Player Matchup

Janus
Janus
Canaraio48
Janus
Level 153
God Stats
11W - 3L
1,716 SR
Queue Stats
67W - 73L
1,634 Elo+
Party 1
King Arthur
King Arthur
Fuardy
King Arthur
Level 157
God Stats
4W - 3L
1,583 SR
Queue Stats
80W - 85L
1,611 Elo+
Party 1
Bacchus
Bacchus
Maesonx
Bacchus
Level 149
God Stats
1W - 0L
1,648 SR
Queue Stats
20W - 12L
1,582 Elo+
Party 3
Hou Yi
Hou Yi
Phadoom
Hou Yi
Level 159
God Stats
3W - 1L
1,752 SR
Queue Stats
170W - 131L
1,638 Elo+
Party 3
Tsukuyomi
Tsukuyomi
zachg1026
Tsukuyomi
Level 204
God Stats
44W - 45L
1,448 SR
Queue Stats
359W - 362L
1,570 Elo+
Solo
Team Averages
Level 164
1,629 SR
1,607 Elo+

VS

Team Averages
Level 151
1,568 SR
1,619 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Cocoredxd
Tyr
Level 159
God Stats
70W - 83L
1,531 SR
Queue Stats
423W - 429L
1,605 Elo+
Solo
Fafnir
Fafnir
EpicSpaghetti
Fafnir
Level 175
God Stats
13W - 13L
1,437 SR
Queue Stats
359W - 346L
1,620 Elo+
Solo
Izanami
Izanami
NoisyfootDre
Izanami
Level 120
God Stats
27W - 24L
1,651 SR
Queue Stats
51W - 50L
1,564 Elo+
Solo
Lancelot
Lancelot
Terralize
Lancelot
Level 143
God Stats
3W - 2L
1,721 SR
Queue Stats
45W - 49L
1,806 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
1 / 2 / 3
9,346
779
5,933
6,541
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Fuardy
King Arthur
17
2 / 0 / 8
9,755
813
7,442
8,876
9,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Maesonx
Bacchus
17
2 / 0 / 9
9,638
803
13,185
10,703
14,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Phadoom
Hou Yi
16
5 / 1 / 3
9,556
796
9,151
6,486
3,486
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
zachg1026
Tsukuyomi
18
3 / 1 / 4
10,480
873
7,682
5,652
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 2 / 1
9,101
758
6,252
8,671
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 6 / 3
8,756
730
7,860
15,716
16,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

16
1 / 2 / 3
9,891
824
6,108
13,097
19,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
NoisyfootDre
Izanami
10
0 / 0 / 0
8,125
677
1,187
3,002
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Terralize
Lancelot
15
1 / 3 / 2
8,803
734
4,494
11,242
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
13
Kills
4
4
Deaths
13
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
1
0.75
W
Janus
1
2
3
1.25
L
1
6
3
0.42
L
1
2
3
1.25
W
King Arthur
Fuardy
King Arthur
2
0
8
6
W
Bacchus
Maesonx
Bacchus
2
0
9
6.5
L
Izanami
NoisyfootDre
Izanami
0
0
0
0
W
Hou Yi
Phadoom
Hou Yi
5
1
3
6.5
L
Lancelot
Terralize
Lancelot
1
3
2
0.67
W
Tsukuyomi
zachg1026
Tsukuyomi
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,393
Damage
25,901
38,258
Taken
51,728
33,481
Mitigated
46,229
6,802
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,252
278
1,373
1,137
8,671
3,571
0
3,749
4,498
35,798
0
W
Janus
5,933
284
51
1,310
6,541
3,281
210
2,579
3,885
32,417
365
L
7,860
220
0
2,303
15,716
16,609
0
2,800
12,399
0
23,629
L
6,108
892
0
3,637
13,097
19,763
0
2,519
10,126
17,286
0
W
King Arthur
Fuardy
King Arthur
7,442
476
0
1,527
8,876
9,232
16
1,583
7,201
59
32,643
W
Bacchus
Maesonx
Bacchus
13,185
1,022
0
1,145
10,703
14,427
0
2,879
7,824
16,765
3,286
L
Izanami
NoisyfootDre
Izanami
1,187
1,123
0
674
3,002
964
0
2,462
322
0
11,163
W
Hou Yi
Phadoom
Hou Yi
9,151
5,630
0
845
6,486
3,486
0
2,497
3,989
0
24,970
L
Lancelot
Terralize
Lancelot
4,494
957
0
1,092
11,242
5,322
0
3,774
6,904
0
25,111
W
Tsukuyomi
zachg1026
Tsukuyomi
7,682
1,289
0
1,924
5,652
3,055
114
2,592
2,999
0
44,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
44,676
276
Minions Killed
213
0
Camps Cleared
0
1,235,870
Distance Traveled
1,079,774
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,101
758
63
5
0
198,326
0
W
Janus
9,346
779
91
8
0
262,130
0
L
Tyr
8,756
730
42
4
0
269,936
0
L
Fafnir
9,891
824
23
2
0
238,138
1
W
King Arthur
9,755
813
39
3
0
261,003
0
W
Bacchus
9,638
803
22
2
0
266,230
0
L
Izanami
8,125
677
26
2
0
100,375
0
W
Hou Yi
9,556
796
40
3
0
230,298
0
L
Lancelot
8,803
734
59
5
0
272,999
2
W
Tsukuyomi
10,480
873
84
7
0
216,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role