Player Matchup

Yu Huang
Yu Huang
Gold V
 
Yu Huang
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
 
Awilix
Silver III
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
DownSide504
Izanami
Silver III
Level 129
God Stats
33W - 40L
1,433 SR
Queue Stats
255W - 284L
835 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
NexxAres
Sun Wukong
Silver IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 279L
823 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
Nipsy_Hason
Kumbhakarna
Silver V
Level 76
God Stats
8W - 10L
1,463 SR
Queue Stats
23W - 44L
823 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,479 SR
1,096 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,448 SR
1,070 MMR
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver V
MallyTrue
Cthulhu
Silver V
Level 108
God Stats
4W - 8L
1,565 SR
Queue Stats
73W - 86L
699 MMR
Party 1
Ix Chel
Ix Chel
Silver V
Persian_9613
Ix Chel
Silver V
Level 85
God Stats
1W - 3L
1,307 SR
Queue Stats
72W - 113L
584 MMR
Solo
Thor
Thor
Bronze III
Protomies
Thor
Bronze III
Level 131
God Stats
8W - 18L
1,341 SR
Queue Stats
21W - 37L
1,058 MMR
Party 1
Chiron
Chiron
Gold IV
avengexlife
Chiron
Gold IV
Level 159
God Stats
41W - 33L
1,525 SR
Queue Stats
236W - 248L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
0 / 0 / 1
7,860
605
2,793
4,847
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
 
Awilix
14
4 / 2 / 2
7,423
571
7,559
10,805
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
DownSide504
Izanami
11
0 / 6 / 1
6,303
485
4,246
12,024
4,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
NexxAres
Sun Wukong
12
0 / 1 / 4
7,147
550
4,335
11,226
8,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Nipsy_Hason
Kumbhakarna
12
4 / 0 / 1
7,528
579
4,136
9,968
8,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Jing WeiMaman BrigitteHeraAthena

VS

Bans
KukulkanBacchusLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 1 / 1
7,803
600
5,648
9,896
9,238
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
MallyTrue
Cthulhu
13
2 / 1 / 0
7,386
568
8,547
7,716
7,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
Persian_9613
Ix Chel
13
0 / 1 / 0
6,328
487
1,651
4,832
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
12
1 / 4 / 3
6,380
491
5,131
12,468
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
9
1 / 1 / 4
5,902
454
8,418
5,263
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
8
Kills
9
9
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
0
0
1
0.5
W
Awilix
 
Awilix
4
2
2
2.5
L
Baron Samedi
 
Baron Samedi
5
1
1
5.5
W
Izanami
DownSide504
Izanami
0
6
1
0.08
L
Cthulhu
MallyTrue
Cthulhu
2
1
0
2
W
Sun Wukong
NexxAres
Sun Wukong
0
1
4
2
W
Kumbhakarna
Nipsy_Hason
Kumbhakarna
4
0
1
4.5
L
Ix Chel
Persian_9613
Ix Chel
0
1
0
0
L
Thor
1
4
3
0.63
L
Chiron
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,069
Damage
29,395
48,870
Taken
40,175
28,299
Mitigated
24,860
11,201
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
2,793
197
0
828
4,847
2,106
0
1,143
3,704
63,757
869
W
Awilix
 
Awilix
7,559
2,476
0
1,270
10,805
5,304
0
1,586
9,111
0
69,448
L
Baron Samedi
 
Baron Samedi
5,648
1,114
249
3,346
9,896
9,238
0
1,291
8,605
31,520
3,182
W
Izanami
DownSide504
Izanami
4,246
2,796
0
2,856
12,024
4,506
0
3,524
8,500
0
56,889
L
Cthulhu
MallyTrue
Cthulhu
8,547
208
96
1,260
7,716
7,010
0
1,001
6,149
47,941
2,793
W
Sun Wukong
NexxAres
Sun Wukong
4,335
773
0
4,223
11,226
8,252
0
4,869
5,423
0
46,542
W
Kumbhakarna
Nipsy_Hason
Kumbhakarna
4,136
767
0
2,024
9,968
8,131
0
3,151
6,583
14,167
0
L
Ix Chel
Persian_9613
Ix Chel
1,651
79
135
1,138
4,832
1,828
0
1,642
2,885
46,994
1,288
L
Thor
5,131
1,368
0
4,427
12,468
4,986
0
1,868
10,312
0
36,181
L
Chiron
8,418
2,649
711
1,171
5,263
1,798
0
714
4,549
0
37,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
33,799
448
Minions Killed
343
0
Camps Cleared
0
1,307,475
Distance Traveled
1,114,099
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,860
605
138
11
0
244,657
2
W
Awilix
7,423
571
107
8
0
301,919
2
L
Baron Samedi
7,803
600
49
4
0
200,950
1
W
Izanami
6,303
485
97
7
0
215,525
0
L
Cthulhu
7,386
568
100
8
0
256,764
1
W
Sun Wukong
7,147
550
92
7
0
269,304
0
W
Kumbhakarna
7,528
579
14
1
0
276,070
4
L
Ix Chel
6,328
487
83
6
0
249,494
0
L
Thor
6,380
491
52
4
0
251,068
0
L
Chiron
5,902
454
59
5
0
155,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role