Player Matchup

Ymir
Ymir
GodSpeed3900
Ymir
Level 106
God Stats
8W - 9L
1,486 SR
Queue Stats
109W - 124L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
SkiMask24
Cthulhu
Level 48
God Stats
2W - 4L
1,446 SR
Queue Stats
10W - 20L
1,389 Elo+
Party 1
Atlas
Atlas
TacBadger
Atlas
Level 68
God Stats
4W - 7L
1,547 SR
Queue Stats
77W - 85L
1,482 Elo+
Party 1
Team Averages
Level 74
1,493 SR
1,453 Elo+

VS

Team Averages
Level 121
1,618 SR
1,534 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chuckyy Duck
Ah Muzen Cab
Level 146
God Stats
1W - 0L
1,767 SR
Queue Stats
109W - 107L
1,622 Elo+
Solo
Aphrodite
Aphrodite
NO_hop3zZz
Aphrodite
Level 109
God Stats
5W - 8L
1,586 SR
Queue Stats
116W - 115L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
9,015
601
13,349
18,087
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SkiMask24
Cthulhu
15
2 / 2 / 1
9,837
656
9,645
14,819
16,643
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
TacBadger
Atlas
13
0 / 4 / 2
8,501
567
13,591
20,867
23,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 0 / 6
10,393
693
9,652
18,748
24,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Chuckyy Duck
Ah Muzen Cab
16
5 / 1 / 4
10,901
727
23,290
11,302
5,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
NO_hop3zZz
Aphrodite
16
1 / 2 / 8
10,275
685
12,168
14,574
10,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
9
9
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
6
6
W
Ah Muzen Cab
Chuckyy Duck
Ah Muzen Cab
5
1
4
7
L
1
3
2
0.67
W
Aphrodite
NO_hop3zZz
Aphrodite
1
2
8
2.5
L
Cthulhu
SkiMask24
Cthulhu
2
2
1
1.25
L
Atlas
TacBadger
Atlas
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,585
Damage
45,110
53,773
Taken
44,624
56,453
Mitigated
40,234
6,819
Healing
20,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,652
1,940
354
2,362
18,748
24,275
585
11,902
5,382
0
31,552
W
Ah Muzen Cab
Chuckyy Duck
Ah Muzen Cab
23,290
7,532
0
2,404
11,302
5,923
798
7,557
3,157
0
55,722
L
13,349
1,906
549
2,732
18,087
16,549
0
4,392
13,674
29,181
1,848
W
Aphrodite
NO_hop3zZz
Aphrodite
12,168
1,116
7,014
8,535
14,574
10,036
765
11,259
2,555
43,032
475
L
Cthulhu
SkiMask24
Cthulhu
9,645
726
102
500
14,819
16,643
0
3,309
11,510
45,381
3,528
L
Atlas
TacBadger
Atlas
13,591
4,976
764
2,172
20,867
23,261
0
4,275
16,587
24,590
1,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,353
Gold Earned
31,569
144
Minions Killed
160
0
Camps Cleared
0
794,838
Distance Traveled
851,174
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,393
693
29
2
0
309,839
0
W
Ah Muzen Cab
10,901
727
56
4
0
282,167
0
L
Ymir
9,015
601
33
2
0
259,198
0
W
Aphrodite
10,275
685
75
5
0
259,168
0
L
Cthulhu
9,837
656
82
5
0
268,543
1
L
Atlas
8,501
567
29
2
0
267,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role