Player Matchup

Yu Huang
Yu Huang
Bilalbasaur
Yu Huang
Level 99
God Stats
6W - 5L
1,500 SR
Queue Stats
124W - 94L
1,609 Elo+
Party 1
Odin
Odin
FeelingFroggy11
Odin
Level 155
God Stats
42W - 19L
1,717 SR
Queue Stats
543W - 459L
1,524 Elo+
Solo
Ishtar
Ishtar
J0J072
Ishtar
Level 122
God Stats
6W - 7L
1,770 SR
Queue Stats
121W - 92L
1,602 Elo+
Party 1
Shiva
Shiva
JuumboK1ller
Shiva
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 45L
1,561 Elo+
Party 1
Thanatos
Thanatos
MadLaplace
Thanatos
Level 120
God Stats
3W - 3L
1,632 SR
Queue Stats
237W - 201L
1,563 Elo+
Solo
Team Averages
Level 119
1,624 SR
1,572 Elo+

VS

Team Averages
Level 139
1,536 SR
1,565 Elo+
Hun Batz
Hun Batz
De Simbaa
Hun Batz
Level 161
God Stats
3W - 1L
1,825 SR
Queue Stats
84W - 89L
1,582 Elo+
Party 2
Lancelot
Lancelot
ELAYVEEZEE
Lancelot
Level 109
God Stats
73W - 48L
1,645 SR
Queue Stats
112W - 89L
1,587 Elo+
Solo
Eset
Eset
MajorTuddies
Eset
Level 140
God Stats
5W - 9L
1,082 SR
Queue Stats
145W - 133L
1,563 Elo+
Party 2
Geb
Geb
No Im Tough
Geb
Level 144
God Stats
7W - 5L
1,627 SR
Queue Stats
91W - 81L
1,591 Elo+
Party 2
Heimdallr
Heimdallr
Pyromea
Heimdallr
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 124L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Bilalbasaur
Yu Huang
12
0 / 1 / 0
6,481
589
3,302
4,821
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 1
6,447
586
8,881
8,674
8,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
J0J072
Ishtar
11
1 / 2 / 0
5,893
536
5,416
7,509
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 0
5,887
535
2,068
6,031
3,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
MadLaplace
Thanatos
10
2 / 2 / 0
5,358
487
2,641
8,898
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
De Simbaa
Hun Batz
11
1 / 1 / 0
6,109
555
6,235
12,222
5,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
ELAYVEEZEE
Lancelot
12
3 / 1 / 3
6,310
574
4,699
8,630
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 0 / 2
7,215
656
3,182
4,709
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 0 / 2
5,909
537
1,666
6,055
3,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Pyromea
Heimdallr
12
2 / 1 / 0
6,669
606
5,399
6,895
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
6
6
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Bilalbasaur
Yu Huang
0
1
0
0
W
Hun Batz
De Simbaa
Hun Batz
1
1
0
1
W
Lancelot
ELAYVEEZEE
Lancelot
3
1
3
4.5
L
0
0
1
0.5
L
Ishtar
J0J072
Ishtar
1
2
0
0.5
L
0
1
0
0
L
Thanatos
MadLaplace
Thanatos
2
2
0
1
W
0
0
2
1
W
0
0
2
1
W
Heimdallr
Pyromea
Heimdallr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,308
Damage
21,181
35,933
Taken
38,511
20,248
Mitigated
18,752
13,492
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Bilalbasaur
Yu Huang
3,302
448
0
750
4,821
1,764
0
1,800
2,853
46,515
1,457
W
Hun Batz
De Simbaa
Hun Batz
6,235
1,697
0
3,529
12,222
5,901
0
0
12,222
0
46,259
W
Lancelot
ELAYVEEZEE
Lancelot
4,699
1,217
0
816
8,630
4,229
0
664
7,900
0
39,520
L
8,881
3,440
0
3,733
8,674
8,515
0
0
8,674
0
54,526
L
Ishtar
J0J072
Ishtar
5,416
2,822
0
2,792
7,509
2,626
0
864
6,645
0
50,627
L
2,068
245
0
1,130
6,031
3,744
0
639
5,392
0
22,773
L
Thanatos
MadLaplace
Thanatos
2,641
410
0
5,087
8,898
3,599
0
1,108
7,650
0
32,196
W
3,182
148
112
862
4,709
1,719
0
2,092
2,426
59,419
1,079
W
1,666
0
0
1,733
6,055
3,698
0
214
5,801
17,885
1,328
W
Heimdallr
Pyromea
Heimdallr
5,399
1,957
0
3,204
6,895
3,205
0
0
6,895
0
62,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,066
Gold Earned
32,212
355
Minions Killed
410
0
Camps Cleared
0
1,145,341
Distance Traveled
1,255,293
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,481
589
104
9
0
234,122
0
W
Hun Batz
6,109
555
69
6
0
235,790
0
W
Lancelot
6,310
574
62
6
0
306,110
1
L
Odin
6,447
586
79
7
0
209,318
2
L
Ishtar
5,893
536
85
8
0
208,311
2
L
Shiva
5,887
535
39
4
0
267,020
0
L
Thanatos
5,358
487
48
4
0
226,570
0
W
Eset
7,215
656
136
12
0
240,749
0
W
Geb
5,909
537
23
2
0
271,444
4
W
Heimdallr
6,669
606
120
11
0
201,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role