Player Matchup

Pele
Pele
Silver III
AcademyGamer
Pele
Silver III
Level 121
God Stats
49W - 64L
1,451 SR
Queue Stats
119W - 138L
959 MMR
Party 2
Kukulkan
Kukulkan
Silver I
Adxms
Kukulkan
Silver I
Level 120
God Stats
2W - 1L
1,285 SR
Queue Stats
174W - 177L
1,007 MMR
Solo
Bacchus
Bacchus
Silver II
Jeppaz
Bacchus
Silver II
Level 113
God Stats
32W - 18L
1,626 SR
Queue Stats
119W - 123L
1,045 MMR
Party 1
Cupid
Cupid
Silver I
Qzick
Cupid
Silver I
Level 160
God Stats
9W - 2L
1,861 SR
Queue Stats
133W - 130L
1,173 MMR
Party 1
Cthulhu
Cthulhu
Silver II
hectoros
Cthulhu
Silver II
Level 143
God Stats
54W - 46L
1,508 SR
Queue Stats
316W - 334L
1,024 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,546 SR
1,042 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,460 SR
1,030 MMR
Achilles
Achilles
Silver V
Hydrisk
Achilles
Silver V
Level 104
God Stats
2W - 1L
1,644 SR
Queue Stats
47W - 69L
691 MMR
Solo
Janus
Janus
Silver I
MrKrampus-IV
Janus
Silver I
Level 69
God Stats
4W - 4L
1,368 SR
Queue Stats
128W - 136L
1,191 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
PearlHarbor9
Baron Samedi
Silver II
Level 148
God Stats
1W - 2L
1,265 SR
Queue Stats
124W - 140L
1,162 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
Queue Pop
Ratatoskr
Silver I
Level 148
God Stats
5W - 6L
1,508 SR
Queue Stats
144W - 153L
1,167 MMR
Solo
Chernobog
Chernobog
Silver II
xBaRseN_CM7x
Chernobog
Silver II
Level 109
God Stats
24W - 26L
1,515 SR
Queue Stats
170W - 186L
939 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 4
9,882
581
8,419
14,015
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
Adxms
Kukulkan
16
3 / 1 / 3
10,051
591
10,799
9,456
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Jeppaz
Bacchus
12
2 / 2 / 7
8,237
485
8,213
11,736
11,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
Qzick
Cupid
16
5 / 2 / 4
9,939
585
10,478
12,251
5,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
hectoros
Cthulhu
15
3 / 2 / 7
10,195
600
16,995
18,321
17,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AthenaAnhurNutAo KuangAres

VS

Bans
AnubisThanatosSusanoAwilixBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hydrisk
Achilles
14
3 / 5 / 0
8,614
507
8,230
19,299
15,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 2 / 0
8,095
476
9,284
12,952
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
PearlHarbor9
Baron Samedi
11
1 / 6 / 3
7,036
414
5,339
16,844
14,377
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
Queue Pop
Ratatoskr
16
5 / 4 / 3
8,897
523
9,744
15,347
6,482
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
xBaRseN_CM7x
Chernobog
15
0 / 2 / 2
8,354
491
8,559
13,191
5,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
9
10
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
Kukulkan
Adxms
Kukulkan
3
1
3
4.5
L
Achilles
Hydrisk
Achilles
3
5
0
0.6
W
Bacchus
Jeppaz
Bacchus
2
2
7
2.75
L
0
2
0
0
L
Baron Samedi
PearlHarbor9
Baron Samedi
1
6
3
0.42
L
Ratatoskr
Queue Pop
Ratatoskr
5
4
3
1.63
W
Cupid
Qzick
Cupid
5
2
4
3.5
W
Cthulhu
hectoros
Cthulhu
3
2
7
3.25
L
Chernobog
xBaRseN_CM7x
Chernobog
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,904
Damage
41,156
65,779
Taken
77,633
45,363
Mitigated
47,336
16,522
Healing
22,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,419
1,668
0
2,817
14,015
6,876
0
1,715
12,234
0
100,555
W
Kukulkan
Adxms
Kukulkan
10,799
1,030
95
722
9,456
4,263
0
4,125
5,093
75,895
0
L
Achilles
Hydrisk
Achilles
8,230
2,479
0
4,871
19,299
15,814
0
10,078
7,971
0
47,912
W
Bacchus
Jeppaz
Bacchus
8,213
1,415
0
3,690
11,736
11,612
0
2,916
8,660
22,729
0
L
9,284
750
215
2,948
12,952
4,931
0
7,469
5,456
66,063
543
L
Baron Samedi
PearlHarbor9
Baron Samedi
5,339
320
787
3,485
16,844
14,377
0
8,295
8,415
20,885
1,043
L
Ratatoskr
Queue Pop
Ratatoskr
9,744
2,117
0
5,480
15,347
6,482
0
3,586
11,651
0
79,859
W
Cupid
Qzick
Cupid
10,478
4,553
878
5,863
12,251
5,315
1,049
2,228
9,931
0
86,608
W
Cthulhu
hectoros
Cthulhu
16,995
1,836
152
2,305
18,321
17,297
0
2,903
15,264
61,193
1,553
L
Chernobog
xBaRseN_CM7x
Chernobog
8,559
5,104
0
4,276
13,191
5,732
745
3,765
9,335
0
79,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,304
Gold Earned
40,996
545
Minions Killed
475
0
Camps Cleared
0
1,743,855
Distance Traveled
1,622,590
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,882
581
128
8
0
402,028
5
W
Kukulkan
10,051
591
146
9
0
335,779
7
L
Achilles
8,614
507
91
5
0
308,112
0
W
Bacchus
8,237
485
18
1
0
374,127
3
L
Janus
8,095
476
120
7
0
355,782
3
L
Baron Samedi
7,036
414
34
2
0
278,464
6
L
Ratatoskr
8,897
523
104
6
0
368,618
1
W
Cupid
9,939
585
140
8
0
309,255
4
W
Cthulhu
10,195
600
113
7
0
322,666
1
L
Chernobog
8,354
491
126
7
0
311,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role