Player Matchup

Ullr
Ullr
Platinum I
 
Ullr
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond IV
Jaquavius
Bastet
Diamond IV
Level 149
God Stats
17W - 11L
1,739 SR
Queue Stats
44W - 26L
2,103 MMR
Party 1
Ra
Ra
Diamond IV
Trainspotting
Ra
Diamond IV
Level 153
God Stats
6W - 4L
1,718 SR
Queue Stats
44W - 26L
2,115 MMR
Party 1
Ymir
Ymir
Diamond IV
paolo159
Ymir
Diamond IV
Level 172
God Stats
16W - 10L
1,640 SR
Queue Stats
476W - 433L
1,965 MMR
Party 3
Gilgamesh
Gilgamesh
Diamond IV
player61423
Gilgamesh
Diamond IV
Level 154
God Stats
5W - 11L
1,435 SR
Queue Stats
675W - 647L
2,090 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,606 SR
1,955 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,622 SR
1,939 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ne Zha
Ne Zha
Platinum III
Kaweeb3
Ne Zha
Platinum III
Level 108
God Stats
54W - 37L
1,666 SR
Queue Stats
123W - 103L
2,010 MMR
Solo
Odin
Odin
Diamond III
LordRekop
Odin
Diamond III
Level 155
God Stats
4W - 4L
1,659 SR
Queue Stats
204W - 198L
2,094 MMR
Party 2
Hachiman
Hachiman
Diamond V
QahnaarVokul
Hachiman
Diamond V
Level 156
God Stats
9W - 9L
1,574 SR
Queue Stats
171W - 136L
2,058 MMR
Party 4
Serqet
Serqet
Diamond V
tomweezy99
Serqet
Diamond V
Level 198
God Stats
7W - 7L
1,710 SR
Queue Stats
128W - 115L
2,034 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 1 / 4
6,356
636
7,583
8,703
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
Jaquavius
Bastet
12
8 / 1 / 3
6,360
636
5,535
6,383
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 5
6,774
677
3,874
2,827
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
7
2 / 3 / 6
5,296
530
3,896
10,561
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
player61423
Gilgamesh
11
0 / 0 / 6
5,996
600
2,860
7,916
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ThanatosThothThorAwilix

VS

Bans
Da JiAthenaCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 0 / 1
5,815
582
1,020
1,812
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Kaweeb3
Ne Zha
8
0 / 4 / 1
4,884
488
5,050
8,392
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
7
1 / 5 / 3
4,797
480
3,511
9,229
6,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
QahnaarVokul
Hachiman
11
2 / 2 / 0
6,023
602
4,807
8,006
2,947
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
tomweezy99
Serqet
7
1 / 5 / 2
4,642
464
4,166
8,328
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
4
5
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
1
4
6
L
Tiamat
 
Tiamat
0
0
1
0.5
W
Bastet
Jaquavius
Bastet
8
1
3
9.5
L
Ne Zha
Kaweeb3
Ne Zha
0
4
1
0.13
L
Odin
1
5
3
0.5
L
Hachiman
QahnaarVokul
Hachiman
2
2
0
1
W
2
0
5
4.5
W
Ymir
2
3
6
1.67
W
Gilgamesh
player61423
Gilgamesh
0
0
6
3
L
Serqet
tomweezy99
Serqet
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,748
Damage
18,554
36,390
Taken
35,767
18,377
Mitigated
20,422
10,006
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,583
3,377
0
1,839
8,703
3,502
0
0
8,409
0
45,876
L
Tiamat
 
Tiamat
1,020
165
0
1,191
1,812
871
0
72
1,690
44,414
906
W
Bastet
Jaquavius
Bastet
5,535
2,010
0
1,540
6,383
2,535
0
145
6,082
0
39,572
L
Ne Zha
Kaweeb3
Ne Zha
5,050
705
0
2,345
8,392
6,923
0
1,190
7,008
0
27,258
L
Odin
3,511
1,097
0
1,288
9,229
6,894
0
3,116
6,021
0
15,624
L
Hachiman
QahnaarVokul
Hachiman
4,807
3,392
0
3,912
8,006
2,947
0
1,235
6,771
0
47,318
W
3,874
219
598
1,833
2,827
1,091
12
372
2,347
56,780
445
W
Ymir
3,896
1,024
0
2,576
10,561
6,574
0
196
10,313
16,612
0
W
Gilgamesh
player61423
Gilgamesh
2,860
801
0
1,620
7,916
4,675
0
73
7,282
0
37,118
L
Serqet
tomweezy99
Serqet
4,166
1,016
0
2,064
8,328
2,787
0
1,667
6,507
0
18,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
26,161
348
Minions Killed
287
0
Camps Cleared
0
1,116,573
Distance Traveled
1,043,187
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,356
636
86
9
0
197,296
1
L
Tiamat
5,815
582
106
11
0
211,797
0
W
Bastet
6,360
636
58
6
0
268,418
0
L
Ne Zha
4,884
488
48
5
0
191,436
0
L
Odin
4,797
480
21
2
0
226,940
1
L
Hachiman
6,023
602
76
8
0
181,820
1
W
Ra
6,774
677
117
12
0
253,746
0
W
Ymir
5,296
530
8
1
0
188,058
2
W
Gilgamesh
5,996
600
79
8
0
209,055
2
L
Serqet
4,642
464
36
4
0
231,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role