Player Matchup

Serqet
Serqet
Bronze I
 
Serqet
Bronze I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver V
AlanPolloton16
Awilix
Silver V
Level 108
God Stats
29W - 22L
1,613 SR
Queue Stats
137W - 148L
711 MMR
Solo
Charon
Charon
Silver IV
BuddyRabbit
Charon
Silver IV
Level 127
God Stats
19W - 18L
1,536 SR
Queue Stats
94W - 109L
632 MMR
Solo
Surtr
Surtr
Silver IV
Prince of GODZZ
Surtr
Silver IV
Level 108
God Stats
12W - 16L
1,287 SR
Queue Stats
74W - 106L
699 MMR
Solo
Heimdallr
Heimdallr
Silver III
Umòja
Heimdallr
Silver III
Level 172
God Stats
10W - 19L
1,377 SR
Queue Stats
678W - 699L
687 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,462 SR
846 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,544 SR
813 MMR
Vulcan
Vulcan
Silver IV
 
Vulcan
Silver IV
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
HERTZDONUTT
Izanami
Silver IV
Level 99
God Stats
3W - 0L
1,724 SR
Queue Stats
42W - 63L
727 MMR
Solo
Artemis
Artemis
Silver V
RoachXD0
Artemis
Silver V
Level 63
God Stats
6W - 1L
1,438 SR
Queue Stats
462W - 489L
581 MMR
Solo
Nemesis
Nemesis
Silver IV
dedpool4lif3
Nemesis
Silver IV
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 120L
705 MMR
Solo
Chaac
Chaac
Silver V
masterrexx
Chaac
Silver V
Level 137
God Stats
5W - 4L
1,557 SR
Queue Stats
61W - 84L
549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
1
0 / 0 / 0
1,930
193
0
0
0
11
2 / 2 / 0
5,420
542
5,543
10,825
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
9
0 / 0 / 0
5,532
553
3,447
4,047
2,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 1
6,205
621
4,517
7,348
5,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
Umòja
Heimdallr
7
0 / 0 / 0
4,241
424
1,632
2,846
854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
KaliJanusAthenaSylvanus

VS

Bans
AchillesGebThanatosNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 2 / 1
5,724
572
4,072
4,065
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
HERTZDONUTT
Izanami
10
0 / 0 / 0
5,380
538
1,160
6,515
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
RoachXD0
Artemis
10
0 / 0 / 0
5,441
544
3,322
3,258
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Nemesis
dedpool4lif3
Nemesis
11
3 / 1 / 0
6,100
610
2,507
7,718
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
10
0 / 2 / 0
5,610
561
3,547
7,664
7,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
4
Kills
3
3
Deaths
5
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
0
0
W
Vulcan
 
Vulcan
0
2
1
0.25
L
2
2
0
1
L
Charon
0
0
0
0
W
Izanami
HERTZDONUTT
Izanami
0
0
0
0
L
2
1
1
2.5
W
Artemis
RoachXD0
Artemis
0
0
0
0
L
Heimdallr
Umòja
Heimdallr
0
0
0
0
W
Nemesis
dedpool4lif3
Nemesis
3
1
0
3
W
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,139
Damage
14,608
25,066
Taken
29,220
13,423
Mitigated
14,721
6,450
Healing
8,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
 
Vulcan
4,072
1,946
0
0
4,065
1,381
52
355
3,710
39,239
345
L
5,543
1,579
0
1,954
10,825
4,161
0
3,943
6,882
0
35,037
L
Charon
3,447
457
0
1,370
4,047
2,743
0
0
4,047
25,015
2,221
W
Izanami
HERTZDONUTT
Izanami
1,160
641
0
1,511
6,515
2,304
1,067
2,102
4,413
0
40,953
L
4,517
2,123
0
1,849
7,348
5,665
14
0
7,348
821
34,401
W
Artemis
RoachXD0
Artemis
3,322
648
0
1,443
3,258
1,083
707
670
2,588
0
33,979
L
Heimdallr
Umòja
Heimdallr
1,632
708
0
1,277
2,846
854
0
0
2,846
0
21,696
W
Nemesis
dedpool4lif3
Nemesis
2,507
1,381
0
3,839
7,718
2,852
266
196
7,522
0
37,375
W
Chaac
3,547
739
0
2,186
7,664
7,101
0
276
7,388
0
41,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,328
Gold Earned
28,255
202
Minions Killed
338
0
Camps Cleared
0
734,060
Distance Traveled
1,011,672
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
1,930
193
0
0
0
0
0
W
Vulcan
5,724
572
60
6
0
215,103
0
L
Awilix
5,420
542
61
6
0
232,989
0
L
Charon
5,532
553
37
4
0
189,463
1
W
Izanami
5,380
538
66
7
0
189,303
0
L
Surtr
6,205
621
62
6
0
198,880
0
W
Artemis
5,441
544
55
6
0
181,665
1
L
Heimdallr
4,241
424
42
4
0
112,728
0
W
Nemesis
6,100
610
71
7
0
238,474
0
W
Chaac
5,610
561
86
9
0
187,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role