Player Matchup

Bacchus
Bacchus
GroversDumpy
Bacchus
Level 186
God Stats
4W - 1L
1,282 SR
Queue Stats
258W - 203L
1,606 Elo+
Party 3
Anubis
Anubis
JoohShiesty
Anubis
Level 159
God Stats
3W - 2L
1,722 SR
Queue Stats
59W - 27L
1,660 Elo+
Party 3
Rama
Rama
LtNightfall
Rama
Level 159
God Stats
6W - 4L
1,969 SR
Queue Stats
203W - 142L
1,616 Elo+
Party 3
Cu Chulainn
Cu Chulainn
bishoplelele
Cu Chulainn
Level 129
God Stats
3W - 3L
1,304 SR
Queue Stats
223W - 195L
1,566 Elo+
Party 2
Serqet
Serqet
necronomicon0666
Serqet
Level 129
God Stats
3W - 2L
1,842 SR
Queue Stats
108W - 113L
1,551 Elo+
Party 2
Team Averages
Level 152
1,624 SR
1,600 Elo+

VS

Team Averages
Level 178
1,502 SR
1,551 Elo+
Athena
Athena
BIGDimiTheThird
Athena
Level 220
God Stats
0W - 4L
1,219 SR
Queue Stats
190W - 242L
1,587 Elo+
Party 1
He Bo
He Bo
TheBadJungler
He Bo
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 154L
1,570 Elo+
Party 1
Geb
Geb
Yukii07
Geb
Level 134
God Stats
6W - 12L
1,505 SR
Queue Stats
63W - 59L
1,577 Elo+
Party 1
Ishtar
Ishtar
lLatedl
Ishtar
Level 235
God Stats
1W - 3L
1,680 SR
Queue Stats
247W - 278L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
oCold
Nu Wa
Level 143
God Stats
2W - 3L
1,606 SR
Queue Stats
40W - 54L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GroversDumpy
Bacchus
14
2 / 1 / 5
8,236
515
7,571
11,921
13,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
16
2 / 1 / 7
9,790
612
14,590
12,403
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 0 / 1
9,738
609
6,965
8,609
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
bishoplelele
Cu Chulainn
16
1 / 0 / 2
9,641
603
8,086
15,039
14,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 0 / 0
8,350
522
4,117
10,559
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,522
470
8,795
13,086
15,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 1 / 1
7,377
461
4,603
9,309
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
11
0 / 4 / 1
7,046
440
3,354
13,388
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
lLatedl
Ishtar
12
0 / 4 / 1
7,392
462
7,278
11,620
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
oCold
Nu Wa
13
2 / 3 / 0
7,481
468
8,082
8,427
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
2
2
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Bacchus
GroversDumpy
Bacchus
2
1
5
4.5
W
Anubis
2
1
7
5.5
W
4
0
1
4.5
L
0
1
1
0.5
L
Geb
0
4
1
0.13
W
Cu Chulainn
bishoplelele
Cu Chulainn
1
0
2
2
L
Ishtar
lLatedl
Ishtar
0
4
1
0.13
W
4
0
0
4
L
Nu Wa
oCold
Nu Wa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,329
Damage
32,112
58,531
Taken
55,830
43,224
Mitigated
33,420
29,871
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,795
2,129
0
3,641
13,086
15,869
0
48
12,641
48,925
2,823
W
Bacchus
GroversDumpy
Bacchus
7,571
795
0
3,881
11,921
13,627
0
3,633
7,891
28,010
0
W
Anubis
14,590
1,045
0
7,090
12,403
6,469
0
6,646
5,275
111,744
2,298
W
6,965
5,264
0
4,465
8,609
3,742
0
1,920
6,387
0
103,268
L
4,603
181
0
4,839
9,309
2,774
0
1,411
7,451
68,996
0
L
Geb
3,354
334
0
3,811
13,388
8,115
0
7,789
5,547
14,991
0
W
Cu Chulainn
bishoplelele
Cu Chulainn
8,086
1,095
0
6,322
15,039
14,860
0
7,308
6,379
300
84,838
L
Ishtar
lLatedl
Ishtar
7,278
4,827
0
2,052
11,620
4,325
0
6,056
5,564
0
55,632
W
4,117
244
0
8,113
10,559
4,526
0
2,204
8,051
0
69,081
L
Nu Wa
oCold
Nu Wa
8,082
766
0
1,168
8,427
2,337
0
6,640
1,787
53,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,755
Gold Earned
36,818
652
Minions Killed
464
0
Camps Cleared
0
1,644,689
Distance Traveled
1,605,364
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,522
470
100
6
0
356,723
0
W
Bacchus
8,236
515
34
2
0
336,569
0
W
Anubis
9,790
612
197
12
0
296,442
0
W
Rama
9,738
609
171
11
0
293,358
3
L
He Bo
7,377
461
110
7
0
348,669
2
L
Geb
7,046
440
25
2
0
314,744
6
W
Cu Chulainn
9,641
603
139
9
0
314,806
5
L
Ishtar
7,392
462
115
7
0
272,351
0
W
Serqet
8,350
522
111
7
0
403,514
4
L
Nu Wa
7,481
468
114
7
0
312,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role