Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DrippyRed
Cthulhu
Level 109
God Stats
0W - 2L
1,592 SR
Queue Stats
40W - 46L
1,474 Elo+
Solo
Skadi
Skadi
WonkaTruck
Skadi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,434 Elo+
Party 2
Jormungandr
Jormungandr
xx420blazeit69
Jormungandr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,538 Elo+
Party 2
Team Averages
Level 123
1,518 SR
1,489 Elo+

VS

Team Averages
Level 114
1,610 SR
1,607 Elo+
Geb
Geb
IndianMailman
Geb
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,662 Elo+
Party 1
Achilles
Achilles
Pnuema_-_
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,615 Elo+
Party 1
Cthulhu
Cthulhu
T1H199
Cthulhu
Level 118
God Stats
3W - 0L
1,597 SR
Queue Stats
69W - 74L
1,590 Elo+
Party 1
Agni
Agni
TeflonDonMr45
Agni
Level 105
God Stats
11W - 6L
1,735 SR
Queue Stats
489W - 506L
1,578 Elo+
Solo
Nu Wa
Nu Wa
TheaPacolypse
Nu Wa
Level 170
God Stats
1W - 0L
1,717 SR
Queue Stats
10W - 9L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 1 / 3
6,058
1,010
3,164
4,647
1,813
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
12
1 / 2 / 3
6,027
1,005
6,227
5,338
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
DrippyRed
Cthulhu
5
0 / 0 / 0
4,588
765
0
200
66
Skadi
12
2 / 2 / 2
5,776
963
4,182
5,647
2,157
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
xx420blazeit69
Jormungandr
11
2 / 2 / 3
6,154
1,026
4,127
5,837
5,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,199
1,033
4,841
5,265
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Pnuema_-_
Achilles
10
0 / 1 / 1
5,418
903
1,851
5,408
4,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
T1H199
Cthulhu
13
4 / 2 / 2
6,774
1,129
4,687
7,219
6,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 3
6,022
1,004
4,924
4,390
1,881
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 2
5,939
990
4,203
4,536
1,937
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
6
Kills
7
7
Deaths
6
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
1
3
2.5
L
Sol
 
Sol
1
2
3
1.25
L
Cthulhu
DrippyRed
Cthulhu
0
0
0
0
W
1
1
4
3
W
Achilles
Pnuema_-_
Achilles
0
1
1
0.5
W
Cthulhu
T1H199
Cthulhu
4
2
2
2.5
W
1
0
3
2.5
W
1
2
2
1
L
Skadi
2
2
2
1.5
L
Jormungandr
xx420blazeit69
Jormungandr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,700
Damage
20,506
21,669
Taken
26,818
11,387
Mitigated
19,303
7,618
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,164
230
220
1,915
4,647
1,813
0
3,803
640
7,398
411
L
Sol
 
Sol
6,227
1,324
277
1,920
5,338
2,248
0
4,825
311
18,197
747
L
Cthulhu
DrippyRed
Cthulhu
0
0
0
0
200
66
0
200
0
0
0
W
4,841
293
276
559
5,265
3,793
0
2,427
2,752
10,133
750
W
Achilles
Pnuema_-_
Achilles
1,851
524
183
743
5,408
4,917
0
2,555
2,775
0
3,571
W
Cthulhu
T1H199
Cthulhu
4,687
194
722
1,645
7,219
6,775
0
2,565
4,490
11,775
0
W
4,924
106
409
1,532
4,390
1,881
315
2,151
2,075
9,708
156
W
4,203
486
721
1,070
4,536
1,937
0
2,532
1,834
10,364
0
L
Skadi
4,182
1,089
211
1,624
5,647
2,157
0
4,989
518
0
11,738
L
Jormungandr
xx420blazeit69
Jormungandr
4,127
345
465
986
5,837
5,103
0
3,960
1,677
10,394
80

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
30,352
63
Minions Killed
68
0
Camps Cleared
0
490,807
Distance Traveled
653,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,058
1,010
12
2
0
125,709
0
L
Sol
6,027
1,005
28
5
0
107,853
0
L
Cthulhu
4,588
765
0
0
0
0
0
W
Geb
6,199
1,033
19
3
0
141,544
0
W
Achilles
5,418
903
8
1
0
127,388
0
W
Cthulhu
6,774
1,129
12
2
0
153,370
0
W
Agni
6,022
1,004
14
2
0
135,447
0
W
Nu Wa
5,939
990
15
3
0
95,708
0
L
Skadi
5,776
963
12
2
0
122,731
0
L
Jormungandr
6,154
1,026
11
2
0
134,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role