Player Matchup

Medusa
Medusa
Platinum II
Blueprint CG
Medusa
Platinum II
Level 159
God Stats
4W - 5L
1,440 SR
Queue Stats
356W - 363L
1,837 MMR
Solo
Achilles
Achilles
Platinum IV
ImTheChozenOneTV
Achilles
Platinum IV
Level 158
God Stats
1W - 1L
1,352 SR
Queue Stats
241W - 235L
1,806 MMR
Solo
Athena
Athena
Platinum I
NightGuySensei_
Athena
Platinum I
Level 153
God Stats
5W - 6L
1,641 SR
Queue Stats
149W - 137L
1,820 MMR
Solo
Poseidon
Poseidon
Platinum IV
ZmansNut
Poseidon
Platinum IV
Level 165
God Stats
8W - 8L
1,785 SR
Queue Stats
218W - 211L
1,833 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum IV
jaymizal
Morgan Le Fay
Platinum IV
Level 157
God Stats
3W - 4L
1,663 SR
Queue Stats
218W - 211L
1,833 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,576 SR
1,826 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,703 SR
1,826 MMR
Ymir
Ymir
Gold II
Awfultake804
Ymir
Gold II
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,805 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Dont Gank
Sun Wukong
Platinum III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 31L
1,844 MMR
Party 3
Chiron
Chiron
Gold I
MidgardMamba
Chiron
Gold I
Level 177
God Stats
7W - 2L
1,915 SR
Queue Stats
24W - 18L
1,810 MMR
Party 3
Agni
Agni
Platinum V
MinhazMurks
Agni
Platinum V
Level 159
God Stats
23W - 14L
1,854 SR
Queue Stats
56W - 44L
1,891 MMR
Party 1
Thanatos
Thanatos
Platinum IV
SmoothBrainPlays
Thanatos
Platinum IV
Level 48
God Stats
7W - 3L
1,746 SR
Queue Stats
270W - 270L
1,780 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 6 / 1
7,785
458
6,346
11,737
4,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
0 / 6 / 0
8,326
490
9,275
19,622
14,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 1
7,422
437
4,260
15,674
16,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
ZmansNut
Poseidon
13
2 / 5 / 2
7,734
455
6,147
14,181
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
jaymizal
Morgan Le Fay
15
1 / 5 / 2
8,415
495
5,682
12,635
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Da JiThorAo KuangOdin

VS

Bans
CliodhnaLokiSusanoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 16
10,283
605
9,353
16,143
15,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Dont Gank
Sun Wukong
18
4 / 0 / 4
11,960
704
12,886
21,826
18,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
17
5 / 0 / 9
10,493
617
10,490
8,019
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 3 / 6
11,116
654
12,305
8,560
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
6 / 1 / 11
10,583
623
9,223
17,597
8,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
4
Kills
26
26
Deaths
4
6
Assists
46
Player
Kills
Deaths
Assists
KDA
W
3
0
16
11
L
Medusa
0
6
1
0.08
W
Sun Wukong
Dont Gank
Sun Wukong
4
0
4
6
L
0
6
0
0
W
Chiron
5
0
9
9.5
W
8
3
6
3.67
L
1
4
1
0.38
W
6
1
11
11.5
L
Poseidon
ZmansNut
Poseidon
2
5
2
0.6
L
Morgan Le Fay
jaymizal
Morgan Le Fay
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,710
Damage
54,257
73,849
Taken
72,145
44,340
Mitigated
49,459
13,949
Healing
43,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,353
2,579
2,634
4,732
16,143
15,804
1,899
5,653
10,332
40,279
2,092
L
Medusa
6,346
2,130
0
1,901
11,737
4,748
0
3,901
7,836
0
63,178
W
Sun Wukong
Dont Gank
Sun Wukong
12,886
2,742
0
10,498
21,826
18,531
122
2,432
19,394
0
106,191
L
9,275
2,240
0
5,100
19,622
14,605
0
1,463
18,159
0
76,660
W
Chiron
10,490
4,591
1,567
2,880
8,019
3,777
3,338
1,401
6,609
0
100,470
W
12,305
1,316
0
757
8,560
3,314
805
4,428
3,826
76,860
0
L
4,260
1,156
0
1,453
15,674
16,905
0
5,834
9,840
20,349
2,566
W
9,223
2,569
0
20,106
17,597
8,033
1,146
4,273
13,170
0
86,739
L
Poseidon
ZmansNut
Poseidon
6,147
936
0
3,909
14,181
3,902
0
2,925
11,256
50,600
0
L
Morgan Le Fay
jaymizal
Morgan Le Fay
5,682
287
0
1,586
12,635
4,180
0
6,935
5,564
54,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,682
Gold Earned
54,435
461
Minions Killed
562
0
Camps Cleared
0
1,516,829
Distance Traveled
1,739,614
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,283
605
32
2
0
351,592
6
L
Medusa
7,785
458
93
5
0
304,943
0
W
Sun Wukong
11,960
704
173
10
0
323,892
2
L
Achilles
8,326
490
119
7
0
292,234
0
W
Chiron
10,493
617
134
8
0
325,897
5
W
Agni
11,116
654
119
7
0
342,509
1
L
Athena
7,422
437
34
2
0
285,897
2
W
Thanatos
10,583
623
104
6
0
395,724
3
L
Poseidon
7,734
455
93
5
0
336,958
0
L
Morgan Le Fay
8,415
495
122
7
0
296,797
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role