Player Matchup

Artio
Artio
 
Artio
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
bellonastoes243
Skadi
Level 48
God Stats
2W - 0L
1,645 SR
Queue Stats
13W - 13L
1,508 Elo+
Party 1
Scylla
Scylla
jjhunter714
Scylla
Level 78
God Stats
1W - 1L
1,340 SR
Queue Stats
9W - 11L
1,432 Elo+
Party 1
Team Averages
Level 71
1,495 SR
1,480 Elo+

VS

Team Averages
Level 91
1,612 SR
1,514 Elo+
Bacchus
Bacchus
FTP-Super
Bacchus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,477 Elo+
Party 2
Skadi
Skadi
InfernoNarco
Skadi
Level 32
God Stats
2W - 3L
1,688 SR
Queue Stats
64W - 64L
1,536 Elo+
Party 2
Bakasura
Bakasura
LordOfCigarettes
Bakasura
Level 146
God Stats
3W - 2L
1,649 SR
Queue Stats
123W - 120L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 0 / 4
7,338
667
3,131
6,844
6,141
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 4
7,878
716
8,989
7,762
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
13
3 / 1 / 2
7,717
702
8,002
4,358
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FTP-Super
Bacchus
10
0 / 1 / 1
6,505
591
3,518
6,336
6,180
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 1
7,111
646
6,560
9,511
3,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 1 / 0
7,714
701
3,380
9,357
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
5
Kills
3
3
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
4
3
L
Bacchus
FTP-Super
Bacchus
0
1
1
0.5
L
1
3
1
0.5
L
2
1
0
2
W
1
2
4
1.5
W
Scylla
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,122
Damage
13,458
18,964
Taken
25,204
10,338
Mitigated
13,827
2,748
Healing
5,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,131
208
703
1,765
6,844
6,141
0
996
5,439
11,307
391
L
Bacchus
FTP-Super
Bacchus
3,518
82
0
817
6,336
6,180
0
2,210
3,881
12,914
248
L
6,560
2,907
0
750
9,511
3,366
0
3,897
5,353
0
22,931
L
3,380
1,813
0
4,218
9,357
4,281
0
3,761
5,235
0
23,027
W
8,989
3,490
0
280
7,762
2,684
682
1,093
6,086
0
42,030
W
Scylla
8,002
465
0
0
4,358
1,513
264
1,072
3,159
29,642
232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,933
Gold Earned
21,330
138
Minions Killed
122
0
Camps Cleared
0
562,044
Distance Traveled
590,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,338
667
12
1
0
188,711
0
L
Bacchus
6,505
591
17
2
0
182,216
0
L
Skadi
7,111
646
54
5
0
179,386
0
L
Bakasura
7,714
701
51
5
0
228,398
0
W
Skadi
7,878
716
71
6
0
184,480
0
W
Scylla
7,717
702
55
5
0
188,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role