Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Boos92
Bastet
Level 149
God Stats
9W - 4L
1,670 SR
Queue Stats
179W - 152L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
P1nkNalyd
Baron Samedi
Level 111
God Stats
2W - 1L
1,541 SR
Queue Stats
19W - 22L
1,549 Elo+
Party 1
Neith
Neith
Trixsture
Neith
Level 49
God Stats
4W - 3L
1,525 SR
Queue Stats
196W - 169L
1,554 Elo+
Party 1
Team Averages
Level 110
1,547 SR
1,529 Elo+

VS

Team Averages
Level 149
1,465 SR
1,463 Elo+
Izanami
Izanami
 
Izanami
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
ProneTurtle215
Ah Puch
Level 89
God Stats
7W - 6L
1,354 SR
Queue Stats
166W - 172L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
ReepsOne126
Sun Wukong
Level 153
God Stats
1W - 3L
1,447 SR
Queue Stats
173W - 149L
1,538 Elo+
Party 2
Ao Kuang
Ao Kuang
marcolex2
Ao Kuang
Level 128
God Stats
1W - 2L
1,553 SR
Queue Stats
62W - 54L
1,334 Elo+
Solo
Surtr
Surtr
xXSrTaquitoXx
Surtr
Level 183
God Stats
14W - 25L
1,473 SR
Queue Stats
331W - 311L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 1 / 1
6,336
576
4,058
8,429
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
 
Cernunnos
11
0 / 2 / 1
5,809
528
2,362
6,973
2,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Boos92
Bastet
12
4 / 1 / 2
6,531
594
6,934
9,350
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
P1nkNalyd
Baron Samedi
9
0 / 1 / 1
5,346
486
1,937
6,847
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Trixsture
Neith
12
2 / 0 / 3
7,041
640
7,151
7,119
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 1 / 2
6,755
614
3,534
6,015
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 0
6,300
573
4,963
6,205
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ReepsOne126
Sun Wukong
10
1 / 1 / 3
5,364
488
6,378
7,723
6,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
marcolex2
Ao Kuang
11
2 / 1 / 0
5,792
527
3,892
10,161
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 1
6,996
636
5,485
7,473
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
7
Kills
5
5
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
1
1.5
W
Cernunnos
 
Cernunnos
0
2
1
0.25
L
Izanami
 
Izanami
1
1
2
2
W
Bastet
Boos92
Bastet
4
1
2
5
W
Baron Samedi
P1nkNalyd
Baron Samedi
0
1
1
0.5
L
1
2
0
0.5
L
Sun Wukong
ReepsOne126
Sun Wukong
1
1
3
2.5
W
Neith
Trixsture
Neith
2
0
3
3.5
L
Ao Kuang
marcolex2
Ao Kuang
2
1
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,442
Damage
24,252
38,718
Taken
37,577
19,139
Mitigated
18,937
14,747
Healing
8,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,058
1,255
0
1,121
8,429
4,394
0
833
7,596
0
46,928
W
Cernunnos
 
Cernunnos
2,362
988
0
2,329
6,973
2,317
0
0
6,768
0
46,922
L
Izanami
 
Izanami
3,534
2,640
0
1,834
6,015
2,545
0
355
5,660
0
57,868
W
Bastet
Boos92
Bastet
6,934
2,533
0
3,736
9,350
3,992
0
2,424
6,803
0
46,782
W
Baron Samedi
P1nkNalyd
Baron Samedi
1,937
316
100
2,264
6,847
5,390
0
2,610
4,086
17,144
74
L
4,963
282
0
1,595
6,205
2,055
0
12
6,193
48,310
0
L
Sun Wukong
ReepsOne126
Sun Wukong
6,378
910
0
2,267
7,723
6,318
0
1,339
6,384
3,403
27,653
W
Neith
Trixsture
Neith
7,151
3,161
0
5,197
7,119
3,046
0
3,908
3,045
0
59,484
L
Ao Kuang
marcolex2
Ao Kuang
3,892
1,092
0
1,612
10,161
4,116
0
231
9,930
42,668
0
L
5,485
2,311
0
1,227
7,473
3,903
14
0
7,068
520
54,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,063
Gold Earned
31,207
381
Minions Killed
408
0
Camps Cleared
0
1,136,571
Distance Traveled
1,181,432
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,336
576
103
9
0
224,372
5
W
Cernunnos
5,809
528
78
7
0
220,229
0
L
Izanami
6,755
614
109
10
0
197,877
0
W
Bastet
6,531
594
63
6
0
278,698
0
W
Baron Samedi
5,346
486
21
2
0
203,915
4
L
Ah Puch
6,300
573
90
8
0
218,139
2
L
Sun Wukong
5,364
488
42
4
0
256,673
2
W
Neith
7,041
640
116
11
0
209,357
1
L
Ao Kuang
5,792
527
73
7
0
255,642
2
L
Surtr
6,996
636
94
9
0
253,101
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role