Player Matchup

Ne Zha
Ne Zha
AbidingCoast
Ne Zha
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
150W - 232L
1,379 Elo+
Party 1
Bakasura
Bakasura
FuryDestroyer09
Bakasura
Level 38
God Stats
4W - 2L
1,537 SR
Queue Stats
56W - 78L
1,361 Elo+
Party 1
Rama
Rama
M1ghtyMonkey205
Rama
Level 25
God Stats
0W - 2L
1,263 SR
Queue Stats
66W - 90L
1,396 Elo+
Party 1
Ares
Ares
M1ghtyNTiny
Ares
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 182L
1,419 Elo+
Party 1
Scylla
Scylla
Nearlyideal
Scylla
Level 63
God Stats
3W - 4L
1,643 SR
Queue Stats
236W - 279L
1,437 Elo+
Party 1
Team Averages
Level 38
1,489 SR
1,398 Elo+

VS

Team Averages
Level 80
1,357 SR
1,499 Elo+
Scylla
Scylla
Persephoknees
Scylla
Level 100
God Stats
8W - 4L
1,758 SR
Queue Stats
117W - 94L
1,586 Elo+
Solo
Chaac
Chaac
RocknRollEv
Chaac
Level 102
God Stats
1W - 1L
1,268 SR
Queue Stats
53W - 59L
1,409 Elo+
Solo
Izanami
Izanami
Spartiatte
Izanami
Level 55
God Stats
1W - 2L
1,228 SR
Queue Stats
4W - 6L
1,490 Elo+
Solo
Cabrakan
Cabrakan
SwegosaurusRex5
Cabrakan
Level 99
God Stats
2W - 2L
1,313 SR
Queue Stats
360W - 338L
1,511 Elo+
Solo
Bakasura
Bakasura
temp-1578713396
Bakasura
Level 42
God Stats
6W - 11L
1,219 SR
Queue Stats
159W - 164L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
4 / 1 / 0
7,854
491
8,047
12,242
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
14
2 / 2 / 1
8,084
505
7,840
11,723
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 0
6,930
433
3,334
12,362
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 6 / 1
6,337
396
5,587
14,903
10,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
12
0 / 3 / 1
7,288
456
5,701
10,015
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 4
8,485
530
7,337
6,396
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
4 / 0 / 2
8,558
535
5,194
8,442
5,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
Spartiatte
Izanami
14
2 / 3 / 4
8,496
531
10,454
8,873
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
13
1 / 3 / 0
8,107
507
7,205
13,136
13,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
17
9 / 1 / 1
9,579
599
9,296
17,152
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
8
Kills
16
16
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
1
0
4
L
Bakasura
2
2
1
1.25
L
2
4
0
0.5
L
0
6
1
0.08
L
Scylla
0
3
1
0.17
W
0
1
4
2
W
4
0
2
5
W
Izanami
Spartiatte
Izanami
2
3
4
1.33
W
Cabrakan
1
3
0
0.33
W
Bakasura
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,509
Damage
39,486
61,245
Taken
53,999
32,990
Mitigated
31,515
10,698
Healing
21,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
8,047
3,928
0
2,119
12,242
6,323
0
1,321
10,179
0
62,288
L
Bakasura
7,840
3,708
0
2,964
11,723
7,836
0
4,689
5,970
0
42,149
L
3,334
3,080
0
3,567
12,362
4,229
0
0
12,222
0
48,217
L
5,587
457
0
1,810
14,903
10,783
0
1,227
12,976
19,684
0
L
Scylla
5,701
748
0
238
10,015
3,819
0
5,412
4,132
48,491
0
W
7,337
286
0
0
6,396
2,073
784
3,276
2,772
63,949
2,542
W
5,194
701
1,810
3,453
8,442
5,638
88
3,156
5,206
0
28,051
W
Izanami
Spartiatte
Izanami
10,454
6,693
0
2,006
8,873
3,103
2,484
2,501
6,372
0
62,679
W
Cabrakan
7,205
761
0
3,199
13,136
13,806
0
0
11,047
48,583
2,567
W
Bakasura
9,296
5,487
0
10,988
17,152
6,895
470
1,793
15,027
0
64,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,493
Gold Earned
43,225
395
Minions Killed
460
0
Camps Cleared
0
1,558,666
Distance Traveled
1,523,267
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,854
491
99
6
0
358,012
0
L
Bakasura
8,084
505
107
7
0
334,503
0
L
Rama
6,930
433
77
5
0
294,175
0
L
Ares
6,337
396
17
1
0
283,934
1
L
Scylla
7,288
456
95
6
0
288,042
2
W
Scylla
8,485
530
107
7
0
309,862
0
W
Chaac
8,558
535
31
2
0
340,178
0
W
Izanami
8,496
531
98
6
0
290,590
0
W
Cabrakan
8,107
507
93
6
0
254,825
0
W
Bakasura
9,579
599
131
8
0
327,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role