Player Matchup

Sun Wukong
Sun Wukong
Guziio
Sun Wukong
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 224L
1,555 Elo+
Party 2
Zeus
Zeus
Hezlow
Zeus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 47L
1,355 Elo+
Party 2
Bacchus
Bacchus
SolverniaEX
Bacchus
Level 108
God Stats
0W - 3L
1,285 SR
Queue Stats
14W - 28L
1,462 Elo+
Party 2
Loki
Loki
SquirmyGank
Loki
Level 3
God Stats
1W - 7L
1,500 SR
Queue Stats
15W - 33L
1,163 Elo+
Party 2
Medusa
Medusa
punkhxzard
Medusa
Level 95
God Stats
2W - 2L
1,799 SR
Queue Stats
24W - 37L
1,476 Elo+
Party 2
Team Averages
Level 83
1,517 SR
1,402 Elo+

VS

Team Averages
Level 111
1,516 SR
1,522 Elo+
Thoth
Thoth
 
Thoth
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Fastball44
Ares
Level 123
God Stats
1W - 1L
1,504 SR
Queue Stats
194W - 166L
1,541 Elo+
Solo
Heimdallr
Heimdallr
Reaper7032
Heimdallr
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 169L
1,545 Elo+
Party 1
Chaac
Chaac
doctor geeber
Chaac
Level 105
God Stats
2W - 2L
1,575 SR
Queue Stats
15W - 17L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Guziio
Sun Wukong
10
2 / 2 / 0
6,231
623
6,078
9,187
5,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Hezlow
Zeus
10
1 / 4 / 0
4,838
484
2,237
5,960
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SolverniaEX
Bacchus
7
0 / 4 / 1
4,509
451
1,780
8,469
7,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 1
4,513
451
1,652
6,930
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
punkhxzard
Medusa
9
1 / 3 / 0
4,840
484
3,674
6,782
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
7 / 0 / 0
7,210
721
6,759
4,132
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
10
2 / 1 / 2
5,628
563
1,693
7,801
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 6
6,212
621
5,022
7,383
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Reaper7032
Heimdallr
12
4 / 0 / 2
6,673
667
6,186
5,413
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 3
6,344
634
6,603
10,787
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
16
16
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
0
0
7
W
Nemesis
 
Nemesis
2
1
2
3
W
2
1
6
5
L
Sun Wukong
Guziio
Sun Wukong
2
2
0
1
L
Zeus
Hezlow
Zeus
1
4
0
0.25
W
Heimdallr
Reaper7032
Heimdallr
4
0
2
5
L
Bacchus
SolverniaEX
Bacchus
0
4
1
0.13
L
0
3
1
0.17
W
1
2
3
1.25
L
Medusa
punkhxzard
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,421
Damage
26,263
37,328
Taken
35,516
19,643
Mitigated
22,897
8,593
Healing
11,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,759
272
0
1,038
4,132
1,412
0
734
3,398
59,146
1,185
W
Nemesis
 
Nemesis
1,693
667
0
3,314
7,801
2,860
0
844
6,957
0
39,525
W
5,022
210
0
1,965
7,383
5,763
0
1,205
6,178
18,245
856
L
Sun Wukong
Guziio
Sun Wukong
6,078
2,082
0
2,587
9,187
5,938
0
601
8,586
0
39,678
L
Zeus
Hezlow
Zeus
2,237
327
0
500
5,960
1,825
0
4,343
1,617
26,584
768
W
Heimdallr
Reaper7032
Heimdallr
6,186
2,760
0
2,691
5,413
2,251
0
649
4,764
0
55,379
L
Bacchus
SolverniaEX
Bacchus
1,780
208
0
1,745
8,469
7,438
0
3,454
5,015
7,383
0
L
1,652
394
0
2,743
6,930
2,204
0
1,338
5,592
0
25,353
W
6,603
1,569
0
2,377
10,787
10,611
0
585
10,202
0
43,472
L
Medusa
punkhxzard
Medusa
3,674
1,096
0
1,018
6,782
2,238
0
1,912
4,870
0
35,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,931
Gold Earned
32,067
238
Minions Killed
343
0
Camps Cleared
0
1,015,682
Distance Traveled
1,044,180
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,210
721
88
9
0
206,249
0
W
Nemesis
5,628
563
68
7
0
231,996
0
W
Ares
6,212
621
16
2
0
235,307
2
L
Sun Wukong
6,231
623
79
8
0
190,196
0
L
Zeus
4,838
484
46
5
0
158,490
0
W
Heimdallr
6,673
667
91
9
0
180,047
0
L
Bacchus
4,509
451
16
2
0
218,712
4
L
Loki
4,513
451
44
4
0
208,431
0
W
Chaac
6,344
634
80
8
0
190,581
0
L
Medusa
4,840
484
53
5
0
239,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role