Player Matchup

Sylvanus
Sylvanus
JorgiitoGod
Sylvanus
Level 124
God Stats
83W - 90L
1,498 SR
Queue Stats
188W - 248L
1,404 Elo+
Party 1
Chaac
Chaac
NatanaelOroo-_-
Chaac
Level 72
God Stats
23W - 23L
1,508 SR
Queue Stats
137W - 180L
1,401 Elo+
Party 1
Neith
Neith
Skalibur78
Neith
Level 109
God Stats
3W - 3L
1,686 SR
Queue Stats
155W - 212L
1,387 Elo+
Party 1
Fenrir
Fenrir
elcomeG
Fenrir
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
15W - 34L
1,373 Elo+
Party 1
Nox
Nox
juanchitovila
Nox
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 194L
1,380 Elo+
Party 1
Team Averages
Level 75
1,539 SR
1,389 Elo+

VS

Team Averages
Level 111
1,499 SR
1,492 Elo+
Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Manubonicalzi999
Chaac
Level 85
God Stats
3W - 5L
1,345 SR
Queue Stats
68W - 72L
1,500 Elo+
Party 2
Bacchus
Bacchus
Morfiga
Bacchus
Level 132
God Stats
6W - 5L
1,500 SR
Queue Stats
260W - 270L
1,500 Elo+
Solo
Thor
Thor
Pater134
Thor
Level 123
God Stats
10W - 8L
1,500 SR
Queue Stats
91W - 94L
1,473 Elo+
Party 2
Sol
Sol
gato69
Sol
Level 85
God Stats
14W - 8L
1,651 SR
Queue Stats
75W - 78L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JorgiitoGod
Sylvanus
10
1 / 1 / 0
6,105
470
4,225
9,418
6,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 1 / 0
7,280
560
8,421
12,654
11,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
13
0 / 1 / 0
6,748
519
3,775
8,084
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
elcomeG
Fenrir
10
0 / 3 / 0
5,394
415
2,405
11,616
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
5,939
457
2,881
7,307
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
1 / 0 / 0
7,607
585
6,197
5,553
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 0 / 2
7,391
569
7,659
13,613
10,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Morfiga
Bacchus
12
1 / 1 / 5
6,829
525
4,285
10,113
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
14
4 / 0 / 2
7,687
591
4,963
11,447
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
gato69
Sol
13
2 / 0 / 2
8,250
635
8,313
6,968
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
8
8
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
0
0
1
L
Sylvanus
JorgiitoGod
Sylvanus
1
1
0
1
W
0
0
2
1
W
Bacchus
Morfiga
Bacchus
1
1
5
3.5
L
0
1
0
0
W
Thor
4
0
2
5
L
Neith
0
1
0
0
L
Fenrir
elcomeG
Fenrir
0
3
0
0
W
Sol
gato69
Sol
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,707
Damage
31,417
49,079
Taken
47,694
29,120
Mitigated
28,702
19,473
Healing
22,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,197
1,763
0
3,280
5,553
2,456
0
746
4,807
54,195
3,385
L
Sylvanus
JorgiitoGod
Sylvanus
4,225
1,057
1,993
3,549
9,418
6,754
0
5,059
4,059
23,396
690
W
7,659
2,436
0
6,078
13,613
10,305
59
823
12,790
0
58,290
W
Bacchus
Morfiga
Bacchus
4,285
354
0
2,358
10,113
8,591
0
1,672
8,441
30,205
804
L
8,421
1,115
0
3,855
12,654
11,615
0
2,092
10,562
0
62,138
W
Thor
4,963
857
0
6,380
11,447
4,856
0
2,230
9,217
0
62,157
L
Neith
3,775
2,071
0
3,030
8,084
3,128
0
5,541
1,991
0
60,866
L
Fenrir
elcomeG
Fenrir
2,405
469
0
4,781
11,616
4,580
0
2,301
9,315
0
28,009
W
Sol
gato69
Sol
8,313
3,371
0
4,752
6,968
2,494
2,160
1,580
5,388
63,499
0
L
2,881
128
0
2,265
7,307
3,043
0
2,701
4,606
45,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,466
Gold Earned
37,764
393
Minions Killed
478
0
Camps Cleared
0
1,229,059
Distance Traveled
1,344,000
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,607
585
114
9
0
271,979
3
L
Sylvanus
6,105
470
34
3
0
246,962
4
W
Chaac
7,391
569
102
8
0
252,458
1
W
Bacchus
6,829
525
53
4
0
255,673
8
L
Chaac
7,280
560
126
10
0
256,607
2
W
Thor
7,687
591
97
7
0
305,963
0
L
Neith
6,748
519
110
8
0
232,804
2
L
Fenrir
5,394
415
50
4
0
259,310
0
W
Sol
8,250
635
112
9
0
257,927
0
L
Nox
5,939
457
73
6
0
233,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role