Player Matchup

Maui
Maui
Arienal1
Maui
Level 88
God Stats
1W - 2L
1,861 SR
Queue Stats
111W - 113L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
HavokCain
Ne Zha
Level 128
God Stats
3W - 1L
1,839 SR
Queue Stats
69W - 75L
1,584 Elo+
Party 1
Osiris
Osiris
S-Y-J-A
Osiris
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 96L
1,569 Elo+
Party 1
Odin
Odin
XxLordHeimdallxX
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 180L
1,606 Elo+
Solo
Aphrodite
Aphrodite
XxTrigga_DudexX
Aphrodite
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,539 Elo+
Solo
Team Averages
Level 86
1,640 SR
1,572 Elo+

VS

Team Averages
Level 141
1,477 SR
1,506 Elo+
Martichoras
Martichoras
ForeheadInfinity
Martichoras
Level 157
God Stats
5W - 2L
1,589 SR
Queue Stats
88W - 93L
1,513 Elo+
Party 2
Sol
Sol
MrChickenChinook
Sol
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,559 Elo+
Solo
Discordia
Discordia
Sabasetian
Discordia
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,403 Elo+
Party 2
Da Ji
Da Ji
beattyboii_
Da Ji
Level 148
God Stats
2W - 2L
1,461 SR
Queue Stats
77W - 83L
1,503 Elo+
Solo
Hel
Hel
zenaku16
Hel
Level 166
God Stats
4W - 3L
1,335 SR
Queue Stats
118W - 116L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 3 / 5
7,624
762
3,353
9,235
11,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
HavokCain
Ne Zha
12
4 / 7 / 3
7,686
769
14,754
11,069
7,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
S-Y-J-A
Osiris
13
3 / 5 / 3
7,596
760
6,420
12,581
19,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 4 / 5
7,052
705
4,933
9,263
9,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Aphrodite
XxTrigga_DudexX
Aphrodite
14
2 / 3 / 6
7,808
781
7,557
9,758
7,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ForeheadInfinity
Martichoras
17
9 / 1 / 13
10,059
1,006
13,419
11,373
8,140
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 10
8,071
807
6,114
8,197
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Sabasetian
Discordia
16
4 / 1 / 13
9,200
920
8,984
6,961
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 4 / 12
9,261
926
11,829
11,625
14,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 16
8,559
856
5,218
10,894
6,565
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
11
Kills
22
22
Deaths
12
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Maui
1
3
5
1.17
W
Martichoras
ForeheadInfinity
Martichoras
9
1
13
15.5
L
Ne Zha
HavokCain
Ne Zha
4
7
3
0.79
W
1
4
10
1.5
L
Osiris
S-Y-J-A
Osiris
3
5
3
0.9
W
Discordia
Sabasetian
Discordia
4
1
13
10.5
L
1
4
5
0.88
L
Aphrodite
XxTrigga_DudexX
Aphrodite
2
3
6
1.67
W
7
4
12
3.25
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,017
Damage
45,564
51,906
Taken
49,050
54,529
Mitigated
34,547
13,782
Healing
24,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
3,353
426
287
715
9,235
11,074
0
3,508
5,727
7,833
0
W
Martichoras
ForeheadInfinity
Martichoras
13,419
6,680
843
4,356
11,373
8,140
3,090
2,302
9,071
0
31,856
L
Ne Zha
HavokCain
Ne Zha
14,754
2,269
323
804
11,069
7,742
0
3,441
7,628
0
24,927
W
6,114
1,581
316
2,432
8,197
2,463
2,874
2,424
5,773
10,905
0
L
Osiris
S-Y-J-A
Osiris
6,420
1,261
260
917
12,581
19,085
0
6,181
6,400
111
11,300
W
Discordia
Sabasetian
Discordia
8,984
471
927
1,242
6,961
2,899
997
1,497
5,464
21,371
288
L
4,933
832
565
617
9,263
9,498
0
4,992
4,271
0
9,073
L
Aphrodite
XxTrigga_DudexX
Aphrodite
7,557
648
4,595
4,699
9,758
7,130
0
3,905
5,853
20,453
0
W
11,829
1,235
665
586
11,625
14,480
116
3,251
8,374
4,011
12,373
W
5,218
44
6,415
6,240
10,894
6,565
538
1,547
9,347
11,724
707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,766
Gold Earned
45,150
73
Minions Killed
118
0
Camps Cleared
0
791,514
Distance Traveled
935,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,624
762
14
1
0
167,025
0
W
Martichoras
10,059
1,006
45
5
0
172,894
0
L
Ne Zha
7,686
769
6
1
0
134,159
0
W
Sol
8,071
807
17
2
0
154,834
0
L
Osiris
7,596
760
7
1
0
156,694
0
W
Discordia
9,200
920
27
3
0
216,347
0
L
Odin
7,052
705
8
1
0
159,844
0
L
Aphrodite
7,808
781
38
4
0
173,792
0
W
Da Ji
9,261
926
8
1
0
188,268
0
W
Hel
8,559
856
21
2
0
202,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role