Player Matchup

Achilles
Achilles
PortalMaster
Achilles
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,471 Elo+
Party 2
Charon
Charon
RealAutisticGod
Charon
Level 126
God Stats
15W - 4L
1,754 SR
Queue Stats
42W - 32L
1,531 Elo+
Party 2
Rama
Rama
VideoKing
Rama
Level 68
God Stats
11W - 7L
1,563 SR
Queue Stats
12W - 11L
1,537 Elo+
Party 2
Vulcan
Vulcan
WalnutTax41182
Vulcan
Level 128
God Stats
11W - 9L
1,583 SR
Queue Stats
42W - 32L
1,540 Elo+
Party 2
Mercury
Mercury
cliipzcri
Mercury
Level 125
God Stats
1W - 5L
1,127 SR
Queue Stats
34W - 29L
1,524 Elo+
Party 2
Team Averages
Level 114
1,506 SR
1,521 Elo+

VS

Team Averages
Level 121
1,561 SR
1,582 Elo+
Odin
Odin
Krackahtoa
Odin
Level 107
God Stats
0W - 3L
1,301 SR
Queue Stats
236W - 205L
1,528 Elo+
Party 1
Kuzenbo
Kuzenbo
MasterDragoonJ
Kuzenbo
Level 201
God Stats
1W - 2L
1,688 SR
Queue Stats
419W - 395L
1,558 Elo+
Solo
Nut
Nut
PsiconicEquil
Nut
Level 62
God Stats
5W - 7L
1,818 SR
Queue Stats
221W - 198L
1,574 Elo+
Solo
Ares
Ares
Rheri
Ares
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 136L
1,691 Elo+
Party 1
Tiamat
Tiamat
Spartanpiola
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PortalMaster
Achilles
15
2 / 1 / 2
8,606
574
6,341
12,627
12,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 4
8,497
566
6,356
13,151
10,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
14
1 / 2 / 4
7,227
482
6,366
11,621
4,925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 2
9,219
615
12,441
7,417
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
cliipzcri
Mercury
14
5 / 2 / 5
8,304
554
6,913
13,581
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,105
540
3,768
10,354
9,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 3
7,419
495
8,007
13,371
18,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 0
7,681
512
6,721
9,566
5,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Rheri
Ares
14
3 / 3 / 1
7,441
496
6,459
15,577
9,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiamat
14
0 / 3 / 1
7,086
472
5,478
12,605
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
6
6
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
0
3
3
0.5
W
Achilles
PortalMaster
Achilles
2
1
2
3
L
2
3
0
0.67
W
3
0
4
5
L
Ares
Rheri
Ares
3
3
1
1.17
L
Tiamat
0
3
1
0.17
W
Rama
1
2
4
1.5
W
3
1
2
4
W
Mercury
cliipzcri
Mercury
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,417
Damage
30,433
58,397
Taken
61,473
35,827
Mitigated
49,870
19,323
Healing
17,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,768
141
0
3,124
10,354
9,990
0
379
9,228
0
63,293
L
8,007
2,943
0
1,966
13,371
18,150
17
2,808
10,563
34,398
3,537
W
Achilles
PortalMaster
Achilles
6,341
1,220
0
3,352
12,627
12,109
141
1,281
10,690
0
57,817
L
6,721
3,628
0
2,898
9,566
5,051
0
3,170
6,396
0
58,848
W
6,356
1,267
0
3,664
13,151
10,385
0
3,451
9,700
40,267
0
L
Ares
Rheri
Ares
6,459
1,368
0
4,392
15,577
9,658
0
3,400
12,035
56,348
1,297
L
Tiamat
5,478
442
0
5,327
12,605
7,021
0
8,919
3,686
57,550
1,399
W
Rama
6,366
5,409
0
4,828
11,621
4,925
0
3,889
7,732
0
57,420
W
12,441
3,204
0
1,215
7,417
3,137
0
5,631
1,766
83,880
445
W
Mercury
cliipzcri
Mercury
6,913
4,155
0
6,264
13,581
5,271
65
4,968
8,526
0
60,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,853
Gold Earned
37,732
491
Minions Killed
439
0
Camps Cleared
0
1,483,158
Distance Traveled
1,389,121
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,105
540
101
7
0
253,432
0
L
Kuzenbo
7,419
495
36
2
0
297,500
0
W
Achilles
8,606
574
90
6
0
262,481
2
L
Nut
7,681
512
122
8
0
263,505
0
W
Charon
8,497
566
41
3
0
279,422
2
L
Ares
7,441
496
73
5
0
291,713
0
L
Tiamat
7,086
472
107
7
0
282,971
1
W
Rama
7,227
482
102
7
0
290,035
1
W
Vulcan
9,219
615
160
11
0
319,504
3
W
Mercury
8,304
554
98
7
0
331,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role