Player Matchup

Athena
Athena
Boot_To_The_Face
Athena
Level 58
God Stats
7W - 4L
1,695 SR
Queue Stats
302W - 305L
1,388 Elo+
Party 2
Ra
Ra
Death_Knight1179
Ra
Level 67
God Stats
2W - 2L
1,708 SR
Queue Stats
108W - 107L
1,403 Elo+
Party 2
Medusa
Medusa
Gkr777
Medusa
Level 54
God Stats
15W - 23L
1,436 SR
Queue Stats
130W - 148L
1,397 Elo+
Solo
Team Averages
Level 60
1,613 SR
1,396 Elo+

VS

Team Averages
Level 43
1,419 SR
1,341 Elo+
Hercules
Hercules
GettinBuks
Hercules
Level 47
God Stats
5W - 4L
1,472 SR
Queue Stats
6W - 9L
1,296 Elo+
Solo
Fenrir
Fenrir
Hexidas
Fenrir
Level 29
God Stats
6W - 12L
1,362 SR
Queue Stats
143W - 132L
1,330 Elo+
Party 1
Baron Samedi
Baron Samedi
ludathis
Baron Samedi
Level 53
God Stats
11W - 4L
1,422 SR
Queue Stats
220W - 203L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
8,990
642
7,409
19,278
22,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 2 / 1
10,702
764
13,060
9,571
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Gkr777
Medusa
15
3 / 6 / 2
10,066
719
10,919
14,716
6,167
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GettinBuks
Hercules
16
4 / 2 / 6
10,410
744
8,475
15,493
11,869
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Hexidas
Fenrir
17
5 / 2 / 8
10,838
774
10,479
14,632
7,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
ludathis
Baron Samedi
16
4 / 4 / 7
10,671
762
15,425
12,881
8,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
13
13
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
L
5
2
1
2.75
W
Hercules
GettinBuks
Hercules
4
2
6
3.5
L
Medusa
Gkr777
Medusa
3
6
2
0.67
W
Fenrir
Hexidas
Fenrir
5
2
8
4.5
W
Baron Samedi
ludathis
Baron Samedi
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,388
Damage
34,379
43,565
Taken
43,006
33,720
Mitigated
27,986
7,199
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,409
1,052
0
864
19,278
22,968
377
6,528
12,683
10,138
1,520
L
13,060
1,726
3,277
2,624
9,571
4,585
380
3,103
6,451
49,934
0
W
Hercules
GettinBuks
Hercules
8,475
2,656
0
4,791
15,493
11,869
977
7,967
7,045
0
35,041
L
Medusa
Gkr777
Medusa
10,919
5,351
0
434
14,716
6,167
92
5,629
9,021
0
46,468
W
Fenrir
Hexidas
Fenrir
10,479
2,147
0
3,306
14,632
7,733
1,791
5,648
8,682
0
32,753
W
Baron Samedi
ludathis
Baron Samedi
15,425
1,702
1,198
2,528
12,881
8,384
0
4,568
7,973
50,725
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
31,919
149
Minions Killed
151
0
Camps Cleared
0
723,048
Distance Traveled
776,165
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,990
642
12
1
0
250,010
0
L
Ra
10,702
764
76
5
0
254,195
7
W
Hercules
10,410
744
52
4
0
271,308
0
L
Medusa
10,066
719
61
4
0
218,843
0
W
Fenrir
10,838
774
39
3
0
276,775
0
W
Baron Samedi
10,671
762
60
4
0
228,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role