Zha
16
4 / 0 / 13
10,721
1,191
7,631
2,672
1,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

457

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
8,667
963
2,759
11,015
4,450
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
FlimsyGrimsy
Nemesis
13
0 / 2 / 0
8,121
902
0
2,796
948
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Shinobi_takez
Achilles
13
0 / 2 / 0
8,121
902
0
3,181
2,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 0
8,305
923
222
15,923
6,947
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
yerocthebold
Bellona
13
1 / 5 / 0
8,878
986
3,108
11,525
6,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
2
22
Kills
1
1
Deaths
22
68
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
4
1
15
11.5
W
Da Ji
6
0
12
12
L
Nemesis
FlimsyGrimsy
Nemesis
0
2
0
0
W
5
0
12
11
W
Ix Chel
Meowdusa22
Ix Chel
3
0
16
11
L
Achilles
Shinobi_takez
Achilles
0
2
0
0
W
Ne Zha
Toi_Qua
Ne Zha
4
0
13
10.5
L
0
6
0
0
L
Bellona
yerocthebold
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,455
Damage
6,089
16,617
Taken
44,440
16,326
Mitigated
21,187
7,422
Healing
987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,759
1,526
0
0
11,015
4,450
0
6,093
4,845
0
3,998
W
7,026
1,479
0
628
7,332
11,344
0
131
7,201
14,803
0
W
Da Ji
12,832
2,400
0
419
2,701
1,486
0
0
2,701
0
16,826
L
Nemesis
FlimsyGrimsy
Nemesis
0
0
0
0
2,796
948
0
1,054
1,669
0
768
W
8,680
563
1,587
818
1,771
751
0
64
1,707
26,414
0
W
Ix Chel
Meowdusa22
Ix Chel
5,286
1,222
1,843
1,222
2,141
1,175
0
0
2,141
30,268
0
L
Achilles
Shinobi_takez
Achilles
0
0
0
0
3,181
2,272
0
1,277
1,812
0
712
W
Ne Zha
Toi_Qua
Ne Zha
7,631
2,715
0
905
2,672
1,570
0
0
2,672
0
33,317
L
222
0
0
510
15,923
6,947
0
6,995
8,733
4,482
135
L
Bellona
yerocthebold
Bellona
3,108
724
0
477
11,525
6,570
0
5,136
6,389
0
14,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,065
Gold Earned
42,092
206
Minions Killed
30
8
Camps Cleared
3
800,265
Distance Traveled
251,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,667
963
3
0
0
51,233
0
W
Geb
11,315
1,257
14
2
1
166,099
0
W
Da Ji
10,434
1,159
10
1
1
145,304
0
L
Nemesis
8,121
902
2
0
2
17,446
0
W
Ra
10,790
1,199
62
7
1
183,309
0
W
Ix Chel
10,805
1,201
67
7
1
143,111
0
L
Achilles
8,121
902
0
0
0
16,859
0
W
Ne Zha
10,721
1,191
53
6
4
162,442
0
L
Nox
8,305
923
12
1
1
96,318
0
L
Bellona
8,878
986
13
1
0
69,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role