Player Matchup

Jing Wei
Jing Wei
Gold IV
AnXgHostt
Jing Wei
Gold IV
Level 108
God Stats
5W - 4L
1,414 SR
Queue Stats
31W - 33L
1,479 MMR
Party 1
Vulcan
Vulcan
Gold V
DiabolusMortem
Vulcan
Gold V
Level 155
God Stats
2W - 1L
1,569 SR
Queue Stats
12W - 10L
1,551 MMR
Solo
Ymir
Ymir
Bronze III
GankGodGayde
Ymir
Bronze III
Level 63
God Stats
1W - 1L
1,779 SR
Queue Stats
80W - 78L
1,304 MMR
Solo
Tyr
Tyr
Gold IV
LilYipty
Tyr
Gold IV
Level 128
God Stats
10W - 9L
1,522 SR
Queue Stats
218W - 202L
1,342 MMR
Solo
Hercules
Hercules
Gold V
SniperGangJJ749
Hercules
Gold V
Level 46
God Stats
3W - 1L
1,798 SR
Queue Stats
30W - 32L
1,432 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,616 SR
1,421 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,502 SR
1,418 MMR
Baron Samedi
Baron Samedi
Silver IV
Crazymonkeyj117
Baron Samedi
Silver IV
Level 152
God Stats
7W - 3L
1,500 SR
Queue Stats
52W - 57L
1,231 MMR
Solo
Rama
Rama
Silver III
JesusChris75
Rama
Silver III
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,383 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
MajorThickMeat
Ao Kuang
Gold IV
Level 124
God Stats
3W - 7L
1,484 SR
Queue Stats
324W - 319L
1,394 MMR
Solo
Zeus
Zeus
Gold IV
Nefarious
Zeus
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 159L
1,554 MMR
Solo
Vamana
Vamana
Gold III
karedd82
Vamana
Gold III
Level 122
God Stats
7W - 9L
1,526 SR
Queue Stats
73W - 74L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AnXgHostt
Jing Wei
13
0 / 0 / 4
6,959
535
4,697
7,636
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 4
7,628
587
5,256
4,594
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 3
6,740
518
3,804
11,290
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
8 / 2 / 1
7,224
556
9,148
13,942
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
14
1 / 0 / 1
8,001
615
6,199
16,029
11,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetAgniLokiNeith

VS

Bans
ThothAthenaHorusFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crazymonkeyj117
Baron Samedi
11
2 / 1 / 2
6,245
480
7,329
10,397
8,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 2
6,549
504
4,163
9,182
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
12
2 / 4 / 1
6,616
509
7,786
13,666
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Zeus
12
1 / 3 / 1
7,120
548
6,074
7,358
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
karedd82
Vamana
13
0 / 1 / 0
7,126
548
9,766
10,360
11,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
6
6
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AnXgHostt
Jing Wei
0
0
4
2
L
Baron Samedi
Crazymonkeyj117
Baron Samedi
2
1
2
3
W
1
1
4
3
W
2
3
3
1.17
L
1
3
2
0.67
W
8
2
1
4.25
L
Ao Kuang
2
4
1
0.63
L
Zeus
1
3
1
0.5
W
Hercules
1
0
1
1.5
L
Vamana
karedd82
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,104
Damage
35,118
53,491
Taken
50,963
32,485
Mitigated
30,823
17,617
Healing
15,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AnXgHostt
Jing Wei
4,697
3,370
0
3,275
7,636
3,318
0
4,142
3,494
0
57,644
L
Baron Samedi
Crazymonkeyj117
Baron Samedi
7,329
1,368
666
2,483
10,397
8,266
0
2,686
7,661
31,322
1,340
W
5,256
1,747
0
525
4,594
2,058
0
3,130
1,464
59,780
0
W
3,804
1,154
0
2,058
11,290
8,701
0
6,574
4,716
23,009
0
L
4,163
3,538
0
2,959
9,182
3,553
0
1,328
7,854
0
43,834
W
9,148
1,052
0
1,735
13,942
6,527
0
5,181
8,714
0
49,492
L
Ao Kuang
7,786
1,938
0
5,775
13,666
5,150
0
2,774
10,702
44,789
11,590
L
Zeus
6,074
1,578
0
950
7,358
2,364
0
1,978
5,326
48,768
334
W
Hercules
6,199
2,873
0
10,024
16,029
11,881
0
1,453
13,510
0
69,951
L
Vamana
karedd82
Vamana
9,766
4,476
0
2,652
10,360
11,490
0
0
10,360
0
59,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,552
Gold Earned
33,656
444
Minions Killed
392
0
Camps Cleared
0
1,338,522
Distance Traveled
1,243,064
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,959
535
112
9
0
239,713
4
L
Baron Samedi
6,245
480
38
3
0
237,160
0
W
Vulcan
7,628
587
130
10
0
280,226
2
W
Ymir
6,740
518
23
2
0
253,809
0
L
Rama
6,549
504
81
6
0
219,721
0
W
Tyr
7,224
556
45
3
0
304,294
0
L
Ao Kuang
6,616
509
77
6
0
286,763
3
L
Zeus
7,120
548
98
8
0
251,892
5
W
Hercules
8,001
615
134
10
0
260,480
4
L
Vamana
7,126
548
98
8
0
247,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role