Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
ArkelRothv2
Ganesha
Gold V
Level 155
God Stats
1W - 2L
1,665 SR
Queue Stats
37W - 44L
1,452 MMR
Party 1
Arachne
Arachne
Gold I
Ieiossaurus
Arachne
Gold I
Level 144
God Stats
10W - 12L
1,564 SR
Queue Stats
169W - 169L
1,552 MMR
Solo
Hou Yi
Hou Yi
Bronze III
iSilveira
Hou Yi
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 63L
1,522 MMR
Solo
Agni
Agni
Gold II
ßËlµ
Agni
Gold II
Level 219
God Stats
48W - 25L
1,671 SR
Queue Stats
206W - 213L
1,682 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,580 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,494 SR
1,534 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
JeanTryHardBR
Ravana
Gold III
Level 142
God Stats
4W - 6L
1,456 SR
Queue Stats
314W - 312L
1,537 MMR
Solo
Raijin
Raijin
Gold III
Majogarii
Raijin
Gold III
Level 166
God Stats
6W - 6L
1,598 SR
Queue Stats
167W - 173L
1,509 MMR
Party 2
Sobek
Sobek
Platinum V
Tropiroka
Sobek
Platinum V
Level 154
God Stats
5W - 8L
1,417 SR
Queue Stats
121W - 119L
1,626 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 3 / 0
8,403
525
5,825
13,354
9,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
ArkelRothv2
Ganesha
11
0 / 3 / 3
7,255
453
4,909
14,971
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Ieiossaurus
Arachne
11
0 / 1 / 2
6,594
412
4,549
10,155
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
iSilveira
Hou Yi
14
1 / 2 / 0
7,807
488
6,110
12,259
4,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
ßËlµ
Agni
13
2 / 1 / 0
7,850
491
9,447
8,437
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AwilixBake KujiraThanatosThoth

VS

Bans
Ao KuangSusanoAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 0 / 1
10,388
649
8,977
8,357
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
 
Chaac
15
3 / 0 / 5
9,647
603
10,709
15,481
16,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 0 / 2
9,497
594
9,130
8,842
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Raijin
Majogarii
Raijin
13
0 / 2 / 2
8,452
528
9,108
8,417
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sobek
Tropiroka
Sobek
12
0 / 1 / 1
7,955
497
3,258
14,287
12,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
10
10
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Medusa
 
Medusa
4
0
1
4.5
W
Chaac
 
Chaac
3
0
5
5.5
L
Ganesha
ArkelRothv2
Ganesha
0
3
3
0.5
L
Arachne
Ieiossaurus
Arachne
0
1
2
1
W
3
0
2
4
W
Raijin
Majogarii
Raijin
0
2
2
0.5
W
Sobek
Tropiroka
Sobek
0
1
1
0.5
L
Hou Yi
iSilveira
Hou Yi
1
2
0
0.5
L
Agni
ßËlµ
Agni
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,840
Damage
41,182
59,176
Taken
55,384
34,311
Mitigated
40,444
16,249
Healing
21,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,825
1,483
0
2,309
13,354
9,051
0
908
12,362
0
68,740
W
Medusa
 
Medusa
8,977
2,370
0
3,902
8,357
3,543
17
426
7,889
0
107,928
W
Chaac
 
Chaac
10,709
1,200
0
7,554
15,481
16,863
222
1,737
13,626
0
74,937
L
Ganesha
ArkelRothv2
Ganesha
4,909
261
0
2,744
14,971
13,910
0
5,412
9,095
23,795
0
L
Arachne
Ieiossaurus
Arachne
4,549
2,997
0
4,090
10,155
3,609
0
1,436
8,597
0
42,448
W
9,130
1,946
0
4,544
8,842
4,590
243
1,961
6,796
0
99,064
W
Raijin
Majogarii
Raijin
9,108
833
0
637
8,417
3,331
325
4,657
3,352
66,189
0
W
Sobek
Tropiroka
Sobek
3,258
319
0
5,225
14,287
12,117
463
5,325
8,631
18,572
1,892
L
Hou Yi
iSilveira
Hou Yi
6,110
2,570
0
4,249
12,259
4,649
0
678
11,581
0
63,548
L
Agni
ßËlµ
Agni
9,447
854
0
2,857
8,437
3,092
0
2,532
5,637
59,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,909
Gold Earned
45,939
453
Minions Killed
624
0
Camps Cleared
0
1,625,628
Distance Traveled
1,657,560
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,403
525
124
8
0
328,144
8
W
Medusa
10,388
649
166
10
0
318,267
4
W
Chaac
9,647
603
132
8
0
338,549
4
L
Ganesha
7,255
453
8
1
0
307,987
5
L
Arachne
6,594
412
79
5
0
371,643
0
W
Ravana
9,497
594
155
10
0
356,146
0
W
Raijin
8,452
528
146
9
0
287,118
3
W
Sobek
7,955
497
25
2
0
357,480
6
L
Hou Yi
7,807
488
116
7
0
305,931
2
L
Agni
7,850
491
126
8
0
311,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role