Player Matchup

Cu Chulainn
Cu Chulainn
Gold III
 
Cu Chulainn
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
GodAquaBullet
Awilix
Gold IV
Level 147
God Stats
3W - 2L
1,844 SR
Queue Stats
204W - 201L
1,369 MMR
Party 4
Anhur
Anhur
Platinum II
GodFireBullet
Anhur
Platinum II
Level 159
God Stats
55W - 48L
1,667 SR
Queue Stats
181W - 162L
1,863 MMR
Party 4
Agni
Agni
Gold II
Netfelixnchill
Agni
Gold II
Level 126
God Stats
2W - 3L
1,473 SR
Queue Stats
49W - 44L
1,673 MMR
Party 2
Bacchus
Bacchus
Gold IV
TingusMyPingus
Bacchus
Gold IV
Level 127
God Stats
0W - 1L
1,714 SR
Queue Stats
66W - 64L
1,567 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,640 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,510 SR
1,578 MMR
Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ravana
Ravana
Gold II
DrColo
Ravana
Gold II
Level 149
God Stats
18W - 12L
1,637 SR
Queue Stats
63W - 53L
1,565 MMR
Party 1
Ganesha
Ganesha
Gold IV
HighlQWeeb
Ganesha
Gold IV
Level 146
God Stats
1W - 1L
1,300 SR
Queue Stats
45W - 50L
1,603 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
PareidoIia
Kukulkan
Platinum IV
Level 77
God Stats
4W - 2L
1,582 SR
Queue Stats
58W - 38L
1,728 MMR
Party 1
Achilles
Achilles
Gold II
nTRevan
Achilles
Gold II
Level 122
God Stats
19W - 21L
1,534 SR
Queue Stats
87W - 87L
1,497 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 4 / 1
5,847
418
3,472
13,065
8,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 2
7,052
504
2,846
13,566
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 3 / 0
7,738
553
7,434
11,631
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 1 / 1
7,609
544
7,193
6,098
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 0
6,766
483
4,497
10,015
8,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
OdinMaman BrigitteThor

VS

Bans
Bake KujiraJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 2 / 2
8,525
609
8,912
11,742
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
DrColo
Ravana
15
4 / 1 / 4
7,907
565
8,273
4,610
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
HighlQWeeb
Ganesha
12
0 / 2 / 9
7,335
524
3,923
11,695
9,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
PareidoIia
Kukulkan
14
1 / 0 / 5
7,710
551
7,298
4,326
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
nTRevan
Achilles
15
8 / 0 / 1
8,976
641
10,597
13,169
11,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
16
16
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Charybdis
 
Charybdis
3
2
2
2
W
Ravana
DrColo
Ravana
4
1
4
6
L
2
3
2
1
L
2
3
0
0.67
W
Ganesha
HighlQWeeb
Ganesha
0
2
9
2.25
L
1
1
1
1.5
W
Kukulkan
PareidoIia
Kukulkan
1
0
5
3.5
L
0
5
0
0
W
Achilles
nTRevan
Achilles
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,442
Damage
39,003
54,375
Taken
45,542
29,672
Mitigated
29,335
12,674
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,472
870
0
2,995
13,065
8,711
0
2,809
9,946
0
22,277
W
Charybdis
 
Charybdis
8,912
4,988
0
5,705
11,742
3,985
1,053
0
11,742
0
81,459
W
Ravana
DrColo
Ravana
8,273
2,717
0
2,618
4,610
1,983
0
1,273
3,204
0
71,478
L
2,846
1,110
0
5,216
13,566
5,363
0
3,378
9,838
0
54,508
L
7,434
4,671
0
2,331
11,631
4,307
0
1,039
10,592
0
63,560
W
Ganesha
HighlQWeeb
Ganesha
3,923
474
0
2,303
11,695
9,805
0
1,508
9,883
16,719
0
L
7,193
854
0
876
6,098
2,299
0
2,135
3,815
63,827
1,688
W
Kukulkan
PareidoIia
Kukulkan
7,298
412
0
842
4,326
1,757
0
1,875
2,327
57,995
517
L
4,497
412
0
1,256
10,015
8,992
0
1,208
8,025
32,771
730
W
Achilles
nTRevan
Achilles
10,597
2,281
0
4,376
13,169
11,805
0
4,615
7,527
0
54,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,012
Gold Earned
40,453
450
Minions Killed
464
0
Camps Cleared
0
1,512,336
Distance Traveled
1,489,433
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,847
418
38
3
0
309,088
5
W
Charybdis
8,525
609
138
10
0
261,081
1
W
Ravana
7,907
565
106
8
0
366,084
0
L
Awilix
7,052
504
102
7
0
362,456
0
L
Anhur
7,738
553
115
8
0
276,515
2
W
Ganesha
7,335
524
0
0
0
300,529
7
L
Agni
7,609
544
125
9
0
306,277
4
W
Kukulkan
7,710
551
134
10
0
307,903
3
L
Bacchus
6,766
483
70
5
0
258,000
1
W
Achilles
8,976
641
86
6
0
253,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role