Player Matchup

Surtr
Surtr
 
Surtr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
FusedHydran
Terra
Level 67
God Stats
1W - 2L
1,429 SR
Queue Stats
92W - 96L
1,482 Elo+
Party 3
Tiamat
Tiamat
Luke Cannoli
Tiamat
Level 29
God Stats
3W - 9L
1,396 SR
Queue Stats
100W - 184L
1,289 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RaidenCannoli
Tsukuyomi
Level 61
God Stats
0W - 3L
1,136 SR
Queue Stats
60W - 82L
1,307 Elo+
Party 1
Danzaburou
Danzaburou
YoOkayItzFine
Danzaburou
Level 65
God Stats
13W - 6L
1,673 SR
Queue Stats
170W - 168L
1,512 Elo+
Party 3
Team Averages
Level 50
1,427 SR
1,418 Elo+

VS

Team Averages
Level 67
1,436 SR
1,440 Elo+
Ix Chel
Ix Chel
BrookeTheSiren
Ix Chel
Level 126
God Stats
4W - 3L
1,553 SR
Queue Stats
34W - 38L
1,467 Elo+
Party 2
Cernunnos
Cernunnos
DeKlyned
Cernunnos
Level 115
God Stats
1W - 3L
1,184 SR
Queue Stats
154W - 161L
1,463 Elo+
Party 2
Cerberus
Cerberus
Leophocuss
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
o0Bani0o
Nu Wa
Level 38
God Stats
4W - 2L
1,391 SR
Queue Stats
7W - 7L
1,224 Elo+
Solo
Thanatos
Thanatos
piso31
Thanatos
Level 48
God Stats
6W - 8L
1,553 SR
Queue Stats
141W - 135L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 6 / 0
8,851
553
7,516
17,064
10,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
2 / 2 / 4
8,260
516
4,870
16,061
14,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
15
1 / 3 / 1
8,483
530
2,391
10,751
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
RaidenCannoli
Tsukuyomi
15
8 / 5 / 1
8,812
551
10,662
17,213
5,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
YoOkayItzFine
Danzaburou
12
0 / 6 / 8
7,603
475
14,867
14,112
5,933
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 1
9,955
622
10,362
7,966
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
DeKlyned
Cernunnos
13
5 / 2 / 3
8,622
539
15,097
13,055
4,630
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Leophocuss
Cerberus
13
2 / 4 / 5
7,430
464
5,621
14,562
8,799
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
o0Bani0o
Nu Wa
16
6 / 3 / 4
10,160
635
13,223
8,336
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
piso31
Thanatos
17
6 / 3 / 6
10,071
629
8,967
17,150
7,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
14
Kills
22
22
Deaths
14
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
6
0
0.5
W
3
2
1
1.75
W
Cernunnos
DeKlyned
Cernunnos
5
2
3
3.25
L
2
2
4
2
W
Cerberus
Leophocuss
Cerberus
2
4
5
1.13
L
Tiamat
1
3
1
0.5
L
Tsukuyomi
RaidenCannoli
Tsukuyomi
8
5
1
1.7
L
Danzaburou
YoOkayItzFine
Danzaburou
0
6
8
0.67
W
Nu Wa
o0Bani0o
Nu Wa
6
3
4
2.67
W
Thanatos
piso31
Thanatos
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,306
Damage
53,270
75,201
Taken
61,069
41,161
Mitigated
27,490
20,750
Healing
29,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
7,516
2,314
0
2,576
17,064
10,020
8
11,239
5,825
1,933
59,530
W
10,362
1,141
186
1,755
7,966
3,345
305
1,748
5,755
71,133
2,043
W
Cernunnos
DeKlyned
Cernunnos
15,097
7,965
0
5,210
13,055
4,630
723
1,992
11,063
0
65,680
L
4,870
2,001
612
3,784
16,061
14,629
0
3,185
12,876
26,873
0
W
Cerberus
Leophocuss
Cerberus
5,621
772
0
3,862
14,562
8,799
186
1,788
12,774
16,228
917
L
Tiamat
2,391
300
0
2,924
10,751
4,694
96
6,617
4,134
53,652
1,138
L
Tsukuyomi
RaidenCannoli
Tsukuyomi
10,662
3,442
0
7,360
17,213
5,885
0
3,513
13,700
0
78,248
L
Danzaburou
YoOkayItzFine
Danzaburou
14,867
8,584
0
3,494
14,112
5,933
0
4,107
10,005
0
61,580
W
Nu Wa
o0Bani0o
Nu Wa
13,223
2,737
0
686
8,336
3,308
896
845
6,949
71,579
1,640
W
Thanatos
piso31
Thanatos
8,967
1,282
0
17,696
17,150
7,408
0
1,024
16,076
0
85,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,009
Gold Earned
46,238
455
Minions Killed
501
0
Camps Cleared
0
1,504,161
Distance Traveled
1,560,059
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,851
553
94
6
0
276,294
0
W
Ix Chel
9,955
622
137
9
0
343,910
0
W
Cernunnos
8,622
539
100
6
0
301,001
0
L
Terra
8,260
516
44
3
0
297,438
5
W
Cerberus
7,430
464
41
3
0
327,122
0
L
Tiamat
8,483
530
118
7
0
309,850
0
L
Tsukuyomi
8,812
551
114
7
0
335,379
0
L
Danzaburou
7,603
475
85
5
0
285,200
0
W
Nu Wa
10,160
635
104
7
0
260,669
0
W
Thanatos
10,071
629
119
7
0
327,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role