Player Matchup

Arachne
Arachne
 
Arachne
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
Bóka
Chronos
Level 128
God Stats
7W - 8L
1,674 SR
Queue Stats
104W - 79L
1,412 Elo+
Party 1
King Arthur
King Arthur
DamagePerSec
King Arthur
Level 39
God Stats
1W - 1L
1,281 SR
Queue Stats
39W - 42L
1,625 Elo+
Party 1
Sun Wukong
Sun Wukong
Guenen
Sun Wukong
Level 126
God Stats
6W - 7L
1,511 SR
Queue Stats
134W - 122L
1,538 Elo+
Party 3
Neith
Neith
Tupák
Neith
Level 125
God Stats
3W - 1L
1,508 SR
Queue Stats
106W - 80L
1,412 Elo+
Party 1
Team Averages
Level 90
1,495 SR
1,497 Elo+

VS

Team Averages
Level 82
1,550 SR
1,478 Elo+
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Coconut7326
Tyr
Level 61
God Stats
3W - 3L
1,607 SR
Queue Stats
167W - 147L
1,457 Elo+
Solo
Medusa
Medusa
Mxli0das
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
ShadowSparks18
Zeus
Level 158
God Stats
10W - 5L
1,642 SR
Queue Stats
241W - 237L
1,508 Elo+
Solo
Nemesis
Nemesis
zL Tezah
Nemesis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 103L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 2 / 3
5,906
537
3,694
8,422
3,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chronos
Bóka
Chronos
13
2 / 0 / 1
6,863
624
2,635
5,477
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DamagePerSec
King Arthur
10
1 / 0 / 6
5,664
515
4,503
9,044
6,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Guenen
Sun Wukong
11
1 / 1 / 2
6,337
576
6,837
10,162
6,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Tupák
Neith
10
4 / 0 / 4
6,017
547
6,232
5,909
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 2 / 1
4,846
441
2,887
8,289
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
6,463
588
5,329
9,267
8,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Mxli0das
Medusa
8
0 / 5 / 1
4,368
397
3,939
7,079
2,467
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
1 / 3 / 0
6,052
550
3,136
5,635
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
zL Tezah
Nemesis
9
1 / 1 / 0
5,336
485
2,272
9,301
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
3
2.75
L
Ares
 
Ares
0
2
1
0.25
W
Chronos
Bóka
Chronos
2
0
1
2.5
L
1
1
1
1.5
W
King Arthur
DamagePerSec
King Arthur
1
0
6
4
W
Sun Wukong
Guenen
Sun Wukong
1
1
2
2
L
Medusa
Mxli0das
Medusa
0
5
1
0.1
L
1
3
0
0.33
W
Neith
Tupák
Neith
4
0
4
6
L
Nemesis
zL Tezah
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,901
Damage
17,563
39,014
Taken
39,571
20,147
Mitigated
22,657
9,836
Healing
7,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,694
2,540
0
2,251
8,422
3,509
6
1,158
7,264
0
33,870
L
Ares
 
Ares
2,887
265
0
925
8,289
5,923
0
0
8,289
15,224
3,054
W
Chronos
Bóka
Chronos
2,635
371
0
1,507
5,477
2,092
75
1,626
3,851
56,583
1,096
L
5,329
729
0
2,984
9,267
8,718
0
0
9,267
0
48,536
W
King Arthur
DamagePerSec
King Arthur
4,503
506
0
853
9,044
6,339
35
1,930
7,114
0
29,325
W
Sun Wukong
Guenen
Sun Wukong
6,837
1,946
0
2,508
10,162
6,355
0
0
10,162
0
49,901
L
Medusa
Mxli0das
Medusa
3,939
2,159
0
435
7,079
2,467
0
0
7,079
0
19,698
L
3,136
426
0
743
5,635
1,958
0
1,548
4,087
47,123
65
W
Neith
Tupák
Neith
6,232
2,965
0
2,717
5,909
1,852
375
851
5,058
0
36,288
L
Nemesis
zL Tezah
Nemesis
2,272
952
0
2,426
9,301
3,591
0
951
8,350
0
39,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
27,065
346
Minions Killed
309
0
Camps Cleared
0
1,063,298
Distance Traveled
1,082,217
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,906
537
50
5
0
211,924
0
L
Ares
4,846
441
21
2
0
226,265
2
W
Chronos
6,863
624
114
10
0
207,088
2
L
Tyr
6,463
588
98
9
0
225,190
2
W
King Arthur
5,664
515
40
4
0
237,560
0
W
Sun Wukong
6,337
576
90
8
0
216,414
0
L
Medusa
4,368
397
29
3
0
200,247
0
L
Zeus
6,052
550
95
9
0
199,020
4
W
Neith
6,017
547
52
5
0
190,312
0
L
Nemesis
5,336
485
66
6
0
231,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role