Player Matchup

Aphrodite
Aphrodite
Dember26
Aphrodite
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Thanatos
Thanatos
TERMINATOR-_-K1L
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
TERMINATOR-_KIIL
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 32
1,500 SR
1,500 Elo+

VS

Team Averages
Level 69
1,495 SR
1,430 Elo+
Zeus
Zeus
BIGCOC666
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,552 Elo+
Solo
Anhur
Anhur
Toxic Rose 0635
Anhur
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 88L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
Vex_Sunrize
Gilgamesh
Level 55
God Stats
6W - 7L
1,484 SR
Queue Stats
43W - 54L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dember26
Aphrodite
12
0 / 8 / 1
7,286
607
1,723
12,317
6,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 10 / 1
6,869
572
3,089
11,994
4,423
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 7 / 2
8,203
684
3,850
14,303
16,310
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
7 / 1 / 13
11,104
925
13,290
7,156
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 0 / 12
10,332
861
7,583
6,392
2,275
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilgamesh
Vex_Sunrize
Gilgamesh
15
12 / 2 / 10
11,461
955
8,723
11,401
6,550
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
1
Kills
25
25
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Zeus
7
1
13
13.5
L
Aphrodite
Dember26
Aphrodite
0
8
1
0.06
L
0
10
1
0.05
L
1
7
2
0.29
W
6
0
12
12
W
Gilgamesh
Vex_Sunrize
Gilgamesh
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,662
Damage
29,596
38,614
Taken
24,949
27,234
Mitigated
11,462
4,934
Healing
1,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
13,290
1,294
0
677
7,156
2,637
249
2,017
5,139
54,438
0
L
Aphrodite
Dember26
Aphrodite
1,723
449
1,218
1,736
12,317
6,501
0
4,839
7,435
14,830
0
L
3,089
1,883
0
1,388
11,994
4,423
0
3,405
8,566
0
16,436
L
3,850
0
0
592
14,303
16,310
0
5,078
9,170
21,913
583
W
7,583
3,257
0
303
6,392
2,275
1,828
1,636
4,756
0
37,870
W
Gilgamesh
Vex_Sunrize
Gilgamesh
8,723
4,186
129
750
11,401
6,550
147
2,081
9,320
0
42,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,358
Gold Earned
32,897
85
Minions Killed
188
0
Camps Cleared
0
549,907
Distance Traveled
663,139
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,104
925
80
7
0
224,958
4
L
Aphrodite
7,286
607
33
3
0
152,089
0
L
Thanatos
6,869
572
17
1
0
184,515
0
L
Bacchus
8,203
684
35
3
0
213,303
0
W
Anhur
10,332
861
57
5
0
221,501
0
W
Gilgamesh
11,461
955
51
4
0
216,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role