Player Matchup

Chiron
Chiron
 
Chiron
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
LeathalSquirts
Arachne
Level 125
God Stats
1W - 0L
1,284 SR
Queue Stats
11W - 13L
1,410 Elo+
Solo
Ares
Ares
Marshall58
Ares
Level 15
God Stats
3W - 4L
1,204 SR
Queue Stats
7W - 9L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
mrivera917141
Cthulhu
Level 104
God Stats
40W - 35L
1,432 SR
Queue Stats
405W - 387L
1,480 Elo+
Solo
Hel
Hel
vTatr
Hel
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,340 Elo+
Party 1
Team Averages
Level 83
1,384 SR
1,417 Elo+

VS

Team Averages
Level 123
1,522 SR
1,502 Elo+
Hera
Hera
Apex resp
Hera
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Thor
Thor
ApxCam
Thor
Level 128
God Stats
9W - 10L
1,459 SR
Queue Stats
125W - 131L
1,512 Elo+
Party 2
Charon
Charon
TheJewishPigeon
Charon
Level 126
God Stats
5W - 5L
1,650 SR
Queue Stats
17W - 18L
1,542 Elo+
Party 2
Guan Yu
Guan Yu
WYLIESAGEOTE
Guan Yu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 180L
1,449 Elo+
Solo
Jing Wei
Jing Wei
mopinator
Jing Wei
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 0 / 0
5,829
583
4,270
4,713
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
5 / 0 / 2
6,418
642
4,271
8,323
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 0 / 0
5,725
573
1,120
3,298
2,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
12
1 / 0 / 1
7,159
716
3,738
4,506
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
vTatr
Hel
11
5 / 1 / 3
7,302
730
7,370
6,832
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
1 / 6 / 0
5,328
533
2,491
6,869
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
ApxCam
Thor
10
0 / 3 / 0
5,154
515
2,800
10,779
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
5,673
567
2,519
6,149
3,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
WYLIESAGEOTE
Guan Yu
9
0 / 2 / 0
5,193
519
619
7,190
4,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
mopinator
Jing Wei
10
0 / 0 / 1
5,200
520
2,895
5,939
1,957
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
11
Kills
1
1
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
0
0
0
L
Hera
1
6
0
0.17
L
Thor
ApxCam
Thor
0
3
0
0
W
5
0
2
6
W
0
0
0
0
L
0
0
1
0.5
L
Guan Yu
WYLIESAGEOTE
Guan Yu
0
2
0
0
L
Jing Wei
mopinator
Jing Wei
0
0
1
0.5
W
Cthulhu
1
0
1
1.5
W
Hel
vTatr
Hel
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,769
Damage
11,324
27,672
Taken
36,926
11,688
Mitigated
16,619
13,931
Healing
12,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,270
1,028
509
1,875
4,713
1,780
0
783
3,930
0
46,521
L
Hera
2,491
233
0
260
6,869
2,082
0
3,996
2,873
25,674
574
L
Thor
ApxCam
Thor
2,800
564
0
5,227
10,779
3,888
0
1,788
8,991
0
45,095
W
4,271
3,071
0
5,172
8,323
2,887
54
562
7,761
0
43,397
W
1,120
121
0
1,084
3,298
2,200
115
1,031
2,267
9,930
1,230
L
2,519
582
0
2,309
6,149
3,753
0
1,591
4,558
19,700
0
L
Guan Yu
WYLIESAGEOTE
Guan Yu
619
32
0
2,164
7,190
4,939
0
3,138
3,488
0
21,513
L
Jing Wei
mopinator
Jing Wei
2,895
2,163
0
2,354
5,939
1,957
0
974
4,965
0
42,149
W
Cthulhu
3,738
458
0
1,000
4,506
2,207
655
0
4,332
45,218
1,755
W
Hel
vTatr
Hel
7,370
504
901
3,390
6,832
2,614
324
2,520
4,312
53,101
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,433
Gold Earned
26,548
352
Minions Killed
270
0
Camps Cleared
0
1,075,904
Distance Traveled
1,062,554
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,829
583
96
10
0
199,172
0
L
Hera
5,328
533
38
4
0
215,953
0
L
Thor
5,154
515
87
9
0
222,855
0
W
Arachne
6,418
642
63
6
0
259,945
0
W
Ares
5,725
573
15
2
0
223,578
0
L
Charon
5,673
567
24
2
0
224,067
0
L
Guan Yu
5,193
519
43
4
0
191,032
1
L
Jing Wei
5,200
520
78
8
0
208,647
0
W
Cthulhu
7,159
716
93
9
0
183,492
0
W
Hel
7,302
730
85
9
0
209,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role