Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FrЄakЄy
Nu Wa
Level 75
God Stats
3W - 2L
1,716 SR
Queue Stats
10W - 8L
1,507 Elo+
Party 1
Chiron
Chiron
M-U-B-A-R-I-K
Chiron
Level 88
God Stats
3W - 3L
1,495 SR
Queue Stats
103W - 90L
1,478 Elo+
Solo
Team Averages
Level 91
1,542 SR
1,497 Elo+

VS

Team Averages
Level 109
1,485 SR
1,469 Elo+
Bacchus
Bacchus
Appollo22
Bacchus
Level 105
God Stats
12W - 14L
1,596 SR
Queue Stats
233W - 283L
1,456 Elo+
Party 2
Horus
Horus
Cameronej2000
Horus
Level 48
God Stats
56W - 52L
1,438 SR
Queue Stats
281W - 305L
1,416 Elo+
Solo
Tsukuyomi
Tsukuyomi
NOKHOL
Tsukuyomi
Level 146
God Stats
9W - 5L
1,696 SR
Queue Stats
365W - 420L
1,520 Elo+
Party 2
Izanami
Izanami
RedHell3
Izanami
Level 105
God Stats
10W - 14L
1,188 SR
Queue Stats
276W - 314L
1,470 Elo+
Party 2
Olorun
Olorun
electronic_jorge
Olorun
Level 142
God Stats
4W - 3L
1,504 SR
Queue Stats
202W - 205L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 1 / 0
5,955
662
3,969
7,372
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
 
Kali
10
4 / 0 / 1
5,810
646
3,790
6,626
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
 
Geb
8
0 / 1 / 2
4,818
535
2,090
6,628
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
FrЄakЄy
Nu Wa
10
1 / 1 / 2
5,636
626
2,057
2,404
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 2
4,311
479
2,422
3,976
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Appollo22
Bacchus
9
1 / 1 / 1
5,140
571
3,450
5,460
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 1 / 0
3,433
381
975
2,376
978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
NOKHOL
Tsukuyomi
9
1 / 3 / 0
4,862
540
2,612
6,263
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
RedHell3
Izanami
9
1 / 1 / 1
4,894
544
3,933
4,543
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 0
5,228
581
2,181
5,076
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
4
4
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
0
3
W
Kali
 
Kali
4
0
1
4.5
W
Geb
 
Geb
0
1
2
1
L
Bacchus
Appollo22
Bacchus
1
1
1
1.5
L
0
1
0
0
W
Nu Wa
FrЄakЄy
Nu Wa
1
1
2
2
W
0
1
2
1
L
Tsukuyomi
NOKHOL
Tsukuyomi
1
3
0
0.33
L
Izanami
RedHell3
Izanami
1
1
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,328
Damage
13,151
27,006
Taken
23,718
14,049
Mitigated
11,195
11,191
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,969
427
0
2,047
7,372
5,322
0
1,349
5,897
33,925
0
W
Kali
 
Kali
3,790
1,999
0
4,414
6,626
2,464
0
326
6,300
0
37,059
W
Geb
 
Geb
2,090
150
215
2,466
6,628
4,216
0
1,144
5,484
13,686
0
L
Bacchus
Appollo22
Bacchus
3,450
299
0
1,458
5,460
4,696
0
2,301
2,927
14,620
1,210
L
975
429
0
1,081
2,376
978
0
1,008
1,136
0
5,267
W
Nu Wa
FrЄakЄy
Nu Wa
2,057
340
0
432
2,404
732
28
810
1,594
31,102
649
W
2,422
931
407
1,210
3,976
1,315
0
1,831
2,145
0
28,004
L
Tsukuyomi
NOKHOL
Tsukuyomi
2,612
653
0
2,124
6,263
2,136
0
1,041
5,109
0
29,839
L
Izanami
RedHell3
Izanami
3,933
2,942
0
1,006
4,543
1,741
0
815
3,728
0
41,081
L
2,181
764
10
1,527
5,076
1,644
0
1,980
2,760
29,911
3,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,530
Gold Earned
23,557
283
Minions Killed
233
0
Camps Cleared
0
853,922
Distance Traveled
730,223
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,955
662
78
9
0
158,827
0
W
Kali
5,810
646
66
7
0
190,997
3
W
Geb
4,818
535
16
2
0
175,437
0
L
Bacchus
5,140
571
22
2
0
172,557
3
L
Horus
3,433
381
11
1
0
34,674
0
W
Nu Wa
5,636
626
70
8
0
176,359
0
W
Chiron
4,311
479
53
6
0
152,302
0
L
Tsukuyomi
4,862
540
51
6
0
188,701
0
L
Izanami
4,894
544
75
8
0
159,018
0
L
Olorun
5,228
581
74
8
0
175,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role