Player Matchup

Janus
Janus
ViceADC
Janus
Level 220
God Stats
1W - 0L
1,854 SR
Queue Stats
73W - 25L
1,739 Elo+
Party 1
Nike
Nike
ViceBot
Nike
Level 163
God Stats
5W - 0L
2,132 SR
Queue Stats
80W - 10L
1,927 Elo+
Party 1
Terra
Terra
ViceGod
Terra
Level 176
God Stats
4W - 1L
1,770 SR
Queue Stats
98W - 43L
1,745 Elo+
Party 1
Ne Zha
Ne Zha
ViceHaloHazmat
Ne Zha
Level 192
God Stats
4W - 2L
1,838 SR
Queue Stats
93W - 23L
1,849 Elo+
Party 1
Artemis
Artemis
ViceLamb
Artemis
Level 198
God Stats
1W - 1L
1,663 SR
Queue Stats
82W - 48L
1,653 Elo+
Party 1
Team Averages
Level 190
1,851 SR
1,782 Elo+

VS

Team Averages
Level 141
1,602 SR
1,601 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
GibMeDaCancer
Bastet
Level 116
God Stats
38W - 23L
1,695 SR
Queue Stats
237W - 251L
1,640 Elo+
Solo
Rama
Rama
Marnockii
Rama
Level 154
God Stats
21W - 18L
1,680 SR
Queue Stats
233W - 168L
1,670 Elo+
Solo
Xing Tian
Xing Tian
MattyBo926
Xing Tian
Level 146
God Stats
2W - 2L
1,634 SR
Queue Stats
4W - 4L
1,654 Elo+
Party 2
Zhong Kui
Zhong Kui
SwordOfZero
Zhong Kui
Level 182
God Stats
3W - 3L
1,500 SR
Queue Stats
151W - 127L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ViceADC
Janus
11
2 / 1 / 4
5,897
983
4,868
3,829
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
ViceBot
Nike
12
3 / 2 / 6
6,366
1,061
6,512
9,448
9,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Terra
ViceGod
Terra
12
1 / 1 / 4
6,179
1,030
2,900
5,075
4,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 4
6,368
1,061
7,397
7,322
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
ViceLamb
Artemis
12
2 / 2 / 7
6,181
1,030
8,584
4,990
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 1
5,320
887
2,321
6,371
3,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 2 / 1
6,182
1,030
6,591
6,647
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
12
2 / 2 / 3
6,341
1,057
2,876
4,969
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
MattyBo926
Xing Tian
12
2 / 2 / 1
6,237
1,040
3,538
11,502
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
SwordOfZero
Zhong Kui
12
1 / 2 / 2
5,930
988
5,218
5,702
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
11
Kills
8
8
Deaths
11
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
1
0.17
L
3
2
1
1.75
L
Rama
2
2
3
1.75
L
Xing Tian
MattyBo926
Xing Tian
2
2
1
1.25
L
Zhong Kui
SwordOfZero
Zhong Kui
1
2
2
1
W
Janus
ViceADC
Janus
2
1
4
4
W
Nike
ViceBot
Nike
3
2
6
3
W
Terra
ViceGod
Terra
1
1
4
3
W
3
2
4
2.5
W
Artemis
ViceLamb
Artemis
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,261
Damage
20,544
30,664
Taken
35,191
19,846
Mitigated
18,769
8,187
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,321
741
0
1,220
6,371
3,488
0
1,894
4,477
0
3,770
L
6,591
1,773
0
1,212
6,647
2,084
0
1,495
5,152
0
11,111
L
Rama
2,876
2,146
0
946
4,969
1,802
0
707
4,262
0
18,163
L
Xing Tian
MattyBo926
Xing Tian
3,538
217
0
2,952
11,502
6,957
0
2,759
8,743
13,588
0
L
Zhong Kui
SwordOfZero
Zhong Kui
5,218
1,359
0
1,041
5,702
4,438
0
1,367
4,335
15,474
2,959
W
Janus
ViceADC
Janus
4,868
442
0
602
3,829
1,311
585
508
3,321
17,171
0
W
Nike
ViceBot
Nike
6,512
961
0
2,457
9,448
9,057
0
3,220
6,228
742
16,424
W
Terra
ViceGod
Terra
2,900
407
364
1,915
5,075
4,220
0
1,518
3,557
11,167
706
W
7,397
1,530
0
2,313
7,322
3,108
0
1,196
6,126
0
20,179
W
Artemis
ViceLamb
Artemis
8,584
3,264
0
536
4,990
2,150
423
1,936
3,054
0
20,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,991
Gold Earned
30,010
152
Minions Killed
114
0
Camps Cleared
0
721,238
Distance Traveled
660,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,320
887
0
0
0
104,279
0
L
Bastet
6,182
1,030
15
3
0
163,048
0
L
Rama
6,341
1,057
45
8
0
131,250
0
L
Xing Tian
6,237
1,040
20
3
0
136,277
0
L
Zhong Kui
5,930
988
34
6
0
125,152
0
W
Janus
5,897
983
41
7
0
146,282
0
W
Nike
6,366
1,061
28
5
0
154,327
0
W
Terra
6,179
1,030
24
4
0
142,975
0
W
Ne Zha
6,368
1,061
24
4
0
146,688
0
W
Artemis
6,181
1,030
35
6
0
130,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role