Player Matchup

King Arthur
King Arthur
DaMangoo
King Arthur
Level 108
God Stats
4W - 7L
1,165 SR
Queue Stats
118W - 108L
1,556 Elo+
Party 2
Nemesis
Nemesis
DrFastHands
Nemesis
Level 57
God Stats
0W - 5L
1,199 SR
Queue Stats
16W - 19L
1,463 Elo+
Party 2
Anhur
Anhur
GrumpelTiltSkin
Anhur
Level 168
God Stats
18W - 15L
1,635 SR
Queue Stats
269W - 240L
1,512 Elo+
Solo
Loki
Loki
Im_A_Loki_Main
Loki
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,500 Elo+
Party 1
Chronos
Chronos
IvrLaw00
Chronos
Level 123
God Stats
1W - 2L
1,580 SR
Queue Stats
90W - 73L
1,527 Elo+
Party 1
Team Averages
Level 113
1,416 SR
1,512 Elo+

VS

Team Averages
Level 119
1,559 SR
1,531 Elo+
Eset
Eset
GallopingGoose9
Eset
Level 127
God Stats
2W - 0L
1,705 SR
Queue Stats
268W - 249L
1,593 Elo+
Solo
Merlin
Merlin
MNC93
Merlin
Level 88
God Stats
5W - 4L
1,438 SR
Queue Stats
11W - 11L
1,483 Elo+
Party 3
Ares
Ares
MrDiabliito
Ares
Level 127
God Stats
5W - 7L
1,444 SR
Queue Stats
249W - 207L
1,544 Elo+
Solo
Anhur
Anhur
Rowanboats
Anhur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,484 Elo+
Party 3
Sun Wukong
Sun Wukong
Sc0utM4n
Sun Wukong
Level 144
God Stats
42W - 32L
1,708 SR
Queue Stats
438W - 417L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaMangoo
King Arthur
12
1 / 3 / 0
6,327
575
5,289
12,440
6,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
DrFastHands
Nemesis
11
3 / 0 / 0
5,966
542
3,535
7,845
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 1
6,275
570
3,448
7,672
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 1
5,267
479
3,053
4,452
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
IvrLaw00
Chronos
11
0 / 3 / 3
6,465
588
5,522
6,649
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,079
553
4,906
7,936
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
MNC93
Merlin
11
1 / 1 / 1
6,096
554
4,132
5,582
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 1 / 0
5,158
469
3,608
7,069
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
11
0 / 2 / 0
5,644
513
2,262
7,167
2,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Sun Wukong
Sc0utM4n
Sun Wukong
12
3 / 1 / 1
7,140
649
8,298
9,049
7,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
6
6
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DaMangoo
King Arthur
1
3
0
0.33
L
Nemesis
DrFastHands
Nemesis
3
0
0
3
W
1
1
2
2
L
1
0
1
1.5
L
1
0
1
1.5
L
Chronos
IvrLaw00
Chronos
0
3
3
0.5
W
Merlin
MNC93
Merlin
1
1
1
1.5
W
1
1
0
1
W
Anhur
0
2
0
0
W
Sun Wukong
Sc0utM4n
Sun Wukong
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,847
Damage
23,206
39,058
Taken
36,803
16,162
Mitigated
18,464
10,494
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DaMangoo
King Arthur
5,289
797
0
3,485
12,440
6,657
0
0
12,440
0
47,374
L
Nemesis
DrFastHands
Nemesis
3,535
964
0
1,981
7,845
3,233
0
3,231
4,614
0
39,636
W
4,906
415
227
4,863
7,936
2,792
0
1,886
5,914
54,950
0
L
3,448
1,242
0
3,859
7,672
2,303
0
1,198
6,248
0
54,338
L
3,053
207
0
350
4,452
1,408
0
2,692
1,570
0
22,870
L
Chronos
IvrLaw00
Chronos
5,522
1,864
0
819
6,649
2,561
0
4,989
1,574
46,062
460
W
Merlin
MNC93
Merlin
4,132
232
0
604
5,582
1,781
0
1,965
3,375
41,822
834
W
3,608
203
0
1,070
7,069
4,109
0
1,081
5,910
18,958
0
W
Anhur
2,262
471
0
2,392
7,167
2,129
0
0
7,167
0
40,675
W
Sun Wukong
Sc0utM4n
Sun Wukong
8,298
2,155
0
1,583
9,049
7,653
0
0
9,049
0
50,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
30,117
353
Minions Killed
374
0
Camps Cleared
0
1,142,861
Distance Traveled
1,157,132
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,327
575
74
7
0
222,984
0
L
Nemesis
5,966
542
61
6
0
261,861
5
W
Eset
6,079
553
90
8
0
245,913
2
L
Anhur
6,275
570
93
8
0
204,761
3
L
Loki
5,267
479
35
3
0
236,914
1
L
Chronos
6,465
588
90
8
0
216,341
0
W
Merlin
6,096
554
81
7
0
240,104
0
W
Ares
5,158
469
39
4
0
239,741
2
W
Anhur
5,644
513
70
6
0
222,363
2
W
Sun Wukong
7,140
649
94
9
0
209,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role