Player Matchup

Scylla
Scylla
CaptJukes
Scylla
Level 207
God Stats
4W - 2L
1,639 SR
Queue Stats
181W - 139L
1,647 Elo+
Party 1
Lancelot
Lancelot
SaiyanGodDJ
Lancelot
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 60L
1,549 Elo+
Party 1
Medusa
Medusa
Shagoogie
Medusa
Level 15
God Stats
9W - 9L
1,607 SR
Queue Stats
64W - 52L
1,671 Elo+
Party 1
Chaac
Chaac
oI SYNISTER Io
Chaac
Level 120
God Stats
5W - 3L
1,623 SR
Queue Stats
37W - 28L
1,608 Elo+
Party 1
Cthulhu
Cthulhu
rHINOiSasTUD
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 94L
1,553 Elo+
Party 1
Team Averages
Level 131
1,574 SR
1,606 Elo+

VS

Team Averages
Level 145
1,634 SR
1,659 Elo+
Nu Wa
Nu Wa
JJames19
Nu Wa
Level 106
God Stats
3W - 1L
1,770 SR
Queue Stats
106W - 49L
1,840 Elo+
Solo
Izanami
Izanami
MightyGaming
Izanami
Level 155
God Stats
4W - 6L
1,444 SR
Queue Stats
163W - 155L
1,512 Elo+
Solo
Tiamat
Tiamat
ToastedDonutz
Tiamat
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
229W - 159L
1,664 Elo+
Party 2
Ymir
Ymir
ToastedToastz
Ymir
Level 156
God Stats
6W - 4L
1,683 SR
Queue Stats
203W - 125L
1,682 Elo+
Party 2
Awilix
Awilix
saintbaddie
Awilix
Level 156
God Stats
41W - 35L
1,772 SR
Queue Stats
962W - 887L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CaptJukes
Scylla
16
3 / 5 / 1
9,051
905
4,389
8,979
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
SaiyanGodDJ
Lancelot
13
0 / 7 / 2
7,154
715
6,199
13,612
4,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
Shagoogie
Medusa
13
0 / 6 / 2
7,454
745
7,740
11,715
3,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
7,480
748
6,319
11,022
7,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
rHINOiSasTUD
Cthulhu
15
1 / 2 / 1
8,203
820
11,044
13,356
10,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JJames19
Nu Wa
15
3 / 1 / 9
8,345
835
10,973
6,226
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MightyGaming
Izanami
17
6 / 2 / 9
9,793
979
12,030
10,883
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 10
8,601
860
10,525
9,186
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 0 / 11
8,816
882
7,124
14,139
13,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
15
5 / 1 / 6
8,528
853
11,572
9,170
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
5
Kills
23
23
Deaths
5
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Scylla
CaptJukes
Scylla
3
5
1
0.7
W
Nu Wa
JJames19
Nu Wa
3
1
9
7.5
W
Izanami
MightyGaming
Izanami
6
2
9
5.25
L
Lancelot
SaiyanGodDJ
Lancelot
0
7
2
0.14
L
Medusa
Shagoogie
Medusa
0
6
2
0.17
W
5
1
10
10
W
4
0
11
9.5
L
1
3
2
0.67
L
Cthulhu
rHINOiSasTUD
Cthulhu
1
2
1
0.75
W
Awilix
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,691
Damage
52,224
58,684
Taken
49,604
28,912
Mitigated
30,066
4,834
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CaptJukes
Scylla
4,389
216
0
470
8,979
2,508
43
3,320
5,463
28,481
0
W
Nu Wa
JJames19
Nu Wa
10,973
4,797
0
1,250
6,226
2,430
986
2,223
3,861
27,256
684
W
Izanami
MightyGaming
Izanami
12,030
8,147
0
1,490
10,883
4,901
2,169
2,421
8,230
0
45,779
L
Lancelot
SaiyanGodDJ
Lancelot
6,199
690
0
160
13,612
4,950
0
5,290
8,036
0
15,095
L
Medusa
Shagoogie
Medusa
7,740
2,163
0
540
11,715
3,836
0
4,059
7,538
0
27,631
W
10,525
1,591
0
1,385
9,186
5,751
0
3,648
5,203
17,156
0
W
7,124
2,334
0
1,535
14,139
13,222
26
3,440
10,128
11,737
0
L
6,319
619
0
2,002
11,022
7,305
0
5,682
5,126
0
15,956
L
Cthulhu
rHINOiSasTUD
Cthulhu
11,044
441
153
1,509
13,356
10,313
0
8,984
4,116
35,572
1,759
W
Awilix
11,572
3,707
0
500
9,170
3,762
125
2,125
6,786
0
28,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,342
Gold Earned
44,083
216
Minions Killed
197
0
Camps Cleared
0
947,833
Distance Traveled
1,097,961
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,051
905
66
7
0
184,497
2
W
Nu Wa
8,345
835
44
4
0
183,011
1
W
Izanami
9,793
979
85
9
0
213,024
0
L
Lancelot
7,154
715
22
2
0
197,430
0
L
Medusa
7,454
745
37
4
0
169,140
0
W
Tiamat
8,601
860
23
2
0
227,126
0
W
Ymir
8,816
882
7
1
0
235,597
0
L
Chaac
7,480
748
29
3
0
195,445
0
L
Cthulhu
8,203
820
62
6
0
201,321
0
W
Awilix
8,528
853
38
4
0
239,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role