Player Matchup

Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Diamond IV
HoIIowHeart0
Chiron
Diamond IV
Level 89
God Stats
1W - 1L
1,297 SR
Queue Stats
46W - 26L
2,180 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,432 SR
1,727 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,753 SR
1,999 MMR
Aphrodite
Aphrodite
Platinum IV
Chefshadew
Aphrodite
Platinum IV
Level 181
God Stats
2W - 1L
1,913 SR
Queue Stats
16W - 6L
2,008 MMR
Party 1
Geb
Geb
Platinum I
Druskii400
Geb
Platinum I
Level 185
God Stats
4W - 7L
1,485 SR
Queue Stats
111W - 141L
1,981 MMR
Solo
Anhur
Anhur
Platinum IV
Tysenn
Anhur
Platinum IV
Level 143
God Stats
8W - 3L
1,860 SR
Queue Stats
16W - 5L
2,008 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 2 / 5
10,177
727
14,270
15,450
17,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
16
2 / 0 / 6
9,943
710
12,333
15,040
16,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
17
4 / 0 / 4
10,557
754
15,954
8,506
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KuzenboNe ZhaThothAthenaFafnir

VS

Bans
AchillesBacchusVulcanCharonMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chefshadew
Aphrodite
15
1 / 3 / 1
9,155
654
5,573
13,946
8,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 4 / 1
8,660
619
7,397
16,598
18,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Tysenn
Anhur
15
0 / 2 / 2
8,697
621
12,071
14,913
6,853
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
5
2.75
W
Cthulhu
 
Cthulhu
2
0
6
5
L
Aphrodite
Chefshadew
Aphrodite
1
3
1
0.5
L
1
4
1
0.38
W
Chiron
4
0
4
6
L
Anhur
Tysenn
Anhur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,557
Damage
25,041
38,996
Taken
45,457
37,972
Mitigated
34,066
11,385
Healing
18,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,270
1,766
0
4,401
15,450
17,765
510
3,629
11,582
0
46,447
W
Cthulhu
 
Cthulhu
12,333
836
367
2,967
15,040
16,187
365
4,766
9,748
30,656
938
L
Aphrodite
Chefshadew
Aphrodite
5,573
189
7,030
7,322
13,946
8,639
0
3,321
10,114
39,603
0
L
7,397
151
0
2,229
16,598
18,574
0
4,862
11,094
18,493
1,330
W
Chiron
15,954
5,707
1,251
2,399
8,506
4,020
2,626
2,960
5,310
0
76,655
L
Anhur
Tysenn
Anhur
12,071
6,537
0
1,972
14,913
6,853
0
3,689
10,796
0
43,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,677
Gold Earned
26,512
208
Minions Killed
175
0
Camps Cleared
0
902,690
Distance Traveled
778,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,177
727
50
4
0
319,674
0
W
Cthulhu
9,943
710
51
4
0
311,036
0
L
Aphrodite
9,155
654
82
6
0
278,044
0
L
Geb
8,660
619
21
2
0
245,988
0
W
Chiron
10,557
754
107
8
0
271,980
0
L
Anhur
8,697
621
72
5
0
254,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role