Player Matchup

Aphrodite
Aphrodite
Platinum IV
AFYT27
Aphrodite
Platinum IV
Level 105
God Stats
14W - 11L
1,569 SR
Queue Stats
204W - 202L
1,709 MMR
Solo
Ravana
Ravana
Gold I
DrColo
Ravana
Gold I
Level 149
God Stats
18W - 12L
1,653 SR
Queue Stats
63W - 53L
1,654 MMR
Party 1
Achilles
Achilles
Gold I
MFGROOVE
Achilles
Gold I
Level 149
God Stats
13W - 10L
1,652 SR
Queue Stats
191W - 192L
1,705 MMR
Solo
Jing Wei
Jing Wei
Gold I
Nicolas1505
Jing Wei
Gold I
Level 158
God Stats
9W - 6L
1,558 SR
Queue Stats
347W - 345L
1,710 MMR
Solo
Thoth
Thoth
Platinum III
PareidoIia
Thoth
Platinum III
Level 77
God Stats
1W - 2L
1,162 SR
Queue Stats
58W - 38L
1,817 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,519 SR
1,719 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,455 SR
1,674 MMR
Amaterasu
Amaterasu
Gold II
 
Amaterasu
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum IV
ImTheChozenOneTV
Agni
Platinum IV
Level 158
God Stats
1W - 4L
1,526 SR
Queue Stats
241W - 235L
1,714 MMR
Solo
Fenrir
Fenrir
Gold I
JustCarryMEEE
Fenrir
Gold I
Level 100
God Stats
0W - 1L
1,331 SR
Queue Stats
55W - 55L
1,726 MMR
Solo
Sobek
Sobek
Gold I
MrEivy
Sobek
Gold I
Level 85
God Stats
0W - 2L
1,184 SR
Queue Stats
54W - 48L
1,695 MMR
Solo
Izanami
Izanami
Gold I
xRDGx NICK
Izanami
Gold I
Level 156
God Stats
11W - 9L
1,733 SR
Queue Stats
110W - 110L
1,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AFYT27
Aphrodite
9
1 / 2 / 1
5,620
562
2,726
8,275
4,302
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
DrColo
Ravana
10
1 / 0 / 5
6,113
611
3,739
2,703
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
MFGROOVE
Achilles
12
4 / 1 / 0
7,421
742
6,548
8,428
5,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Nicolas1505
Jing Wei
11
1 / 0 / 2
6,126
613
4,655
4,749
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
11
1 / 0 / 1
6,273
627
3,163
2,367
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosKukulkanAnhurAthena

VS

Bans
OdinThorAo KuangAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 2 / 0
6,534
653
3,225
9,943
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
5,332
533
2,693
4,299
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 2 / 0
5,130
513
2,052
8,793
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
MrEivy
Sobek
9
1 / 1 / 1
5,405
541
2,968
9,784
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
xRDGx NICK
Izanami
11
0 / 1 / 1
5,953
595
2,020
4,035
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
3
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
2
0
0.5
W
Aphrodite
AFYT27
Aphrodite
1
2
1
0.75
W
Ravana
DrColo
Ravana
1
0
5
3.5
L
0
2
1
0.25
L
1
2
0
0.5
W
Achilles
MFGROOVE
Achilles
4
1
0
4
L
Sobek
MrEivy
Sobek
1
1
1
1.5
W
Jing Wei
Nicolas1505
Jing Wei
1
0
2
2
W
Thoth
1
0
1
1.5
L
Izanami
xRDGx NICK
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,831
Damage
12,958
26,522
Taken
36,854
13,074
Mitigated
20,936
15,280
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,225
989
0
4,967
9,943
6,456
0
0
9,272
0
52,963
W
Aphrodite
AFYT27
Aphrodite
2,726
450
1,987
4,147
8,275
4,302
119
3,158
5,117
18,612
0
W
Ravana
DrColo
Ravana
3,739
879
0
2,083
2,703
1,258
112
676
2,027
0
40,139
L
2,693
85
0
528
4,299
1,422
0
565
3,622
41,931
0
L
2,052
549
0
3,568
8,793
3,394
0
1,325
7,342
0
34,490
W
Achilles
MFGROOVE
Achilles
6,548
1,473
0
4,471
8,428
5,124
0
593
7,835
0
52,020
L
Sobek
MrEivy
Sobek
2,968
248
0
4,042
9,784
8,147
0
2,538
7,048
13,166
0
W
Jing Wei
Nicolas1505
Jing Wei
4,655
3,369
0
1,675
4,749
1,627
315
937
3,812
0
47,424
W
Thoth
3,163
72
0
917
2,367
763
184
801
1,566
46,924
757
L
Izanami
xRDGx NICK
Izanami
2,020
1,432
0
1,314
4,035
1,517
0
779
3,256
0
61,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
28,354
371
Minions Killed
373
0
Camps Cleared
0
1,065,042
Distance Traveled
1,032,892
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,534
653
100
10
0
199,842
0
W
Aphrodite
5,620
562
25
3
0
193,939
2
W
Ravana
6,113
611
72
7
0
252,968
0
L
Agni
5,332
533
97
10
0
219,333
0
L
Fenrir
5,130
513
51
5
0
216,011
1
W
Achilles
7,421
742
97
10
0
197,373
2
L
Sobek
5,405
541
24
2
0
217,017
4
W
Jing Wei
6,126
613
87
9
0
200,407
2
W
Thoth
6,273
627
90
9
0
220,355
2
L
Izanami
5,953
595
101
10
0
180,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role