Player Matchup

Ravana
Ravana
ALEXGAMER074
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 61L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
AbraXitas
Zhong Kui
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 64L
1,512 Elo+
Party 1
Hera
Hera
Elmntrix-HXB
Hera
Level 141
God Stats
4W - 3L
1,294 SR
Queue Stats
78W - 82L
1,500 Elo+
Party 1
Neith
Neith
epitafio_17
Neith
Level 104
God Stats
5W - 8L
1,700 SR
Queue Stats
163W - 163L
1,550 Elo+
Party 1
King Arthur
King Arthur
minatocm14
King Arthur
Level 87
God Stats
20W - 14L
1,613 SR
Queue Stats
97W - 92L
1,449 Elo+
Solo
Team Averages
Level 123
1,521 SR
1,494 Elo+

VS

Team Averages
Level 132
1,554 SR
1,490 Elo+
Surtr
Surtr
 
Surtr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Goobzlenoob
Cupid
Level 154
God Stats
4W - 4L
1,509 SR
Queue Stats
75W - 67L
1,474 Elo+
Party 2
Serqet
Serqet
Lunchbokx
Serqet
Level 133
God Stats
3W - 0L
1,837 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Merlin
Merlin
WorqEquation725
Merlin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,523 Elo+
Solo
Ymir
Ymir
itakezoloft
Ymir
Level 125
God Stats
5W - 3L
1,423 SR
Queue Stats
125W - 119L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
1 / 4 / 0
6,543
467
5,096
12,359
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
AbraXitas
Zhong Kui
11
0 / 5 / 0
6,878
491
10,178
16,438
12,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
2 / 3 / 0
7,167
512
6,793
7,508
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 1
6,412
458
6,302
9,268
3,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
minatocm14
King Arthur
11
1 / 4 / 1
6,009
429
4,545
13,944
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
2 / 0 / 5
8,148
582
7,707
13,705
8,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 0 / 3
8,687
621
12,817
8,814
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mystical Earring

Mystical Earring

+15
Mp 5

Serqet
Lunchbokx
Serqet
12
1 / 3 / 10
7,381
527
6,557
15,266
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
3 / 1 / 2
8,403
600
6,132
5,923
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
5 / 0 / 9
8,335
595
8,770
10,310
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
20
20
Deaths
4
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
5
4.5
L
Ravana
1
4
0
0.25
L
Zhong Kui
AbraXitas
Zhong Kui
0
5
0
0
L
2
3
0
0.67
W
9
0
3
10.5
W
Serqet
Lunchbokx
Serqet
1
3
10
2
W
3
1
2
4
L
0
4
1
0.13
W
5
0
9
9.5
L
King Arthur
minatocm14
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,914
Damage
41,983
59,517
Taken
54,018
33,763
Mitigated
32,226
14,356
Healing
19,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,707
3,289
0
5,925
13,705
8,965
365
6,107
7,598
730
56,592
L
Ravana
5,096
971
0
3,715
12,359
4,874
0
3,441
8,644
0
50,085
L
Zhong Kui
AbraXitas
Zhong Kui
10,178
865
0
4,152
16,438
12,660
0
4,054
12,123
52,013
7,147
L
6,793
1,639
0
1,230
7,508
2,552
0
3,582
3,554
54,918
1,497
W
12,817
7,209
998
3,986
8,814
3,257
964
1,062
7,589
0
61,251
W
Serqet
Lunchbokx
Serqet
6,557
1,323
0
3,919
15,266
12,268
0
2,206
12,716
216
26,260
W
6,132
175
0
1,231
5,923
2,331
417
2,748
3,175
54,823
0
L
6,302
2,504
0
2,487
9,268
3,303
165
1,998
7,222
0
48,660
W
8,770
2,758
0
3,447
10,310
5,405
697
4,595
5,630
59,481
1,718
L
King Arthur
minatocm14
King Arthur
4,545
534
0
2,772
13,944
10,374
28
1,680
12,078
5,254
29,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,009
Gold Earned
40,954
421
Minions Killed
416
0
Camps Cleared
0
1,321,164
Distance Traveled
1,356,526
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,148
582
89
6
0
280,060
0
L
Ravana
6,543
467
85
6
0
305,633
2
L
Zhong Kui
6,878
491
110
8
0
233,632
2
L
Hera
7,167
512
106
8
0
262,903
0
W
Cupid
8,687
621
97
7
0
266,694
0
W
Serqet
7,381
527
35
3
0
264,558
0
W
Merlin
8,403
600
108
8
0
251,174
0
L
Neith
6,412
458
71
5
0
242,439
0
W
Ymir
8,335
595
87
6
0
294,040
0
L
King Arthur
6,009
429
49
4
0
276,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role