Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
WhiskeyTango208
Danzaburou
Level 105
God Stats
126W - 120L
1,620 SR
Queue Stats
266W - 255L
1,532 Elo+
Solo
Anubis
Anubis
villarino95
Anubis
Level 146
God Stats
1W - 1L
1,270 SR
Queue Stats
9W - 10L
1,596 Elo+
Solo
Team Averages
Level 136
1,463 SR
1,542 Elo+

VS

Team Averages
Level 108
1,513 SR
1,542 Elo+
Cerberus
Cerberus
LeftWithNoTime
Cerberus
Level 120
God Stats
11W - 10L
1,686 SR
Queue Stats
178W - 181L
1,550 Elo+
Party 1
Ra
Ra
bingusingunkhole
Ra
Level 57
God Stats
37W - 26L
1,609 SR
Queue Stats
179W - 179L
1,573 Elo+
Party 1
Hercules
Hercules
luisteven
Hercules
Level 146
God Stats
1W - 2L
1,245 SR
Queue Stats
68W - 66L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 1
6,563
656
7,463
9,552
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
WhiskeyTango208
Danzaburou
11
1 / 4 / 1
7,539
754
4,831
9,557
4,162
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
11
0 / 5 / 2
6,662
666
3,846
7,693
3,469
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
3 / 0 / 7
7,518
752
4,181
10,919
8,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
9 / 1 / 3
8,958
896
11,935
5,515
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
luisteven
Hercules
12
0 / 1 / 12
7,382
738
7,597
10,856
9,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
12
12
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
1
0.5
W
Cerberus
3
0
7
6.5
L
Danzaburou
WhiskeyTango208
Danzaburou
1
4
1
0.38
W
9
1
3
10.5
W
Hercules
luisteven
Hercules
0
1
12
6
L
Anubis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,140
Damage
23,713
26,802
Taken
27,290
12,940
Mitigated
20,945
5,162
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,463
3,499
910
1,979
9,552
5,309
0
6,352
2,537
0
16,193
W
Cerberus
4,181
281
0
2,926
10,919
8,945
886
1,568
8,962
15,086
169
L
Danzaburou
WhiskeyTango208
Danzaburou
4,831
1,289
0
1,495
9,557
4,162
0
4,467
4,560
0
17,500
W
11,935
321
2,088
1,820
5,515
2,035
614
1,258
4,177
42,012
0
W
Hercules
luisteven
Hercules
7,597
1,864
0
2,891
10,856
9,965
50
1,018
9,504
1,050
18,130
L
Anubis
3,846
122
0
778
7,693
3,469
0
4,204
3,134
29,204
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,764
Gold Earned
23,858
100
Minions Killed
142
0
Camps Cleared
0
548,879
Distance Traveled
610,477
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,563
656
28
3
0
198,544
0
W
Cerberus
7,518
752
32
3
0
204,284
0
L
Danzaburou
7,539
754
24
2
0
183,286
0
W
Ra
8,958
896
84
8
0
208,640
1
W
Hercules
7,382
738
26
3
0
197,553
0
L
Anubis
6,662
666
48
5
0
167,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role