Player Matchup

Bellona
Bellona
 
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
DeathScythe999
Cthulhu
Level 66
God Stats
34W - 28L
1,248 SR
Queue Stats
315W - 258L
1,476 Elo+
Party 4
Ra
Ra
TheShieldguard
Ra
Level 46
God Stats
4W - 3L
1,676 SR
Queue Stats
77W - 100L
1,487 Elo+
Solo
Discordia
Discordia
crlviral
Discordia
Level 28
God Stats
2W - 4L
1,248 SR
Queue Stats
95W - 91L
1,425 Elo+
Party 4
Apollo
Apollo
espiont
Apollo
Level 128
God Stats
0W - 2L
1,303 SR
Queue Stats
2W - 3L
1,402 Elo+
Party 3
Team Averages
Level 58
1,395 SR
1,458 Elo+

VS

Team Averages
Level 66
1,525 SR
1,431 Elo+
Cliodhna
Cliodhna
H1GHT3CHREDNECK
Cliodhna
Level 129
God Stats
7W - 2L
1,888 SR
Queue Stats
137W - 114L
1,459 Elo+
Party 1
Ymir
Ymir
Keeroe
Ymir
Level 28
God Stats
2W - 5L
1,287 SR
Queue Stats
31W - 30L
1,459 Elo+
Party 2
Ix Chel
Ix Chel
StockyFlunky501
Ix Chel
Level 29
God Stats
27W - 25L
1,572 SR
Queue Stats
49W - 50L
1,435 Elo+
Party 2
Odin
Odin
The Grey Jackal
Odin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,406 Elo+
Party 1
Skadi
Skadi
funny_buzzy
Skadi
Level 117
God Stats
4W - 5L
1,376 SR
Queue Stats
90W - 89L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 1 / 0
6,795
523
4,115
12,603
14,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 1
6,721
517
6,223
9,112
7,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,341
488
774
8,915
4,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Discordia
crlviral
Discordia
10
0 / 5 / 0
6,132
472
2,749
9,142
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
espiont
Apollo
10
1 / 2 / 0
5,915
455
4,858
9,269
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
1 / 0 / 3
7,167
551
7,093
10,814
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Keeroe
Ymir
12
2 / 0 / 3
6,854
527
4,406
8,065
5,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 2
7,192
553
7,759
4,528
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 0 / 1
6,860
528
6,607
6,905
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 2
6,468
498
5,387
6,634
2,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
1
1
1
1.5
W
Cliodhna
1
0
3
2.5
W
Ymir
Keeroe
Ymir
2
0
3
3.5
W
5
0
2
6
W
1
0
1
1.5
L
0
2
0
0
L
Discordia
crlviral
Discordia
0
5
0
0
L
Apollo
espiont
Apollo
1
2
0
0.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
31,252
49,041
Taken
36,946
31,714
Mitigated
21,110
15,045
Healing
14,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,115
1,324
0
4,504
12,603
14,059
0
0
11,570
0
46,101
L
6,223
735
0
3,361
9,112
7,026
0
2,647
6,465
35,018
0
W
Cliodhna
7,093
1,995
0
6,011
10,814
4,620
0
1,491
9,265
0
70,988
W
Ymir
Keeroe
Ymir
4,406
840
417
1,392
8,065
5,981
0
3,288
4,733
26,547
1,956
W
7,759
949
585
1,804
4,528
1,634
773
1,920
2,118
46,122
2,002
W
6,607
1,025
0
3,530
6,905
6,407
0
0
6,905
0
40,338
L
774
39
192
2,191
8,915
4,188
82
1,347
7,568
51,109
0
L
Discordia
crlviral
Discordia
2,749
122
0
1,685
9,142
2,681
332
5,325
3,817
35,231
230
L
Apollo
espiont
Apollo
4,858
2,513
0
3,112
9,269
3,760
927
2,465
6,804
0
40,364
W
5,387
1,728
0
707
6,634
2,468
0
2,387
4,247
0
45,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,904
Gold Earned
34,541
338
Minions Killed
348
0
Camps Cleared
0
1,272,196
Distance Traveled
1,366,594
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,795
523
71
5
0
269,563
2
L
Cthulhu
6,721
517
49
4
0
292,196
4
W
Cliodhna
7,167
551
106
8
0
331,690
4
W
Ymir
6,854
527
50
4
0
260,072
7
W
Ix Chel
7,192
553
63
5
0
269,805
0
W
Odin
6,860
528
61
5
0
256,608
0
L
Ra
6,341
488
90
7
0
252,020
2
L
Discordia
6,132
472
75
6
0
213,970
3
L
Apollo
5,915
455
53
4
0
244,447
1
W
Skadi
6,468
498
68
5
0
248,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role