Player Matchup

Thanatos
Thanatos
Gold I
Doint Leader
Thanatos
Gold I
Level 149
God Stats
6W - 3L
1,824 SR
Queue Stats
56W - 55L
1,819 MMR
Party 2
Janus
Janus
Gold IV
Doint Lemontine
Janus
Gold IV
Level 125
God Stats
7W - 8L
1,551 SR
Queue Stats
27W - 29L
1,586 MMR
Party 2
Ganesha
Ganesha
Platinum IV
Godofthedead431
Ganesha
Platinum IV
Level 179
God Stats
2W - 4L
1,830 SR
Queue Stats
220W - 219L
1,591 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
JUANDGGPRO
Sun Wukong
Gold III
Level 122
God Stats
12W - 8L
1,682 SR
Queue Stats
98W - 97L
1,689 MMR
Solo
Hachiman
Hachiman
Platinum V
l Santoryu l
Hachiman
Platinum V
Level 164
God Stats
4W - 11L
1,381 SR
Queue Stats
285W - 294L
1,737 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,654 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,577 SR
1,681 MMR
Fafnir
Fafnir
Gold IV
KxngKabuto21
Fafnir
Gold IV
Level 35
God Stats
15W - 8L
1,523 SR
Queue Stats
144W - 125L
1,650 MMR
Solo
Agni
Agni
Platinum III
Metalslug1221
Agni
Platinum III
Level 155
God Stats
15W - 9L
1,689 SR
Queue Stats
145W - 151L
1,857 MMR
Party 4
Amaterasu
Amaterasu
Gold IV
SnugglesThePuppy
Amaterasu
Gold IV
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 79L
1,484 MMR
Party 4
Medusa
Medusa
Platinum III
chasebelts
Medusa
Platinum III
Level 167
God Stats
10W - 5L
1,673 SR
Queue Stats
110W - 95L
1,708 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
netlocked
Erlang Shen
Platinum III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 96L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Doint Leader
Thanatos
11
0 / 6 / 0
6,160
440
4,246
14,987
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 1
7,508
536
10,005
7,878
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 7 / 2
6,684
477
5,140
16,594
12,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
JUANDGGPRO
Sun Wukong
13
1 / 3 / 0
7,739
553
8,121
12,902
9,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hachiman
l Santoryu l
Hachiman
12
0 / 4 / 0
6,411
458
4,880
9,021
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaNe ZhaAnhurAchillesCthulhu

VS

Bans
AwilixAresAo KuangNutOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
4 / 0 / 9
9,337
667
6,325
11,106
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 9
8,228
588
9,979
8,307
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
14
5 / 0 / 2
8,112
579
8,445
11,574
11,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Medusa
chasebelts
Medusa
15
7 / 0 / 4
9,081
649
10,655
7,608
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Erlang Shen
netlocked
Erlang Shen
13
4 / 1 / 8
7,722
552
9,552
16,230
7,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
2
Kills
22
22
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Doint Leader
Thanatos
0
6
0
0
L
1
2
1
0.75
L
0
7
2
0.14
L
Sun Wukong
JUANDGGPRO
Sun Wukong
1
3
0
0.33
W
Fafnir
4
0
9
8.5
W
2
1
9
6.5
W
Amaterasu
5
0
2
6
W
Medusa
chasebelts
Medusa
7
0
4
9
L
Hachiman
l Santoryu l
Hachiman
0
4
0
0
W
Erlang Shen
netlocked
Erlang Shen
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,392
Damage
44,956
61,382
Taken
54,825
34,099
Mitigated
36,762
17,731
Healing
17,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Doint Leader
Thanatos
4,246
962
0
10,401
14,987
5,354
0
4,201
10,336
0
39,599
L
10,005
569
0
810
7,878
2,853
0
1,523
6,233
60,494
1,300
L
5,140
1,041
0
1,698
16,594
12,902
0
4,451
11,815
19,126
956
L
Sun Wukong
JUANDGGPRO
Sun Wukong
8,121
1,911
0
1,385
12,902
9,841
0
2,889
9,243
5,562
57,730
W
Fafnir
6,325
1,500
0
3,335
11,106
11,275
205
3,435
7,544
34,580
3,039
W
9,979
975
0
1,984
8,307
2,853
0
3,673
4,504
61,416
0
W
Amaterasu
8,445
3,969
0
2,146
11,574
11,774
193
2,166
9,361
0
48,282
W
Medusa
chasebelts
Medusa
10,655
5,226
0
2,709
7,608
2,915
2,021
2,308
5,230
0
73,883
L
Hachiman
l Santoryu l
Hachiman
4,880
2,320
0
3,437
9,021
3,149
0
1,722
7,281
0
58,258
W
Erlang Shen
netlocked
Erlang Shen
9,552
5,169
0
7,471
16,230
7,945
0
5,113
10,846
0
61,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,502
Gold Earned
42,480
414
Minions Killed
425
0
Camps Cleared
0
1,337,685
Distance Traveled
1,501,002
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,160
440
79
6
0
285,661
0
L
Janus
7,508
536
126
9
0
295,494
1
L
Ganesha
6,684
477
0
0
0
270,101
7
L
Sun Wukong
7,739
553
104
7
0
228,622
0
W
Fafnir
9,337
667
46
3
0
283,619
0
W
Agni
8,228
588
109
8
0
293,393
3
W
Amaterasu
8,112
579
80
6
0
301,687
0
W
Medusa
9,081
649
113
8
0
295,390
4
L
Hachiman
6,411
458
105
8
0
257,807
1
W
Erlang Shen
7,722
552
77
6
0
326,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role